No, I was saying that Evasion does nothing for eHP, not the tank itself. Evasion is a mean mitigation mechanism, not an eHP mechanism. As such, you give the class +hp to allow it to survive the burst effects that you think render them non-viable coinflip tanks. This is exactly what the devs did with WARs through Defiance: +healing is there for mean mitigation and +hp is there for eHP.
No, I'm pointing out the exact ways that an evasion tank can be implemented because that's how they're implemented in a balanced manner. The whole question of debuff stacking is a nonissue because the very mechanics that apply the mechanic relevant debuff stacks are those that you cannot avoid with evasion. Evasion does not nor should it apply to all attacks which you seem to think that it should. It's the exact reason why you provide it with eHP so that it can survive the burst attacks that it cannot avoid with the evasion working to simply reduce healing requirements over time.You're just throwing out ideas that you'd think would work, not caring about how they would actually work in practice or their balance. You also still haven't commented on how an evasion tank will affect current mechanics like debuff stacking.
First off, I was the one that told you about the separation of eHP and mean mitigation as balance concerns for tanks. Don't try and copycat to make it seem like you know what you're talking about.Edit: For a new tank to be balanced with the other tanks, their total eHP and mitigation potential have to be similar. That is not only on paper, but in practice. Remember 2.0 WAR was somewhat balanced on paper, but due to how it worked in practice it was inferior to PLD. Evasion as a mechanic would skyrocket a tanks ability to mitigate damage, therefore for any semblance of balance on paper, evasion tanks would need to be less beefy then other tanks.
Secondly, WAR was not balanced with PLD on paper. It was a well known fact that PLD was explicitly better at mitigation which is why WAR was not brought. Defiance was explicitly worse than Shield Oath, the WAR CD suite was a joke compared to PLD's, and Inner Beast was basically worthless in 8m content. Anyone that honestly thought that WAR and PLD were balanced for survivability in 2.0 was deluding themselves.
Third, Evasion does not skyrocket mitigation capability. A 25% chance to avoid damage provides the exact same mean mitigation benefits as a 33% increase to healing received or 25% reduction in damage taken. The only time that Evasion breaks the game is when you have someone who doesn't know the math assigning numbers. Your whole "omg debuffs" argument is completely irrelevant anyways because you're operating under a flawed understanding of the attack system of the game anyways.
I do think things out which you apparently do not (nor do you have much in the way of reading comprehension). You operate under flawed assumptions with a equally flawed understanding of the concepts while parroting things that I've already said in order to make it look like you aren't. Try doing some math and research before you tell someone who *has* done the math and research (and actually gotten changes implemented in other games exclusively through providing devs with math) that they're wrong. It cheapens the community when someone like you starts spouting inaccuracies as if they were anything resembling the truth.Please try to think things out before you post and insult, it cheapens the community.
If you think I'm being rude, I'm not. I simply cannot abide idiocy and don't feel like making people that don't know what they're talking about feel like they were doing anything but.