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  1. #11
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Rissy View Post
    I don't think anyone wants to be a hardcore player.

    A lot of whining for hardcore MMORPGs is just whining for massive time sinks everywhere, rather than any increase in difficulty. And I get that some people want to feel special for wasting more time on a game than others, but you get a much larger audience catering to all the people with an actual life. I mean, it doesn't make for the most interesting kind of game, but a lot of the time sinks people lust after aren't actually that much more interesting either, they just have the psychological effect of feeling more rewarding to those with the time to waste on them. If you don't have the time to waste on massive time sinks, it's a complete turn off

    I do want to see more MMO sandbox games, but a good sandbox MMO is all players and action. There's no place for a plot and scripted quests, it's all players shaping the environment and forming their own legacy
    See this is where you're wrong , and this is the problem with making sweeping generalizations. There are plenty of us who want to time syncs. There are plenty of us who want long engaging quests (the ones you call grinds) for a unique reward at the end. As it stands right now there is nothing to strive for, nothing that set you apart from your peers just log in cap myth and get rewarded. I'd like to see unique and engaging content that rewards players who choose to put the "grind" in, right now it's fate grind or dungeon crawl and that's it.

    I see people saying there is plenty to do, level fishing! Then what? Level fishing and now we have 50 fishing, what's the point? There is nothing like the lu shang rod quest http://wiki.ffxiclopedia.org/wiki/Th...he_Competition from final fantasy 11 or the ebisu rod quest http://wiki.ffxiclopedia.org/wiki/Indomitable_Spirit to keep you entertained once you reach 50 fishing. Want to sell your fish on the AH? Good luck with that. Same can be said for pretty much anything. Crafting? Sure let me craft the same thing everyone else is list it on the AH to get undercut 30 seconds later. No desirable unique item's to be crafted, no unique recipes, nothing to do but churn out the same items that everyone else is. Yeah I realize they don't want to put in items/quests/gear that will make the people who can only play an hour a two a night or week into the game, but until they do this they'll continue to see people log in, cap tomes and log out.
    (10)
    Last edited by Nadrojj; 03-07-2014 at 11:35 PM.