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  1. #1
    Player
    Draven's Avatar
    Join Date
    Mar 2011
    Posts
    155
    Character
    Draven Pierce
    World
    Adamantoise
    Main Class
    Gladiator Lv 54

    Gladiator End Game Builds

    UPDATED: My original post consisted of a few skills that I stopped using, and didn't contain a lot of very useful skills that I had'nt discovered to be effective in tanking.
    This post has been almost competely rewritten, now with better links and simplified into more of a list of things you'll want to consider for your tanking needs.




    Topics this posts contains in the order they appear:
    Skills, Traits, with brief notes on Point Allotment and Rotation.



    Build Type: Paladin (Defense and Self Healing)
    Main weapon(s): Sword and Shield
    Sub classes to level: Pugilist (30), Marauder (30), Lancer (30), Archer (15), Thaumaturge (30), Conjurer (30), Sentinel (50), and of course Gladiator (50)


    There are higher rank skills that are good past rank 30 for some of these classes. However, ranking up almost every job to 30 is enough for the average tank. I don't want to overwhelm people into thinking they need to rank every job to 50 to be a great tank. That's just not true. Ability and skill as a player is more important than the skills and traits their Gladiator has.

    Many of these skills are situational. Meaning you may need them for one kind of battle and not for another. Depending on your battle, you'll want to swap in and out some of these skills. Please note that you DO NOT have to try and fit all these skills into your bars at one time. Know your fight and pick what you need.


    Enjoy~


    If you see these before the skill name, this is what I mean:
    (E) Emnity Burst - Skills that can potentially gain you a lot of emnity.


    Gladiator Skills:

    Heavy Stab

    Heavy Slash

    Phalanx II

    Spinstroke II

    Circle Slash II

    Howling Vortex

    Luminous Spire

    Rampart II

    Sentinel

    Still Precision II

    Tempered Will

    Obsess II

    Provoke II


    Sentinel Skills:

    Shield Bash II

    Outmaneuver

    Aegis Boon II

    Deflection

    War Drum


    Archer Skills:

    (E) Raging Strike

    (E) Hawk's Eye


    Lancer Skills:

    (E) Ferocity

    (E) Comrade in Arms


    Pugilist:

    (E) Taunt

    Featherfoot

    (E) Accomplice


    Marauder Skills:

    (E) Bloodbath

    Skull Sunder II

    Defender

    (E) Warmonger


    Conjurer Skills:

    (E) Profundity

    Shock Spikes

    Protect

    Shell

    Cure II


    Thaumaturge Skills:

    (E) Blood Rite

    (E) Dark Seal

    Stygian Spikes

    Sacrifice II




    Traits

    Gladiator Traits:

    Self-Preservation

    Swordsmanship

    Conjurer Traits:

    Fastcast

    Thaumaturge Traits:

    Firm Conviction

    Marauder Traits:

    Intimidation

    Pugilist Traits:

    Prime Conditioning


    Point Allotment

    Our main purpose is to survive and so our number 1 stat of course is Vitality. This boosts our HP as well as increases defense. Now for me, I hate missing so my next point of interest is Dexterity for accuracy followed very closely by Strength. I've pumped my points into these 3 for the first 30 levels. Moving into 50 I'll place points into Mind for better healing from my Cures and Magic Defense.


    Rotations

    Rotations are going to hurt you more than help you. It's important to play and learn what works on your own. Every situation is going to be different depending on what your fighting. What works for one group of monsters could get somebody killed in another.


    Game sure is changing a lot and I'll try to update this when I can with the new knowledge I've gathered from my experience and from the community.
    Thanks for checking out this thread and I hope you enjoyed it. Pass this knowledge around to our fellow tanks so we can all benefit from it.
    (6)
    Last edited by Draven; 06-17-2011 at 10:26 AM. Reason: Work in progress

  2. #2
    Player
    Vasch's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    36
    Character
    Lebrecht Soule
    World
    Sargatanas
    Main Class
    Machinist Lv 70
    I agree, I swapped over to Gladiator because I missed tanking more than I thought I would. Currently only halfway to endgame in the rank 20s, but it'd be great to know there was knowledge on endgame builds available for future use.
    (0)

  3. #3
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Emulate... FTW
    (0)
    Last edited by Rydin; 03-09-2011 at 02:57 AM.

  4. #4
    Player
    ShimoMary's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    18
    Character
    Shimo Monkey
    World
    Ragnarok
    Main Class
    Monk Lv 62
    Thank you for your build, I will use for my gladiator.
    How should you spend your stat points for this gladiator build?
    (0)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    56
    Quote Originally Posted by Rydin View Post
    Emulate... FTW
    Seriously with Emulate and Transcendance you can get about ~40% mitigation versus mobs that are strongly biased toward one element, for 46s on a 1:06s cool down. Unfortunately because of how this is being abused (Thaumaturge can solo NMs) I don't think we're going to see it remain in it's current form for long.
    (1)

  6. #6
    Player
    Falcus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    673
    Character
    Ineli Falcus
    World
    Hyperion
    Main Class
    Marauder Lv 60
    Featherfoot -> Jarring Strike and Foresight -> Fracture are also some good additions to tanking.
    they give you an evade+parry and 2 weaponskills that both give enmity every 30-40 seconds.
    (0)

  7. #7
    Player
    Shift's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    86
    Character
    Shift Solari
    World
    Diabolos
    Main Class
    Red Mage Lv 81
    Disorient is a very nice skill to have for tanking.

    Marauder: Learned at Rank 18

    Disorient
    Action Cost: 3

    Cast Time: Instant
    Recast Time: 10 sec.
    Range: 12
    Flick dust, sand, or soil at an enemy, reducing the target's evasion and increasing enmity. Effect may stack up to three times.
    (0)


  8. #8
    Player
    Falcus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    673
    Character
    Ineli Falcus
    World
    Hyperion
    Main Class
    Marauder Lv 60
    if you have any spare points, Ferocity can help generate hate as well, though it should be low priority and only used if you have spare action points/slots
    (0)
    Quote Originally Posted by Macha View Post
    You win, Mr. Falcus! (no prize for you)

  9. #9
    Player
    Jet's Avatar
    Join Date
    Mar 2011
    Posts
    155
    Character
    Jet Chan
    World
    Hyperion
    Main Class
    Armorer Lv 80
    I use Lancer's Feint all the time to pick up lost damage. Low stamina cost and fast cooldown.
    (0)

    www.mooglebox.com :: FFXIV power database and tools
    http://is.gd/huMmzP :: Sig making tutorial

  10. #10
    Player
    Smashington's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    139
    Character
    Gnu Who
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Is there anything that prevents you from getting Cure III or Sacrifice III, and using it on GLD?
    (0)

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