Quote Originally Posted by Rissy View Post
Snip
MMOs are designed to make money. True.
-The only theme part mmo to do well over the long term is WoW. "0" of the over 2 dozen theme park mmos designed like that have survived as p2p and with more then 20% of thier playerbase past the 2yr mark. (So the model of making everything for casuals historically has lost company massive amount of money)

Time sinks do not keep people playing. False statement.
- Time sinks (long term goals) keep the hardcores playing. Casual do not like them because they cannot dedicate the amount of time to compete with the hardcores. It is the carrot on a stick it is what will keep the whole playerbase playing. So without them SE is garenteed to lose the minority (~20% of the mmo base, Nearly 50% of the base of XI's last mmo). So pushing hardcores away SE will lost 100k-200k people who would of stayed with the game for 6+yrs. Not a logical move. The vast majorityt of people quitting now... the already 500k+ people who quit this game. Ask them, most of the FF fans are quitting because the game has a MASSIVE lack of content due to the carrot and no stick syndrom.
-Remember hardcores are the ones who will stay with 1 mmo for decades... the casuals jump ship. You need casual content, but you need hardcore as well. This game will go to an early grave with ultra casual only content. Look at SWToR and Rift.

It makes sense to target the largest area of the pie. The lets say 28million mmo players nearly 24million are casual.
So 120 mmo games going after 24million people = 200k per mmo
So 3 mmos games that have any content for hardcores that will satisify the 4million = 1.3 million

Which is better....

As for horizontal progression... Your comments shows you have never played a game with it before. In EQ and XI the 2 games with the most Horizontal progression in the genre you never got shunned for missing a perfect piece. Honestly you are shunned alot less then the I89+ ONLY OR GTFO crap we have in XIV now.


People need to wake up. The casual movement is why almost every single mmo has failed. It should be an eye opener. How many mmo must fail before people and devs realize it.

You know what will happen. I am putting money on it. When this ESO, Wildstar, Archage, and EQN release and this game drops below 150k subs. We will hear the "Now players can enjoy XIV:ARR for FREE, Come back and celebrate XIV:F2P and Enjoy Eorzea on your terms" And we will get so much BS like comes from SoE where P2P is unsustainable when in reality it is just caused by garbage game design and attempting to force people to play for limited/non-existant content. People will be able to get more then just fant. pots in the mog station then.