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  1. #1
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Rowyne View Post
    Sorry, Renshi, I'm not sure if you're thinking of Aion-style capping (meaning that once you hit a certain level you're locked out forever)? I can't remember if Fire Temple or the high level instances were set up like this, but Nochsana Training Camp wasn't accessible until level 25, and locked you out at level 30. So you had a precious 5-level window if you wanted to be able to run that instance on your character. And there were some good drops. When the game first hit NA, and the hardcores started level-racing and didn't bother to find out this instance even existed, and then found out they were locked out for good, there was rage. I don't think anyone is suggesting that, and I certainly don't agree with that style of cap.

    What is being suggested is a sort of level sync, a player level scaling. So, if you're level 50, you'll enter with the stats and abilities of (let's say) a level 30.

    In FFXI, the nickname was 'level capped'.
    Ah, if that's so, then it's you guys' fault by using words with multiple undermeanings =D
    I just responded to "Do you want Instanced Dungeons to Impose a CAP (Meaning a restriction in level that would cause you to run a dungeon as a r30 rather than a r50) on players entering?" understanding that you would do the dungeon at R30 without the possibility to join with your R50 class.

    If that's so, then let it come, since there's no negative side about it, other than XP earnings which will be lower. I have to say that I don't know how it worked on XI since I didn't play it enough. It's a good concept and I'd like to see it.
    Anyway, the main point is: I think that everybody has the rights to do and enjoy every dungeon discovering its secrets and stories, and if they are too high and there's no cap control they have to understand that it's not boring or a piece of cake, because they are too high-leveled.

    I liked how you put up Aion as an example. That game was nuts to level 40! Then it got me annoyed because it was too PvP oriented.
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  2. #2
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Renshi View Post
    I liked how you put up Aion as an example. That game was nuts to level 40! Then it got me annoyed because it was too PvP oriented.
    Soooo true.

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