* Purchasing land or housing using gil obtained from RMT (real money trading) or other illicit means is strictily prohibited. Any land or estate hall deemed to have been purchased through such means is subject to seizure.
* "Cheating" consists of using third party programs or tools to conduct actions players would not normally be able to do in the game (for example, obtaining gil or items through illicit means, traversing at extremely high speeds, warping, using automated means to operate your character while you are away from the game).
I played Everquest. I played Wow, but not FFXI. PLAYED is the key word. Why did I stop? REAL LIFE happened. Less play time. More responsibility. A kid. So, why would I want to have to spend HOURS trying to get content complete? Yes, I loved EQ and it had its time. It was fun leveling in it. I still remember on release day falling out of the trees, dying and losing my corpse. Back then, they allowed people to drag them for you to a safe spot.
Now, I am happy with a game that requires less work and has less penalties for dying. I enjoy being able to log in, mess around with dailys or getting a map, maybe a hest and a low lvl on one of my up and coming jobs. Or I can queue up for some CT or a dungeon regardless of who is on and ready to go from my friends, linkshell or FC list. I feel like I got something done even in a limited amount of time. No, this play style is not for everyone. However, as the original gaming community ages, and gaming becomes more mainstream it is a wise direction for a company to take. By appealing to those who have a strong nostalgia for gaming, but not the time anymore to be "hard core" they can capture a segment of the market that is perhaps under-marketed to.
That being said. I would like to see less low level dungeons and more progression. Rehashing old content by slapping some new code into it and then marketing it as hard mode doesn't appeal to me, a casual player, anymore than to the player who constantly pushes the limit. In fact.. its kind of insulting. We need more forward challenges, not sideways ones.
I voted with No because it was not clear.
x-potions, grade 5 darkmatters, ilevel 75 gears
Only x-potions would be boring ^^
This
It is also confirmed that we can remove the buff
A: Since we’ll be adding the second installment of the Binding Coil of Bahamut, which exceeds the difficulty of the first installment, we'll be removing all the limitations on the first five turns of the Binding Coil. The weekly limitation will also be removed, so you can take on the first five turns as often as you like. Also, every week that passes after patch 2.2 is implemented “The Echo” buff will start being applied, and while you are in the dungeon you will become stronger, and since your item levels will also be higher, it will be much easier to win. Ultimately it will be eased to the point where even if you eat Piercing Laser or some member dies while passing Allagan Rot around, you’ll be able to endure. You’ll also be able to remove the buff if you want to challenge the Binding Coil of Bahamut at its original difficulty. Rather than saying the difficulty itself will decrease, I think it's more accurate to say that players will be getting stronger every week. Similar adjustments will be made to the second installment of the Binding Coil further down the line, when the time is right.0:48:08
Q: Will the difficulty of turns 1-5 be eased? And will the weekly lockout be removed?
Last edited by Felis; 03-09-2014 at 06:09 AM.
Some of you are missing my point. It matters not if you can replay it under it's original difficulty or turn the echo off. What I am trying to say - is that one way or another it's going to allow everyone to quickly get past turn 5 and onto turns 6 through 9. Turns 6 through 9 will be the next level of progression for an entire 6 months (until the next coil). People will have 4 turns to clear...and then nothing to do for the rest of the week. Yes - you can argue we have that problem right now...but it took a long time to get to that problem (level 1-50, main storyline, relic weapon, ilevel gear farm, turns 1-5, etc.). SE is looking to springboard everyone into this misery of boredom (not just the hardcore).
It's an unsustainable model that gives short term benefits, but is going to look really stupid in the long term.
Say someone comes into the game with the PS4 version. What incentive will they have to run ANYTHING other than what they're forced to run via story mode? Once they've hit 50, finished storyline, the only thing new players will do is run the dungeons that drop the highest item level gear.
CT can be bypassed, along with WP and AK. Why? Because you can go into Turns 1-4 and die until you get the echo buff strong enough to farm the place. Instant item level 90.
The current model is pushing out content every three months, true. But, that content is then almost completely invalidated with the next patch.
Or, say you're a player that has everything at 50, has run through all of the content and decided to take a break from the game for a while.
Say you come back into the game after 2 patches.
What will you do?
You'll check out what content drops the highest item level available.
You'll do any pre-requisites to get access to that content.
You'll do solely that content until you get the highest item level gear for your job(s).
There will be TONS of content that you just won't do. Why? Because it's invalidated. There's no reason to do it.
Don't worry turn 9 will be buggy as hell making it near impossible to beat until the 2.3 patch, similar to what happened in turn 5 upon 2.0 release.
Based on comments, the buff only stacks on a weekly basis. What players will do is CT for i80 gear to take to BC for normal-difficulty loot and tomes. Everyone and his mother will farm T2 for 50 tomes in 10 minutes or less, plus loot. The stuff that becomes useless if CT and BC aren't loot-locked are WP, HMHM, CBHM, and PS; additionally, AK and all HM primals become solely a matter of one-and-done for relic quest.
If CT and BC are loot-locked, then none of this will come to fruition.
this is wrong the buff is on you when you enter not after you die it will also get stronger weekly.
now to the other things you said.
they are dead wrong. why?easy enough to answer
because you don't need to do all dungeons to make it progression. they are all dungeons for the same tier.
you can choose which ones you want and don't wanna do and get philo's and some myths what you will do is get enough philo/myth gear (mostly philo because you get alot more then myth) to do t1-5 then with t1-5 you will spam for gear till you are i90 then you are good enough for t6-9.
bam progression it all makes sense and everyone ever exaggerates about it.
in the end it isn't about progression its about omg i had to spend 5 months working for my i90 set and they can farm it in 1 day if they choose too. which is a stuck up way to think.
making people waste time and spend weeks and months to progress just to catch up is a pointless mechanic that will kill the game rather then help it. people won't play a game that they know they will never get to see end game content.
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