Quote Originally Posted by Maku View Post
So evasion shouldn't apply to certain attacks (the most damaging) so you are giving them enough HP to survive them. However, evasion does mitigate other attacks thus reducing the amount of healing they need over time.
First off, it's not that evasion *shouldn't* work against stuff like EX Mountain Buster and EX Incinerate; it's that it *doesn't* work on those attacks. The only reason that matters in the least, however, is because those attacks apply fight relevant debuffs. If they didn't apply fight relevant debuffs, it would be perfectly acceptable for evasion to work on them because it's not providing any benefit over the +healing that WAR gets or the DR that PLD gets (which, if you consider that HM MB can be evaded but EX MB cannot, it's pretty indicative that the devs actually kept that in mind).

When would you use either of the other two tanks if this is the situation? If an evasion tank can take less damage over time cause of evasion but has enough HP to withstand the unavoidable and most dangerous attacks, you would never use either of the other two tanks.
I never said that it would take less damage over time than the other tanks. 20% evasion is no better than 20% DR where mean mitigation is concerned. That's the entire point. Evasion is simply a mean mitigation mechanism. If you provide it in the equivalent quantity as the other tanks get +healing or DR, it provides no increased benefit.

+20% evasion and +25% hp provides the *exact same benefits* as 20% DR from Shield Oath. That's the entire point. Evasion tanks are only broken when you screw up that simple concept.