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  1. #111
    Player
    Autymnfyres's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    82
    Character
    Baqheera Shikhu
    World
    Zalera
    Main Class
    Archer Lv 50

    Yup. Completely.

    Quote Originally Posted by Musashidon View Post
    depends on how you see it... just saying how the crafting system is now suits how i like to play, THAT IS WHERE CRAFTING IS COMPLETELY OPTIONAL.
    -------------------------------------

    You MIGHT think from the pre/promotional comments made by SE personnel about FFXIV ARR that Crafting was going to be fairly relevant through endgame, you know not BIS perhaps, but have a reason to be at least through cap.

    How very mistaken I was.

    Course' -- they did throw us that bone with everyone needing us ONE TIME just nearly close to cap for the weapon...*sadly smiles...
    (2)
    ...and from the Gridania forest mysts proceed the souls of warriors and heroes; among which I am honored to serve as part of the One.

  2. #112
    Player
    Autymnfyres's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    82
    Character
    Baqheera Shikhu
    World
    Zalera
    Main Class
    Archer Lv 50
    Quote Originally Posted by Miska View Post
    We are getting new recipes in 2.2 ---

    So 2.2 we are getting more crafting, and when 2.3 comes, we will get nothing. Hence the 3 months of economy followed by 3 months of no economy.
    ----------------------------

    I admire your being so positive in all this Miska.

    But I do not believe for a second there will be more of an economy beyond a week or so, and certainly it will not last 3 MONTHS lololololololololol. Comeon.
    (3)
    ...and from the Gridania forest mysts proceed the souls of warriors and heroes; among which I am honored to serve as part of the One.

  3. #113
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    As many have stated, the reason crafted gear can never reach the level of dungeon gears is for a few reasons:

    - Vertical progression: In this game, all we need is "one gear set to rule them all". Just by context, the iLevel system means that as long as you are capped on primary stats, you are technically geared enough to take on the toughest fight in the game, which is Twintania. There is no reason to have more than one set of gear, unless you're a hardcore min-maxer (ie. those people with separate sets for Warrior MT, Warrior OT, and Warrior pure DPS, and even in this case, your Warrior MT set is still enough to do the OT/DPS job).
    - Combating RMT: We also know that crafted gear simply introduces an outlet for RMT to abuse. The reason dungeon gear is non-tradeable is to prevent RMT (but look at how selling runs is about the same as selling gear too). If crafted gear were to be non-tradeable...then what's the point of even having crafted gear at all? Combined with the above fact of vertical progression, an i90 crafted gear is equally as good as an i90 gear from Coil, and there's literally no reason to have both - one or the other is fine, simply for the max primary stats (ie. VIT +15 on i90 accessories for tanks) you can gain in the current point of time. If you were given the option to buy them outright instead of farming a dungeon for your drop, people would be geared in a day or less, as long as they had money to burn.
    - Pace of Gearing: If you were to able to be geared within a day just by buying everything, why do Myth caps exist now? How would we implement caps such that you can only buy an i90 piece every week or fortnight from the marketboard?

    That said, I believe the only way to make crafting relevant is horizontal progression. Perhaps introduce some stat that makes specific fights easier. For example, being able to craft gear with innate Fire Resistance for Twintania, then being able to meld any required secondary stats like Accuracy in order to take on Twintania. Introduce more secondary stats. Knockback Resistance? Chance to inflict Piercing Resistance Down debuff every x seconds? I don't know, something needs to be done to put them on the same level, but not have one invalidate the other completely.

    Otherwise, it'll be just a mere afterthought. I do enjoy crafting myself, but recently I've lost the joy in crafting, because I don't craft anything else other than spiritbonding accessories.
    (4)

  4. #114
    Player
    Miska's Avatar
    Join Date
    Aug 2013
    Posts
    52
    Character
    Miska Trademere
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Autymnfyres View Post
    ----------------------------

    I admire your being so positive in all this Miska.

    But I do not believe for a second there will be more of an economy beyond a week or so, and certainly it will not last 3 MONTHS lololololololololol. Comeon.
    Sadly if I am negative, everyone thinks I am in the wrong, so stay positive and everyone thinks I am crazy! I AM CRAZY!! ~Runs around with arms flailing~ ^_^
    (2)

  5. #115
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Miska View Post
    We are getting new recipes in 2.2, but alchemy is not being more any more efficient with their potions making Alchemy next to useless.

    I haven't made very much gil off of Potions since they are practically useless.
    .
    I made several million selling mega potions. Many people buy these. If you care about maxing your dps you buy these it is like having an extra cooldown. Hardcore players buy these and they sell fairly fast.

    My top selling crafting items are, food, mega potions, 2 star rings, and base relic weapons a few months ago.
    (0)

  6. #116
    Player
    RegnumMagik's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Regnum Magik
    World
    Hyperion
    Main Class
    Warrior Lv 70
    Sometimes I find it a little silly that people want the best gear, and yet they have no desire to do end game content for it.

    I mean, end game gear are usually there to be efficient on getting end game contents done easier. Unless you want it for vanity purpose, but there's other way to go about that.

    Like many have said, crafted gear serve more as stepping stone. People make it sound like it's so easy to even get the piece you want in coil. Let's not forget, there's always a cap in end game gear.

    Heck, I still use some of the penta-melded crafted accessories, because I dislike some of the end-game ones or I just can never get the ones I need.

