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  1. #11
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Zenaku View Post
    I have to say i enjoy 1.0 more then i do 2.0 at least that was hard getting darklight was not easy. You could run that dungeon 50 times and not get one darklight. So it made us stay to work for the game. Now it's all about doing 1-5 then have noting else to do for the rest of the week because that all i need is coil items.
    So it was fun to do easy dungeons over and over for a 1% chance to get any kind of loot?
    Heres an idea, take all the loot from Coil and make it all on a 1% chance from a chest. You have a 99% chance to just get an X-potion.

    Thats called wasting time, not difficulty.
    (10)

  2. #12
    Player
    LordSideKicks's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    405
    Character
    J'ordance Nunh
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ForteXX View Post
    And if you dont want it, you can just remove it by right clicking, same as the story-type Echo.

    This. Anyway this topic is boring can you whiners please bring something new to the table...
    (3)
    * Purchasing land or housing using gil obtained from RMT (real money trading) or other illicit means is strictily prohibited. Any land or estate hall deemed to have been purchased through such means is subject to seizure.
    * "Cheating" consists of using third party programs or tools to conduct actions players would not normally be able to do in the game (for example, obtaining gil or items through illicit means, traversing at extremely high speeds, warping, using automated means to operate your character while you are away from the game).

  3. #13
    Player
    Loki's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,252
    Character
    Loki Vanheim
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ryios View Post
    Because SE made this a theme park MMO. However, unlike a real theme park, when SE releases a new ride, they go back to all the old rides and slow them down and adjust them for toddlers so that everyone, including the toddlers can experience all of the rides.

    I quit this game, I was a white knight, but this is the 2nd ffxiv launch I've supported and been anything but what I was hoping it would be. I'm done. This game continues to take directions I disagree with, and I don't see that changing. Really I think I'm done with MMO's in general.

    The days of Ever Crack, FFXI, and Vanilla WOW are gone, and I don't think they are ever coming back, and that's the genre I want to play.
    I feel the same thing. The game has a great potential but they waste it that's too bad. When they asked us if we wanted to change things in their poll in 1.0 they had to give us more details about what they wanted to do exactly, my answer would had been diffrent for sure.
    (6)

  4. #14
    Player
    Kelvani's Avatar
    Join Date
    Aug 2013
    Posts
    76
    Character
    Kelvani Avendur
    World
    Goblin
    Main Class
    Gladiator Lv 50
    I played Everquest. I played Wow, but not FFXI. PLAYED is the key word. Why did I stop? REAL LIFE happened. Less play time. More responsibility. A kid. So, why would I want to have to spend HOURS trying to get content complete? Yes, I loved EQ and it had its time. It was fun leveling in it. I still remember on release day falling out of the trees, dying and losing my corpse. Back then, they allowed people to drag them for you to a safe spot.

    Now, I am happy with a game that requires less work and has less penalties for dying. I enjoy being able to log in, mess around with dailys or getting a map, maybe a hest and a low lvl on one of my up and coming jobs. Or I can queue up for some CT or a dungeon regardless of who is on and ready to go from my friends, linkshell or FC list. I feel like I got something done even in a limited amount of time. No, this play style is not for everyone. However, as the original gaming community ages, and gaming becomes more mainstream it is a wise direction for a company to take. By appealing to those who have a strong nostalgia for gaming, but not the time anymore to be "hard core" they can capture a segment of the market that is perhaps under-marketed to.

    That being said. I would like to see less low level dungeons and more progression. Rehashing old content by slapping some new code into it and then marketing it as hard mode doesn't appeal to me, a casual player, anymore than to the player who constantly pushes the limit. In fact.. its kind of insulting. We need more forward challenges, not sideways ones.
    (2)

  5. #15
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Loki View Post
    I feel the same thing. The game has a great potential but they waste it that's too bad. When they asked us if we wanted to change things in their poll in 1.0 they had to give us more details about what they wanted to do exactly, my answer would had been diffrent for sure.
    I voted with No because it was not clear.

    Quote Originally Posted by Sylve View Post
    So it was fun to do easy dungeons over and over for a 1% chance to get any kind of loot?
    Heres an idea, take all the loot from Coil and make it all on a 1% chance from a chest. You have a 99% chance to just get an X-potion.

