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  1. #91
    Player
    Namasu's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Namasu Agepoyo
    World
    Adamantoise
    Main Class
    Gladiator Lv 51
    Quote Originally Posted by Shioban View Post
    <snip>
    Thanks for the explanation. I also remember watching that dvd that came with the 1.0 collector edition with Tanaka team showing off how well they craft each pieces of an armor and punish the graphic to the limit. It makes me even more disappointed that we can only show off a fraction of what FF14 was/could have been when comparing to the other next gen games.
    (0)

  2. #92
    Player
    Vasher's Avatar
    Join Date
    Nov 2013
    Posts
    67
    Character
    Meowza Kitty
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Namasu View Post
    Thanks for the explanation. I also remember watching that dvd that came with the 1.0 collector edition with Tanaka team showing off how well they craft each pieces of an armor and punish the graphic to the limit. It makes me even more disappointed that we can only show off a fraction of what FF14 was/could have been when comparing to the other next gen games.
    This is why I'm disappointed I wanted this game to be bleeding edge, Pc's will only get stronger in time anyway, and these textures are worse than many ps3 games.
    (3)

  3. #93
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    This post has many examples of how they already posess the hi-res versions of many assets.

    I'd like to add that in most game projects most of the texture assets are often created in higher def than they end up being used especially now when ports to higher spec platforms are so likely.

    I hope ps4 character textures look better as especially the decorations on most clothing look terribad when they're smushed down.
    (0)

  4. #94
    Player
    Vasher's Avatar
    Join Date
    Nov 2013
    Posts
    67
    Character
    Meowza Kitty
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Seif View Post
    This post has many examples of how they already posess the hi-res versions of many assets.

    I'd like to add that in most game projects most of the texture assets are often created in higher def than they end up being used especially now when ports to higher spec platforms are so likely.

    I hope ps4 character textures look better as especially the decorations on most clothing look terribad when they're smushed down.
    I play on a high end PC, but PS4 has 8GB of fast RAM, and has plenty of room for HD textures, at least 4GB of that GDDR5 RAM is used for games. Why not add them?
    (1)

  5. #95
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Vasher View Post
    This is why I'm disappointed I wanted this game to be bleeding edge, Pc's will only get stronger in time anyway, and these textures are worse than many ps3 games.
    There's quite a lot of textures, on top of an entire UI to manage and fiddle into the memory, hence why the game looks so blurry and pixelated on the PS3.

    Quote Originally Posted by Seif View Post
    This post has many examples of how they already posess the hi-res versions of many assets.

    I'd like to add that in most game projects most of the texture assets are often created in higher def than they end up being used especially now when ports to higher spec platforms are so likely.

    I hope ps4 character textures look better as especially the decorations on most clothing look terribad when they're smushed down.
    Quote Originally Posted by Vasher View Post
    I play on a high end PC, but PS4 has 8GB of fast RAM, and has plenty of room for HD textures, at least 4GB of that GDDR5 RAM is used for games. Why not add them?
    Yup! The ability to do this is here now, sadly going back and re-compressing the textures from the original to a higher resolution will take a lot of time, so as possible as it is, if they do decide to do it, it's going to take a long time (even with the in-house conversion toolset)
    (0)

  6. #96
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,357
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    Signed.

    I would love this. I know how much better skyrim looks once custom HD textures are added.
    (3)
    Commendations.
    If I play dps I only give it out to other dps.
    If I play tank I only give it out to healers.
    If I play healer I only give it out to tank.

    Only if they should be getting a commendation.
    There are always exceptions to the rules!

  7. #97
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Shioban View Post
    Yup! The ability to do this is here now, sadly going back and re-compressing the textures from the original to a higher resolution will take a lot of time, so as possible as it is, if they do decide to do it, it's going to take a long time (even with the in-house conversion toolset)
    While I don't know what in house tools they've developed, the process should be akin to opening a file, resizing it, and exporting it. Unless they get incredibly specific about tweaking compression levels on a per texture basis the process could be entirely automated. Now that I think about it though, there are some texture files that may not have high resolution assets. Usually people paint in a higher resolution because it's easier to use the space effectively. Normal maps, however, are 'baked' from a high resolution 3D model onto a low res model (in game model) and quite possibly at the resolution that they're using. Those would be a pain to redo, but just the sort of mind numbing work to give to interns. They could be using a few other types of maps, but the resolution on those is mostly irrelevant (spec maps and the like).
    (0)

  8. #98
    Player
    Nyremis's Avatar
    Join Date
    Feb 2014
    Posts
    31
    Character
    Nyremis Verathe
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    I really hope they do add High Resolution textures or maybe even a separate version for High Resolution Textures so that people who don't have capable hardware can still enjoy the game as is and other people who have the hardware can enjoy the High Resolution textures. It just adds to the experience and makes you enjoy the game and the world that much more when you can sit around and look in awe of how beautiful everything looks.
    (2)

  9. #99
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I would be happy with any progress in this area. Say in next patch if they added "ps4 and PC version bard gear number X doesn't suck anymore." I would be happy to know that progress is being made.
    (0)

  10. #100
    Player
    Seccyeth's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    31
    Character
    Seccyeth Dreamwalker
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 51
    i'm in. need this
    (0)

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