Page 1 of 6 1 2 3 ... LastLast
Results 1 to 10 of 51
  1. #1
    Player
    MiNuN's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,546
    Character
    Azure Xanh
    World
    Hyperion
    Main Class
    Lancer Lv 70

    I like the Mob vs Mob mechanics

    not sure if anybody else notices this, but some battles we have monsters attacking each other (reminds me of FFT)

    (13)

  2. #2
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    They had that in 1.0 for normal Mobs as well. The Mob AI in 1.0 was way better than the current one, not only the actions they did against each other, also they reacted different to you depending on if you walked by them/ran or stood still.
    (18)

  3. #3
    Player
    Lumiin's Avatar
    Join Date
    Nov 2013
    Posts
    248
    Character
    Secare Miura
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    That feature is in a lot of games.
    (1)

  4. #4
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,789
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Nero View Post
    They had that in 1.0 for normal Mobs as well. The Mob AI in 1.0 was way better than the current one, not only the actions they did against each other, also they reacted different to you depending on if you walked by them/ran or stood still.
    there are still monsters that agro by sound
    (2)

  5. #5
    Player
    Sheer's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    175
    Character
    Sheer Slayne
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    I like how the easiest way to avoid fighting a MoB is to just avoid it's line of sight; it's smart things the developers added like that which I can appreciate.
    (2)

  6. #6
    Player
    Truefaith87's Avatar
    Join Date
    Aug 2013
    Posts
    324
    Character
    Tama Seiryu
    World
    Coeurl
    Main Class
    Fisher Lv 80
    Limsa areas in 1.0 had Goobbues that would pick up a small monster and eat it time to time. Was quite comical to watch until he ran out of things to eat and aggro'd you..
    (15)
    Leader of Tonberry Assassins <STAB!> of Coeurl, a social & light raiding FC.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Dreams should be allowed to fly as free as the birds in the sky.

  7. #7
    Player Vinta's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    211
    Character
    Vinta Calvert
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    I would love to see more FATES featuring this.
    (1)

  8. #8
    Player
    DragonSlayer45's Avatar
    Join Date
    Aug 2013
    Posts
    870
    Character
    Adrian Ryder
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Truefaith87 View Post
    Limsa areas in 1.0 had Goobbues that would pick up a small monster and eat it time to time. Was quite comical to watch until he ran out of things to eat and aggro'd you..
    Reminds me of FF12 where some mobs would cannibalize a nearby enemy to grow stronger. You could turn that dinosaur near the starting town into a LV 99 killing machine.
    (6)

  9. #9
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,590
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    I see BST class in the works.
    (3)

  10. #10
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Sheer View Post
    I like how the easiest way to avoid fighting a MoB is to just avoid it's line of sight; it's smart things the developers added like that which I can appreciate.
    Only if the enemy has visible eyes.
    Otherwise you should walk.

    I miss somehow the enemies who have eyes but are short-sighted
    (0)

Page 1 of 6 1 2 3 ... LastLast