    I do admit that the crafting needs more addition, but it's not as "useless" as people claim.
    (0)

  7. #117
    Player
    Miska's Avatar
    Join Date
    Aug 2013
    Posts
    52
    Character
    Miska Trademere
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Zumi View Post
    I made several million selling mega potions. Many people buy these. If you care about maxing your dps you buy these it is like having an extra cooldown. Hardcore players buy these and they sell fairly fast.

    My top selling crafting items are, food, mega potions, 2 star rings, and base relic weapons a few months ago.
    Killing a boss 4 seconds faster is not even close to being useful. I can sell Mega-Potions of strength for 1k a piece, and it costs me nearly 4k to make 3. So I sell 3 for 3k, I lose 1k. All other potions sell for less than 300gil a piece and cost me 400+ to make. Why should I make potions when I lose money?

    Now let me do some math, using Shards.

    Shards cost 10gil a piece, you need 5 lightning, 6 water. At 10gil that is 50+60=110 just for the shards. Now say you need Pudding Flesh, for another 150gil. That is 260 gil, and that potion sells for 50 a piece. How do I make money? I farm all my own materials to negate that, but then, repair costs. Time to farm. I can farm shards like no tomorrow. Give me anything I can gather from nodes and I can farm like no tomorrow. Fishing, tooooooooooooooooooooooooooooooooooo BORING! I hate fishing. I can't even stand to go fishing with my friends, unless they offer me a lot of scotch. Then I can stand to go fishing with them. And I want to emphasize that you said "a few months ago" oh a few months ago I was making a lot of gil, once 2.1 hit, potions I was able to sell at a good price are now laughable in how much I can make off of them. Again the best selling is Mega-Potion of Strength, but for 1k a piece and the cost is near 4k to make 3, its a lose-lose for me. And yes I am talking HQ prices. I can craft any mega potion into an HQ without any HQ materials. But the prices of all the mats I would need are too high for my pocket book. Especially if I can't even break even.
    (0)

  8. #118
    Player
    TrystWildkey's Avatar
    Join Date
    Oct 2011
    Location
    Till Sea Swallows All! Arrr
    Posts
    759
    Character
    Tryst Wildkey
    World
    Durandal
    Main Class
    Weaver Lv 50
    Quote Originally Posted by RegnumMagik View Post
    Sometimes I find it a little silly that people want the best gear, and yet they have no desire to do end game content for it.

    I mean, end game gear are usually there to be efficient on getting end game contents done easier. Unless you want it for vanity purpose, but there's other way to go about that.

    Like many have said, crafted gear serve more as stepping stone. People make it sound like it's so easy to even get the piece you want in coil. Let's not forget, there's always a cap in end game gear.

    Heck, I still use some of the penta-melded crafted accessories, because I dislike some of the end-game ones or I just can never get the ones I need.

    I do admit that the crafting needs more addition, but it's not as "useless" as people claim.
    I don't necessarily want crafted gear equal to Allagan gear. I've said previously that gear dropped from the high end dungeons has every right to be a bit better than crafted.

    What I find particularly irksome about high-end crafted gear, is that its requirements are exactly the same as for darklight. So, even if I wanted to use crafted gear for that mid-level area of i70, I'd STILL be required to get the same amount of tomestones as I would for darklight. Which means the same amount of dungeon grinding. In addition to the dungeon grinding, I'd have to gather/craft the rest of the materials for the i70 crafted gear.

    That just doesn't make sense to me.
    (0)
    Everyone thought paid retainers and fantasia would be the end of it.
    You were warned.
    Cash shop in, TrystWildkey out.

  9. #119
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Miska View Post
    Killing a boss 4 seconds faster is not even close to being useful. I can sell Mega-Potions of strength for 1k a piece, and it costs me nearly 4k to make 3. So I sell 3 for 3k, I lose 1k. All other potions sell for less than 300gil a piece and cost me 400+ to make. Why should I make potions when I lose money?
    Last time I made them it cost 800 gil to make 3. Made my own shark oils these are stupidly expensive if you dont make your own. They have a 100% hq rate they sold for 1000 each. I was making 2200 gil a synth profit.

    You aren't hard core enough if you don't want to preform at max dps, I sell these potions pretty well.
    (0)

  10. #120
    Player
    Miska's Avatar
    Join Date
    Aug 2013
    Posts
    52
    Character
    Miska Trademere
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Zumi View Post
    Last time I made them it cost 800 gil to make 3. Made my own shark oils these are stupidly expensive if you dont make your own. They have a 100% hq rate they sold for 1000 each. I was making 2200 gil a synth profit.

    You aren't hard core enough if you don't want to preform at max dps, I sell these potions pretty well.
    Server differences. Silver Sharks cost near 2k a piece at NQ, Hammerhead Sharks are near 1k a piece, that makes 1 Shark Oil. Plus the Shards to make them is another 50 gil a piece to make 1 Shark Oil. 3,050 Gil just for the Shark Oil. Now we need Sagolii Sage, easily enough to farm, and costs about 10 Gil, plus the 5 water and 6 lightning you need is another 110 gil, so in total to make 3 Mega-Potions of Strength is 3,170 gil. Now I can put them up for 1,000 gil a piece. So that is 3,000 before I lose 5% to the Market Tax. So I am making 2,850 Gil off of 3 Mega-Potion of Strength it just costed me 3,170 gil to make. That is a loss of 320 gil.
    (0)

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