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  1. #1
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I'm wondering also what's the use of leveling a crafting class.

    They should add gear that is high level but has different kind of stats than the one provided from ct. Like for example if the ct version has high vit give a craftable item a high strength and less vitality.

    Basically equipping gear should involve choice to begin with. You can still keep the ct variant as the optimal version for that job but at the same time make the crafted gear non-useless.

    The mats of these end-game crafts should be extremely rare to make buying them a long-term goal.
    (0)

  2. #2
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    Quote Originally Posted by Seif View Post
    I'm wondering also what's the use of leveling a crafting class.

    They should add gear that is high level but has different kind of stats than the one provided from ct. Like for example if the ct version has high vit give a craftable item a high strength and less vitality.

    Basically equipping gear should involve choice to begin with. You can still keep the ct variant as the optimal version for that job but at the same time make the crafted gear non-useless.

    The mats of these end-game crafts should be extremely rare to make buying them a long-term goal.
    Having equipment of that standard would promote RMT and p2w, unless it was untradeable.
    (0)

  3. #3
    Player
    L-D-Omlette's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Leona Thane
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    The way I have understood it from what Dev responses/community rep posts is this:

    I can spend time running dungeons to get tomes to get my i70 gear, or I can speed that process up by buying i70 crafted pieces from other players. At present since these are the highest crafted pieces that's the best I can do.

    With 2.2, i90 crafts will be introduced. This will mean that the fastest way for me to get i90 (assuming I'm not already there from the last 6 months of myth grinding/coil drops) would be to buy it from the community in the form of crafted gear.

    This creates a viable system to get to the same baseline.

    For the sake of argument, let's say the new max iLvL is 110. Would the community be ok with someone buying all i110 gear from the MB and being at the top gear level without running any content? Would it be more responsible to allow that player to only buy their way into i90 and make them earn the next 20 item levels?

    Don't get me wrong, I am all for having crafts contribute to endgame. Personally, I think the best way for this to occur is for dungeons to drop materials (or for tomes to be able to purchase mats) that can't be traded or sold, but can be prompted to have another player craft, just like melding. The crafted gear from said materials can also not be traded or sold. These crafted pieces would be on par with the gear drops from the dungeons, or the tome equivalent.
    (0)
    Last edited by L-D-Omlette; 03-13-2014 at 03:04 AM.

  4. #4
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    To make sure that RMT (and legal crafters) don't sell best gear ingame in MB for very high prices and to make sure that a rich person can not just buy the gear, SE can also just bring in a craft request feature like the meld request.

    the dungeon player do Coil 6-9. He can find ilevel 110 gear (as examle) or mats for ilevel 105 gear. The mats would be untradeable and bound to the character like the gears in coil (you need to do the dungeon to get the mats). With a craft request feature the player then don't need to level up a crafting class to get his gear. All what he need to do would be farming all the other mats, put them into the request craft UI window, maybe also a reward for HQ (and a penalty for NQ) and ask a crafter to craft it for him.

    The dungeon player get his gear, the crafter feel himself usefull for endgame again and the game is a social feature richer.
    (2)
    Last edited by Felis; 03-13-2014 at 03:14 AM.

  5. #5
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Why not allow crafters to craft an item that allows Rare and Relic weapons/equipment to allow materia to meld on to them. The craft would be 60-70% success rate at best. It should use high level gathering materials, low-mid level dungeon items and crafted weapons/gear. An example would be for the item to add materia on an Allagan Cane, you would need:

    30x Gold Ore
    1-3x Unique dungeon drops (something like the Bloody Bardiche Head in Wanderers Palace that are unique to that dungeon but in lower levels)
    1x Alkalurops
    10-20x Clusters
    =============
    Healing Crystal

    Then you would take the item you just crafted and bring it to Gerolt along with some philo items. If your crafted item (healing crystal) is HQ then your Allagan Cane would have two materia slots, if it was normal then you would have one slot (the slots that grant a 100% success rate). For the higher weapons from the new patch you would need the new gathering items, higher level dungeon drops, the new higher level crafting gear and the new myth items to create the materia enhanced i10x items. You can give the new items a low materia cap to make it valuable to have but not an overwhelming must have.

