Quote Originally Posted by Kitru View Post
Riposte doesn't really work as a theme for a polearm fighter. Ripostes are more the domain of sword and light weapon fighters. A polearm's special attack "schtick" is generally that it can do amazing things when set against a charge, though that's something relatively pointless to implement in an MMO because it's not like charge attacks are used outside of PvP and a *very* small number of enemies.

Personally, for a polearm tank, I honestly have to wonder why people think that it should be parry focused. Polearms have never been associated with parrying, and the only "reason" that I can come up with for the decision is Keen Flurry, which, to me, would make more sense as the sole RNG mitigator in the CD suite as opposed to the central mechanic that the class is built around, much like GLD has a shield but the only thing that cranks it up is Bulwark .
I would consider it to be more an emphasis on the counter attack/attack of opportunity side of a riposte rather than the parry side. I.e. the enemy attacks you and you are able to exploit a hole in their defence because they left themselves open to attack. I also agree that it shouldn't be THE mechanic of a Templar/polearm tank, since it would suck to have your whole build reliant on a RNG mechanic. I do think it should have one or two abilities that utilise it, however, such as my aforementioned suggestions of Bonecrusher (large high enmity damage attack on a CD and usable only after parrying) and Fending Strikes (short duration large parry buff that automatically damages attackers who are parried for a small amount.) To flesh out the holy warrior Templar theme the other abilities would be sort of a mix of buff/debuffs centered around light and dark magic themes, such as Astra or Rasp.

I'm using this incarnation of the Templar as an inspiration for this theme.