So your real issue is that dungeons are instanced.
Leave the timer alone, it never hurt you.
Uh.. what? No, that's not my problem at all. >_>
I have fond memories of clearing out dungeons and raids in WoW and using those as settings for really fantastic roleplay scenes. I'd love to do the same with XIV, but the timer makes that impossible.
I expect SE to learn from mistakes that others have already made. I would rather not have to go through the entire MMO development learning process all over again; there's no excuse for it. Other MMOs have solved instance crowding in far better ways - namely, spreading out the dungeons across multiple instance servers. Aurum Vale does not need the same amount of server resources as Amdapor Keep or the Coil turns.
Last edited by Naunet; 03-10-2014 at 05:31 AM.

Please just stop. You and everyone else trying to find a problem with the timer obviously have no actual knowledge as to how servers work, and how things should be managed. So please, just stop already, you're wrong, anyone complaining about the timer is wrong, etc.I expect SE to learn from mistakes that others have already made. I would rather not have to go through the entire MMO development learning process all over again; there's no excuse for it. Other MMOs have solved instance crowding in far better ways - namely, spreading out the dungeons across multiple instance servers. Aurum Vale does not need the same amount of server resources as Amdapor Keep or the Coil turns.
FYI, considering the fact that you can blow through AK in 15 minutes or less, you should have no problem standing around doing your "role play" garbage.



I personally like the timers. I've really only been timed out a few times while I've been playing the game, and coincidentally, both were in Aurum Vale.
The rest of the encounters I've never had any issue clearing them within the allotted time frames.
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