    This way you allow gatherers, crafters and lower leveled players to be able to get some money. Philo tomes will still be valuable when the new tomes come out, crafted items will be wanted and used in low and high end games and materia will be useful even when you are decked out in full allagan gear.
    (1)

  6. #6
    Player
    Miska's Avatar
    Join Date
    Aug 2013
    Posts
    52
    Character
    Miska Trademere
    World
    Balmung
    Main Class
    Gladiator Lv 50
    We are getting new recipes in 2.2, but alchemy is not being more any more efficient with their potions making Alchemy next to useless. Yoshi has said something very close to this and I am not looking it up, I believe it was in one of the Live Letters we got "3 months of good economy followed by 3 months of poor economy" 2.0 crafters had a lot to do, 2.1 economy nearly died with the release of CT which made getting gear for Coil a lot faster, so people when getting to 50 would unlock CT and get better gear than what could be crafted. Only the weapons you need for the relic sells for a decent price, and I haven't made very much gil off of Potions since they are practically useless. I gave a healer friend of mine a stack of 99 X-Ethers HQ for free because they aren't selling, and she already had a full stack of them from the month before because... they weren't selling. All the stat potions are a joke. Only Culinarian is useful, and even I have seen those markets plummet even more since everyone started to make food and flood the market with their food and undercut a lot of the food by almost 1-2k when the food was originally selling for 4-6k, now its like 2k.

    So 2.2 we are getting more crafting, and when 2.3 comes, we will get nothing. Hence the 3 months of economy followed by 3 months of no economy.
    (0)

  7. #7
    Player
    Autymnfyres's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    82
    Character
    Baqheera Shikhu
    World
    Zalera
    Main Class
    Archer Lv 50
    Quote Originally Posted by Miska View Post
    We are getting new recipes in 2.2 ---

    So 2.2 we are getting more crafting, and when 2.3 comes, we will get nothing. Hence the 3 months of economy followed by 3 months of no economy.
    ----------------------------

    I admire your being so positive in all this Miska.

    But I do not believe for a second there will be more of an economy beyond a week or so, and certainly it will not last 3 MONTHS lololololololololol. Comeon.
    (3)
    ...and from the Gridania forest mysts proceed the souls of warriors and heroes; among which I am honored to serve as part of the One.

  8. #8
    Player
    Miska's Avatar
    Join Date
    Aug 2013
    Posts
    52
    Character
    Miska Trademere
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Autymnfyres View Post
    ----------------------------

    I admire your being so positive in all this Miska.

    But I do not believe for a second there will be more of an economy beyond a week or so, and certainly it will not last 3 MONTHS lololololololololol. Comeon.
    Sadly if I am negative, everyone thinks I am in the wrong, so stay positive and everyone thinks I am crazy! I AM CRAZY!! ~Runs around with arms flailing~ ^_^
    (2)

  9. #9
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Miska View Post
    We are getting new recipes in 2.2, but alchemy is not being more any more efficient with their potions making Alchemy next to useless.

    I haven't made very much gil off of Potions since they are practically useless.
    .
    I made several million selling mega potions. Many people buy these. If you care about maxing your dps you buy these it is like having an extra cooldown. Hardcore players buy these and they sell fairly fast.

    My top selling crafting items are, food, mega potions, 2 star rings, and base relic weapons a few months ago.
    (0)

  10. #10
    Player
    RegnumMagik's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Regnum Magik
    World
    Hyperion
    Main Class
    Warrior Lv 70
    Sometimes I find it a little silly that people want the best gear, and yet they have no desire to do end game content for it.

    I mean, end game gear are usually there to be efficient on getting end game contents done easier. Unless you want it for vanity purpose, but there's other way to go about that.

    Like many have said, crafted gear serve more as stepping stone. People make it sound like it's so easy to even get the piece you want in coil. Let's not forget, there's always a cap in end game gear.

    Heck, I still use some of the penta-melded crafted accessories, because I dislike some of the end-game ones or I just can never get the ones I need.

    I do admit that the crafting needs more addition, but it's not as "useless" as people claim.
    (0)

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