I say please leave them uncapped.. I like the sense that I can solo, duo , or trio them at a higher level..
Making the capped will make it like ffxi, which would cause waiting for party members and such... no thanks.


I say please leave them uncapped.. I like the sense that I can solo, duo , or trio them at a higher level..
Making the capped will make it like ffxi, which would cause waiting for party members and such... no thanks.
My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0
SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.
I respect your opinion, however I feel that Leaving them uncapped with just encourage the High Ranks/levels to Steamroll through them, and then after awhile it will just get old and people will complain how the Dungeons were to easy where's the "difficulty" blah blah blah. In the end.. it will just be another Arguement to add to the Forums ( Calling it)
Or the people with high ranks should try the R50 dungeon, that's where the difficulty is. If you're going to b**** about the difficulty of the R30 dungeon while playing through it as a R50, then you're not right in the head.I respect your opinion, however I feel that Leaving them uncapped with just encourage the High Ranks/levels to Steamroll through them, and then after awhile it will just get old and people will complain how the Dungeons were to easy where's the "difficulty" blah blah blah. In the end.. it will just be another Arguement to add to the Forums ( Calling it)
And if you can't comprehend that people like challenging R30 content just as much as R50 content you don't have what it takes to contribute advice to a MMORPG developer.
The difficulty should be in both areas. R30 is not inherently easier than R50. R50 is not inherently better than R30. You fail the task.
Exactly the two Dungeons are ment to pose a "Difficulty Setting". By Using R50's in a R30 Dungeons it defeats the purpose of the word "Difficulty".And if you can't comprehend that people like challenging R30 content just as much as R50 content you don't have what it takes to contribute advice to a MMORPG developer.
The difficulty should be in both areas. R30 is not inherently easier than R50. R50 is not inherently better than R30. You fail the task.
This is the exact reason why it needs to be capped (at least the R30 Dungeon anyhow). R50 Dungeon doesn't need to be capped since cap is already @ R50 :P
Sorry, but at r50 I don't see anything challenging about a r30, 4 man dungeon.Exactly the two Dungeons are ment to pose a "Difficulty Setting". By Using R50's in a R30 Dungeons it defeats the purpose of the word "Difficulty".
This is the exact reason why it needs to be capped (at least the R30 Dungeon anyhow). R50 Dungeon doesn't need to be capped since cap is already @ R50 :P
What the hell are you talking about? I'm talking about R50s complaining about the difficulty of something that wasn't made for their rank. They should go to the R50 dungeon if they want something challenging for their R50 character.And if you can't comprehend that people like challenging R30 content just as much as R50 content you don't have what it takes to contribute advice to a MMORPG developer.
The difficulty should be in both areas. R30 is not inherently easier than R50. R50 is not inherently better than R30. You fail the task.
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