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  1. #11
    Player
    Alwryn's Avatar
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    Character
    Alwryn Tourn
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    Sargatanas
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    Marauder Lv 60
    You think you know more then you do, I'll forgive your terrible attitude though. I also choose to omit any references to eHP, they're meaningless to most people and unrelated to my key argument of evasion tanks breaking mechanics. I will comment on this though.

    Quote Originally Posted by Kitru View Post
    you give it +hp (to provide equivalent eHP) to make up for the fact that the evasion does nothing for it.
    An evasion tank that doesn't benefit from evasion?

    You're just throwing out ideas that you'd think would work, not caring about how they would actually work in practice or their balance. You also still haven't commented on how an evasion tank will affect current mechanics like debuff stacking.

    Edit: For a new tank to be balanced with the other tanks, their total eHP and mitigation potential have to be similar. That is not only on paper, but in practice. Remember 2.0 WAR was somewhat balanced on paper, but due to how it worked in practice it was inferior to PLD. Evasion as a mechanic would skyrocket a tanks ability to mitigate damage, therefore for any semblance of balance on paper, evasion tanks would need to be less beefy then other tanks.

    Please try to think things out before you post and insult, it cheapens the community.
    (4)
    Last edited by Alwryn; 03-13-2014 at 02:20 AM.

  2. #12
    Player
    Kitru's Avatar
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    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Alwryn View Post
    An evasion tank that doesn't benefit from evasion?
    No, I was saying that Evasion does nothing for eHP, not the tank itself. Evasion is a mean mitigation mechanism, not an eHP mechanism. As such, you give the class +hp to allow it to survive the burst effects that you think render them non-viable coinflip tanks. This is exactly what the devs did with WARs through Defiance: +healing is there for mean mitigation and +hp is there for eHP.

    You're just throwing out ideas that you'd think would work, not caring about how they would actually work in practice or their balance. You also still haven't commented on how an evasion tank will affect current mechanics like debuff stacking.
    No, I'm pointing out the exact ways that an evasion tank can be implemented because that's how they're implemented in a balanced manner. The whole question of debuff stacking is a nonissue because the very mechanics that apply the mechanic relevant debuff stacks are those that you cannot avoid with evasion. Evasion does not nor should it apply to all attacks which you seem to think that it should. It's the exact reason why you provide it with eHP so that it can survive the burst attacks that it cannot avoid with the evasion working to simply reduce healing requirements over time.

    Edit: For a new tank to be balanced with the other tanks, their total eHP and mitigation potential have to be similar. That is not only on paper, but in practice. Remember 2.0 WAR was somewhat balanced on paper, but due to how it worked in practice it was inferior to PLD. Evasion as a mechanic would skyrocket a tanks ability to mitigate damage, therefore for any semblance of balance on paper, evasion tanks would need to be less beefy then other tanks.
    First off, I was the one that told you about the separation of eHP and mean mitigation as balance concerns for tanks. Don't try and copycat to make it seem like you know what you're talking about.

    Secondly, WAR was not balanced with PLD on paper. It was a well known fact that PLD was explicitly better at mitigation which is why WAR was not brought. Defiance was explicitly worse than Shield Oath, the WAR CD suite was a joke compared to PLD's, and Inner Beast was basically worthless in 8m content. Anyone that honestly thought that WAR and PLD were balanced for survivability in 2.0 was deluding themselves.

    Third, Evasion does not skyrocket mitigation capability. A 25% chance to avoid damage provides the exact same mean mitigation benefits as a 33% increase to healing received or 25% reduction in damage taken. The only time that Evasion breaks the game is when you have someone who doesn't know the math assigning numbers. Your whole "omg debuffs" argument is completely irrelevant anyways because you're operating under a flawed understanding of the attack system of the game anyways.

    Please try to think things out before you post and insult, it cheapens the community.
    I do think things out which you apparently do not (nor do you have much in the way of reading comprehension). You operate under flawed assumptions with a equally flawed understanding of the concepts while parroting things that I've already said in order to make it look like you aren't. Try doing some math and research before you tell someone who *has* done the math and research (and actually gotten changes implemented in other games exclusively through providing devs with math) that they're wrong. It cheapens the community when someone like you starts spouting inaccuracies as if they were anything resembling the truth.

