not sure if anybody else notices this, but some battles we have monsters attacking each other (reminds me of FFT)
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not sure if anybody else notices this, but some battles we have monsters attacking each other (reminds me of FFT)
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They had that in 1.0 for normal Mobs as well. The Mob AI in 1.0 was way better than the current one, not only the actions they did against each other, also they reacted different to you depending on if you walked by them/ran or stood still.
That feature is in a lot of games.
there are still monsters that agro by sound![]()
I like how the easiest way to avoid fighting a MoB is to just avoid it's line of sight; it's smart things the developers added like that which I can appreciate.
Limsa areas in 1.0 had Goobbues that would pick up a small monster and eat it time to time. Was quite comical to watch until he ran out of things to eat and aggro'd you..
Leader of Tonberry Assassins <STAB!> of Coeurl, a social & light raiding FC.
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Dreams should be allowed to fly as free as the birds in the sky.
I would love to see more FATES featuring this.
Reminds me of FF12 where some mobs would cannibalize a nearby enemy to grow stronger. You could turn that dinosaur near the starting town into a LV 99 killing machine.
I see BST class in the works.
Only if the enemy has visible eyes.
Otherwise you should walk.
I miss somehow the enemies who have eyes but are short-sighted
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