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  1. #221
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    it was hypothetical since i have no idea what the actual jump will be i used whatever numbers i wanted.
    (0)

  2. #222
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    it was hypothetical since i have no idea what the actual jump will be i used whatever numbers i wanted. nor did i say this lvl span would happen in one jump.
    Quote Originally Posted by Petori View Post
    Funny how some people think that cap will jump from 50 to 75.
    (0)
    Last edited by syntaxlies; 06-23-2011 at 08:44 AM. Reason: add

  3. #223
    Player
    Join Date
    Mar 2011
    Location
    Mithra Mog-house Interloper
    Posts
    467
    Quote Originally Posted by syntaxlies View Post
    tuesdays and thursdays 8:00pm est is gonna be the official LS go to the rank 25 dungeon and ruin everyone day with our rank 50's fyi.
    feel free to enjoy it while it lasts, the Devs wont be overlooking the obvious public outcry for capped dungeons
    (0)

  4. #224
    Player
    Petori's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Livi Fi
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Triple poast?! Who are you really?! Tell me! Anyway how are you going to ruin everyone's days with instanced dungeons?
    (0)

  5. #225
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Petori View Post
    Funny how some people think that cap will jump from 50 to 75.
    Might not be 75 but it is pretty certain it will be raised... I mean there are whole camps with rank 80+ mobs in them
    (0)

  6. #226
    Player
    Petori's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Livi Fi
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Xatsh View Post
    Might not be 75 but it is pretty certain it will be raised... I mean there are whole camps with rank 80+ mobs in them
    Yeah like those Rainbow Salamander thingys. Maybe final level cap will be 9999 like in Disgaea 3? Oh the grind.
    (0)

  7. #227
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Petori View Post
    Triple poast?! Who are you really?! Tell me! Anyway how are you going to ruin everyone's days with instanced dungeons?
    it was a joke poking fun at how everyone thinks that it will ruin the game. Sarcasm is wasted on the simple minded.
    (0)

  8. #228
    Player
    Petori's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Livi Fi
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by syntaxlies View Post
    it was a joke poking fun at how everyone thinks that it will ruin the game. Sarcasm is wasted on the simple minded.
    Yes because sarcasm is easily detectable through text am I right?
    (2)

  9. #229
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    No. These Rank 30-45 dungeons is far to low to be capped for low-mid game content.
    (0)

  10. #230
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    the point about these post for capping content is not just about those 2 particular dungeons. It's to set a precedent for upcoming content. SE is already slow in putting out content, why be against making it relevant and last longer than leaving it uncapped which will just make it out-dated and looked over by the majority when the max level is raised.

    Like someone said, I think it was Physic, they can put in a meaningful way to make those dungeons (of any level) relevant to everyone, something on th elines of reputations or currency drop which would in turn be exhangeable for rewards. Making it uncapped just rules out any possible expansion on the dungeon/raid system.

    All you got left with being uncapped is that the content gets old when new one come and everything below the new content is irrelevant, this is called vertical progression which gets boring real fast since devs can put out content fast enough. Capping instances would allow for horinzontal progression for more depth to the game, making everything designed last longer.

    Basically, being against it probably means you don't understand these things or can't see very far what the outcome of things will be and are just wanting content for the NOW NOW NOW but will be back crying for more content in two weeks after release.
    (5)
    Last edited by Perrin_Aybarra; 06-23-2011 at 10:19 AM.

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