    If you think I'm being rude, I'm not. I simply cannot abide idiocy and don't feel like making people that don't know what they're talking about feel like they were doing anything but.
    (3)

  3. #13
    Player
    Alwryn's Avatar
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    Alwryn Tourn
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    Sargatanas
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    Marauder Lv 60
    Quote Originally Posted by Kitru View Post
    snip
    We could go back and forth all day but I have neither the interest or energy to argue with you.


    I suppose we will have to agree to disagree.
    (2)

  4. #14
    Player
    Ehayte's Avatar
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    Sep 2013
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    Ul'Dah
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    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by Alwryn View Post
    We could go back and forth all day but I have neither the interest or energy to argue with you.


    I suppose we will have to agree to disagree.
    You're new here, aren't you? : D
    (6)

  5. #15
    Player
    Alwryn's Avatar
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    Alwryn Tourn
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    Sargatanas
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    Marauder Lv 60
    Quote Originally Posted by Ehayte View Post
    You're new here, aren't you? : D
    Haha, in a sense. I used to frequent the forums alot back when ARR first hit. Giving out tips where I could. Mountain buster will always come after a landslide, coil tips, etc etc. Just the little details that can make or break a encounter. As we all improved and cleared content I just felt like there really wasn't much to discuss anymore from a progression standpoint. So, I stopped using the forums, only coming back every once and again to share some opinions.

    But, are you really saying that an internet forum can be irrational and overly confrontational?! Sir, I'm am shocked! Shocked!


    Well, maybe not that shocked.
    (3)

  6. #16
    Player
    Maku's Avatar
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    Maku Haikasu
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    Mateus
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    Black Mage Lv 70
    Quote Originally Posted by Kitru View Post
    No, I'm pointing out the exact ways that an evasion tank can be implemented because that's how they're implemented in a balanced manner. The whole question of debuff stacking is a nonissue because the very mechanics that apply the mechanic relevant debuff stacks are those that you cannot avoid with evasion. Evasion does not nor should it apply to all attacks which you seem to think that it should. It's the exact reason why you provide it with eHP so that it can survive the burst attacks that it cannot avoid with the evasion working to simply reduce healing requirements over time.
    So evasion shouldn't apply to certain attacks (the most damaging) so you are giving them enough HP to survive them. However, evasion does mitigate other attacks thus reducing the amount of healing they need over time.

    When would you use either of the other two tanks if this is the situation? If an evasion tank can take less damage over time cause of evasion but has enough HP to withstand the unavoidable and most dangerous attacks, you would never use either of the other two tanks.
    (0)

  7. #17
    Player
    Kitru's Avatar
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    Kitru Kitera
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    Cactuar
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    Marauder Lv 50
    Quote Originally Posted by Maku View Post
    So evasion shouldn't apply to certain attacks (the most damaging) so you are giving them enough HP to survive them. However, evasion does mitigate other attacks thus reducing the amount of healing they need over time.
    First off, it's not that evasion *shouldn't* work against stuff like EX Mountain Buster and EX Incinerate; it's that it *doesn't* work on those attacks. The only reason that matters in the least, however, is because those attacks apply fight relevant debuffs. If they didn't apply fight relevant debuffs, it would be perfectly acceptable for evasion to work on them because it's not providing any benefit over the +healing that WAR gets or the DR that PLD gets (which, if you consider that HM MB can be evaded but EX MB cannot, it's pretty indicative that the devs actually kept that in mind).

    When would you use either of the other two tanks if this is the situation? If an evasion tank can take less damage over time cause of evasion but has enough HP to withstand the unavoidable and most dangerous attacks, you would never use either of the other two tanks.
    I never said that it would take less damage over time than the other tanks. 20% evasion is no better than 20% DR where mean mitigation is concerned. That's the entire point. Evasion is simply a mean mitigation mechanism. If you provide it in the equivalent quantity as the other tanks get +healing or DR, it provides no increased benefit.

    +20% evasion and +25% hp provides the *exact same benefits* as 20% DR from Shield Oath. That's the entire point. Evasion tanks are only broken when you screw up that simple concept.
    (0)

  8. #18
    Player
    Alwryn's Avatar
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    Alwryn Tourn
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    Sargatanas
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    Marauder Lv 60
    I really shouldn't do this, I said I wouldn't. Curse my lack of self control and boredom.

