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  1. #1
    Player
    Grembo's Avatar
    Join Date
    Aug 2013
    Posts
    326
    Character
    Grembo Zavia
    World
    Odin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Naunet View Post
    Well, as a roleplayer, I would really love to use a lot of the dungeon settings as locales for roleplay. The timers in 8 man content are annoying because they do nothing but force us out and back in every hour or so.
    So your real issue is that dungeons are instanced.

    Leave the timer alone, it never hurt you.
    (4)

  2. #2
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Grembo View Post
    So your real issue is that dungeons are instanced.
    Uh.. what? No, that's not my problem at all. >_>

    I have fond memories of clearing out dungeons and raids in WoW and using those as settings for really fantastic roleplay scenes. I'd love to do the same with XIV, but the timer makes that impossible.

    Quote Originally Posted by Mogi View Post
    Or or we can give SE more time to let this game grow / get more players as i know for a fact most mmos come out with lots of probs ppl act like SE is Blizzard and that this game has been out as long as WOW
    I expect SE to learn from mistakes that others have already made. I would rather not have to go through the entire MMO development learning process all over again; there's no excuse for it. Other MMOs have solved instance crowding in far better ways - namely, spreading out the dungeons across multiple instance servers. Aurum Vale does not need the same amount of server resources as Amdapor Keep or the Coil turns.
    (3)
    Last edited by Naunet; 03-10-2014 at 05:31 AM.

  3. #3
    Player
    Slatervonjager's Avatar
    Join Date
    Aug 2013
    Posts
    421
    Character
    Slater Vonjager
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Naunet View Post
    I expect SE to learn from mistakes that others have already made. I would rather not have to go through the entire MMO development learning process all over again; there's no excuse for it. Other MMOs have solved instance crowding in far better ways - namely, spreading out the dungeons across multiple instance servers. Aurum Vale does not need the same amount of server resources as Amdapor Keep or the Coil turns.
    Please just stop. You and everyone else trying to find a problem with the timer obviously have no actual knowledge as to how servers work, and how things should be managed. So please, just stop already, you're wrong, anyone complaining about the timer is wrong, etc.

    FYI, considering the fact that you can blow through AK in 15 minutes or less, you should have no problem standing around doing your "role play" garbage.
    (2)

  4. #4
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,547
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 100
    I personally like the timers. I've really only been timed out a few times while I've been playing the game, and coincidentally, both were in Aurum Vale.

    The rest of the encounters I've never had any issue clearing them within the allotted time frames.
    (0)