    Thats called wasting time, not difficulty.
    x-potions, grade 5 darkmatters, ilevel 75 gears
    Only x-potions would be boring ^^

    Quote Originally Posted by ForteXX View Post
    And if you dont want it, you can just remove it by right clicking, same as the story-type Echo.
    This

    It is also confirmed that we can remove the buff

    0:48:08
    Q: Will the difficulty of turns 1-5 be eased? And will the weekly lockout be removed?
    A: Since we’ll be adding the second installment of the Binding Coil of Bahamut, which exceeds the difficulty of the first installment, we'll be removing all the limitations on the first five turns of the Binding Coil. The weekly limitation will also be removed, so you can take on the first five turns as often as you like. Also, every week that passes after patch 2.2 is implemented “The Echo” buff will start being applied, and while you are in the dungeon you will become stronger, and since your item levels will also be higher, it will be much easier to win. Ultimately it will be eased to the point where even if you eat Piercing Laser or some member dies while passing Allagan Rot around, you’ll be able to endure. You’ll also be able to remove the buff if you want to challenge the Binding Coil of Bahamut at its original difficulty. Rather than saying the difficulty itself will decrease, I think it's more accurate to say that players will be getting stronger every week. Similar adjustments will be made to the second installment of the Binding Coil further down the line, when the time is right.
    (0)
    Last edited by Felis; 03-09-2014 at 06:09 AM.

  6. #16
    Player
    MasamuneBranford's Avatar
    Join Date
    Oct 2012
    Posts
    347
    Character
    Masamune Branford
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 70
    Some of you are missing my point. It matters not if you can replay it under it's original difficulty or turn the echo off. What I am trying to say - is that one way or another it's going to allow everyone to quickly get past turn 5 and onto turns 6 through 9. Turns 6 through 9 will be the next level of progression for an entire 6 months (until the next coil). People will have 4 turns to clear...and then nothing to do for the rest of the week. Yes - you can argue we have that problem right now...but it took a long time to get to that problem (level 1-50, main storyline, relic weapon, ilevel gear farm, turns 1-5, etc.). SE is looking to springboard everyone into this misery of boredom (not just the hardcore).
    (1)

  7. #17
    Player
    TrystWildkey's Avatar
    Join Date
    Oct 2011
    Location
    Till Sea Swallows All! Arrr
    Posts
    759
    Character
    Tryst Wildkey
    World
    Durandal
    Main Class
    Weaver Lv 50
    It's an unsustainable model that gives short term benefits, but is going to look really stupid in the long term.

    Say someone comes into the game with the PS4 version. What incentive will they have to run ANYTHING other than what they're forced to run via story mode? Once they've hit 50, finished storyline, the only thing new players will do is run the dungeons that drop the highest item level gear.

    CT can be bypassed, along with WP and AK. Why? Because you can go into Turns 1-4 and die until you get the echo buff strong enough to farm the place. Instant item level 90.

    The current model is pushing out content every three months, true. But, that content is then almost completely invalidated with the next patch.

    Or, say you're a player that has everything at 50, has run through all of the content and decided to take a break from the game for a while.
    Say you come back into the game after 2 patches.
    What will you do?
    You'll check out what content drops the highest item level available.
    You'll do any pre-requisites to get access to that content.
    You'll do solely that content until you get the highest item level gear for your job(s).

    There will be TONS of content that you just won't do. Why? Because it's invalidated. There's no reason to do it.
    (5)

  8. #18
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Don't worry turn 9 will be buggy as hell making it near impossible to beat until the 2.3 patch, similar to what happened in turn 5 upon 2.0 release.
    (1)

  9. #19
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by TrystWildkey View Post
    CT can be bypassed, along with WP and AK. Why? Because you can go into Turns 1-4 and die until you get the echo buff strong enough to farm the place. Instant item level 90.
    Based on comments, the buff only stacks on a weekly basis. What players will do is CT for i80 gear to take to BC for normal-difficulty loot and tomes. Everyone and his mother will farm T2 for 50 tomes in 10 minutes or less, plus loot. The stuff that becomes useless if CT and BC aren't loot-locked are WP, HMHM, CBHM, and PS; additionally, AK and all HM primals become solely a matter of one-and-done for relic quest.

    If CT and BC are loot-locked, then none of this will come to fruition.
    (0)

  10. #20
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by TrystWildkey View Post
    CT can be bypassed, along with WP and AK. Why? Because you can go into Turns 1-4 and die until you get the echo buff strong enough to farm the place. Instant item level 90. .
    this is wrong the buff is on you when you enter not after you die it will also get stronger weekly.

    now to the other things you said.

    they are dead wrong. why?easy enough to answer
    because you don't need to do all dungeons to make it progression. they are all dungeons for the same tier.
    you can choose which ones you want and don't wanna do and get philo's and some myths what you will do is get enough philo/myth gear (mostly philo because you get alot more then myth) to do t1-5 then with t1-5 you will spam for gear till you are i90 then you are good enough for t6-9.
    bam progression it all makes sense and everyone ever exaggerates about it.


    in the end it isn't about progression its about omg i had to spend 5 months working for my i90 set and they can farm it in 1 day if they choose too. which is a stuck up way to think.
    making people waste time and spend weeks and months to progress just to catch up is a pointless mechanic that will kill the game rather then help it. people won't play a game that they know they will never get to see end game content.
    (2)

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