    Quote Originally Posted by Kitru View Post
    +20% evasion and +25% hp provides the *exact same benefits* as 20% DR from Shield Oath. That's the entire point. Evasion tanks are only broken when you screw up that simple concept.
    This is both correct and incorrect. In terms of total mitigation over a long period of time, yes. They are equal.

    However, think of bulwark. Bulwark is the worst PLD cooldown. Why? because its unreliable, it doesn't always work. I've used it for a death sentence, blocked neither the plummet, the death sentence, or the auto attack and died because of it. No one was prepared for Bulwark to fail so spectacularly. Does this happen often? No, it's happened twice in the months I've been doing twintania but it still happens and is still a major issue in the very core concept of an evasion tank.

    Evasion isn't reliable since it isn't constant, if you have some bad luck and don't evade during a burst phase, bad things can happen. Of course this works both ways as well, sometimes you evade alot of attacks. Point is, unreliable mitigation is not what anyone wants when they're facing down foreseeable burst damage. Why would anyone put their hands completely into RNG when they can take steps to mitigate damage through their own actions. Unreliable mitigation is inferior to reliable mitigation in practice, even if on paper they should be equal.

    But another huge problem is once again, is debuff attacks and death sentence. What if you can't evade them? Imagine a PLD facing down DS without shield oath. Because if 20% evasion is replacing 20% dmg reduction or 25% hp/healing and you can't evade a death sentence; you're basically a PLD without oath, or a WAR without defiance. One of your main mitigation mechanics is now worthless. How will an evasion tank be able to deal with these situations? If it's some form of damage mitigation cooldown ala inner beast or rampart, whats the point? All you have now is another clone of the current tanks with different flavour text, but is also more liable to burst damage. Completely breaking encounters by being able to dodge fight relevant mechanics isn't viable, its broken by its very nature.

    Listen, I've said it once, I've said it a thousand times. Total mitigation over a fight doesn't matter. What matters is mitigation when you need it, relevant mitigation. Death sentence, Wicked Wheel, Mountain buster, Incinerate Spam; you want mitigation for them. Who wants a ton of mitigation when the healers would be able to keep you up easily with their most mp efficient heals without said mitigation; it's a waste.

    I still say we will probably never see a evasion tank. SE will not break their own mechanics and SE will not create another tank job that plays no differently then the others. If we do see one, it'll be different from what most people expect an evasion attack to be, which is what I've been saying all along.
    (2)

  9. #19
    Player
    Maku's Avatar
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    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Kitru View Post
    +20% evasion and +25% hp provides the *exact same benefits* as 20% DR from Shield Oath. That's the entire point. Evasion tanks are only broken when you screw up that simple concept.
    If you only think in terms of a tank yes. But you need to take into consideration the healer. the HP plus of WAR and the DR on PLD are great but the require a good deal of healing even just from auto attacks because in things like t5 and ex primals the healers must keep the tanks at 100% at all times or risk an instant death from a series of instant moves. Because we have to keep them at 100% there is a lot of over healing involved. However, with an evasion tank sure when they do get hit they get hit harder but this will actually allow the healers to over heal much much less because the evasion tanks are actually using up all the HPs we are giving to them in the spell instead of only say half like the WAR or PLD do. We will have to cast less because of the evasion because an evasion is a 100% mitigation where the current tanks only have partial mitigation (looking at a single attack here). This opens up healers to DPS or take care of the other party members much more easily.

    Even though your math looks good on paper (And I admit what you said makes perfect sense), simply put healers will have to cast fewer heals and those heals will be more effective due to less over healing on an evasion tank helping alleviate (<-did I use this correctly) enmity issues of WHMs and allowing both healers to potentially DPS more.

    This is assuming that the evasion tank doesn't get defensive CDs like Foresight and stuff that up Defence because they are evasive and shouldn't be getting hit right? So they would get things like Featherfoot to up the evasion even further and potentially evade auto attacks in a consecutive row and thus help the healers even more.
    (1)
    Last edited by Maku; 03-13-2014 at 12:51 PM.
    可愛い悪魔

  10. #20
    Player
    Alistaire's Avatar
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    Your Character
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    Sargatanas
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    Blue Mage Lv 60
    Quote Originally Posted by Kitru View Post
    I simply cannot abide idiocy and don't feel like making people that don't know what they're talking about feel like they were doing anything but.
    There's some irony here in that he's exactly right and you're way out in left field on this.
    (3)

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