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  1. #71
    Player
    L-D-Omlette's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Leona Thane
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Tiggy View Post
    Snip
    I get your point, and really my response was hasty. I agree that there is a balance they need to find.

    What happens when level cap goes up? Is there really any justifiable reason to not sync these dungeons then? If not, why postpone this? All lower level dungeons are synced. A common theme on the forums is that there is no challenging content, syncing these dungeons would make them challenging again.

    Not applying the requirement to pre-mades doesn't punish you when you do roulette, the bonus reward is the incentive to accepting the sync requirement. Like a contract, you're saying I am willing to run this in a way that is more difficult than if I were to run with my friends in order to get greater rewards, for this particular run. You could still overgear the crap out of it with your friends and likely get more rewards over a set period of time.

    This is not unlike what I think they need to do for story roulette. Increase the rewards to stupid amounts, and make it so cutscenes are unskippable.

    In both cases the incentive needs to be high enough to compensate for additional time in the minds of the players.
    (0)

  2. #72
    Player
    jars's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Juni Esura
    World
    Sargatanas
    Main Class
    Astrologian Lv 70
    the idea of a skilled and coordinated group being able to complete the instance doesn't really matter

    a roulette group is four people thrown together. they're not going to be able to complete the instance at ilevel 55. I wonder if it's possible for them to assign a different ilevel req for full groups and roulettes.
    (0)

  3. #73
    Player
    Garra's Avatar
    Join Date
    Dec 2013
    Posts
    21
    Character
    Garaa Sukoden
    World
    Zalera
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by L-D-Omlette View Post
    I get your point, and really my response was hasty. I agree that there is a balance they need to find.

    What happens when level cap goes up? Is there really any justifiable reason to not sync these dungeons then? If not, why postpone this? All lower level dungeons are synced. A common theme on the forums is that there is no challenging content, syncing these dungeons would make them challenging again.

    Not applying the requirement to pre-mades doesn't punish you when you do roulette, the bonus reward is the incentive to accepting the sync requirement. Like a contract, you're saying I am willing to run this in a way that is more difficult than if I were to run with my friends in order to get greater rewards, for this particular run. You could still overgear the crap out of it with your friends and likely get more rewards over a set period of time.

    This is not unlike what I think they need to do for story roulette. Increase the rewards to stupid amounts, and make it so cutscenes are unskippable.

    In both cases the incentive needs to be high enough to compensate for additional time in the minds of the players.
    When level cap goes up - it comes with a plethora of new regular quests that would likely be at the same ilvl as the best gear current in the game as people level up through the new content. The idea of synching is exactly the same as requiring a high-level of gear except it will allow players who are skilled to SKIP content we all had to do to get to where we are.If you allow synching to become the only holdback on people then again, you are allowing people to skip content and PROGESSION. This creates a system where people are basically allowed entry into the hardest content in the game and skipping over any middle areas. This will cause them to get bored within 3-4 weeks and cause the same situation we have seen basically throughout all of ARR. Granted SE will probably do something silly with expansions that I cant even fathom and mess things up even more than they are already with regards to progression...

    Your idea for FORCING people to watch the damn cutscenes would make me want to cut my eyes out haha, those runs are already far too long for the rewards at least where we are at in terms of average ilvl in today's game. This again relates back to the above points I've made... progression is basically non-existent in this game. Its all about waiting till the next patch till the gear people worked for is now free because they nerf everything into the ground so everyone gets to "try" to play the hardest content.

    SE is effectively cutting out 50% of the game by allowing people to skip stuff so easily by giving out free gear.
    (3)
    Last edited by Garra; 03-08-2014 at 07:49 AM.

  4. #74
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    is there something wrong with everyone getting to play the content? there will always be the hardest content that keeps people out but when the newest comes out it will be made more accessible for others to play.

    and that is how se wants it there is nothing wrong with this.
    (1)

  5. #75
    Player
    Garra's Avatar
    Join Date
    Dec 2013
    Posts
    21
    Character
    Garaa Sukoden
    World
    Zalera
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Musashidon View Post
    is there something wrong with everyone getting to play the content? there will always be the hardest content that keeps people out but when the newest comes out it will be made more accessible for others to play.

    and that is how se wants it there is nothing wrong with this.
    They are shooting themselves in the foot, that's what's wrong with it. As it is people are already quitting left and right cause they get through all/most of the content and find nothing else to do in the game other than level other classes.

    EVERYONE getting to play the new content causes people who suck to struggle for a little while and then ragequit the game, and causes people who actually will stick around to do the same after getting bored because SE decides to release NEW content that is zergable within a week.

    Your idea that the "hardest content" keeps people out is silly because, that amounts to one dungeon each patch as they keep allowing everyone to jump up to JUST before it within a matter of weeks. I don't know about you, but I imagine that you would be much more engaged if you actually played through the whole game, rather than be given the chance to just try out the endgame stuff without actually learning your class/mechanics/how to actually play the game. Beyond this, SE is very heavily focused on creating a real story within their games and they are basically allowing people to just skip through it for the sake of allowing EVERYONE to be wearing the same gear. It literally makes no sense from a business standpoint, the average player joins for a small time period, gets bored and quits, we all know it.

    I would love to see a concrete reason for allowing people to skip through half of the game.
    (2)
    Last edited by Garra; 03-08-2014 at 08:11 AM.

  6. #76
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Musashidon View Post
    is there something wrong with everyone getting to play the content? there will always be the hardest content that keeps people out but when the newest comes out it will be made more accessible for others to play.

    and that is how se wants it there is nothing wrong with this.
    They could at least have one or two that was for higher ilvl... I mean, we will go from grinding WP etc. to farming this, and there won't be any challenges since everyone is over-geared.

    Everyone would be able to play the content even if it was higher ilvl. If you haven't heard, Myth cap is gone with 2.2, which means everyone can easily farm up a job to ilvl90 in no time at all.... Why make the endgame even shorter ?

    You guys have to realize that ilvl90 is the new Darklight in 2.2...
    (1)

  7. #77
    Player
    Garra's Avatar
    Join Date
    Dec 2013
    Posts
    21
    Character
    Garaa Sukoden
    World
    Zalera
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Craiger View Post
    They could at least have one or two that was for higher ilvl... I mean, we will go from grinding WP etc. to farming this, and there won't be any challenges since everyone is over-geared.

    Everyone would be able to play the content even if it was higher ilvl. If you haven't heard, Myth cap is gone with 2.2, which means everyone can easily farm up a job to ilvl90 in no time at all.... Why make the endgame even shorter ?

    You guys have to realize that ilvl90 is the new Darklight in 2.2...
    SE is insane to continue to operate in this manner. They spend all of this time creating new content and then basically throw it out when they make a new large patch like this one. WP, AK, and PS are already things of the past and will become even more so. Why would anyone run these when they can do the same difficulty of content for i100+ gear tomes. You can already just zerg CT for myth tomes as it is, and anyone who has half a brain that I have talked to think its ridiculous. This also leads to them trying to bandaid fix their idiotic progression system by only allowing people 1 drop per week to help slow down the process... Why would you do this, if your goal is to allow everyone to gear up to the maximum in the shortest possible time. If you want to slow people down, then stop allowing everyone to just farm the content every Monday and then not play for the rest of the entire week, its just idiotic.

    This exactly - and 90% of these accepted changes are already ridiculously silly. Myth cap being gone is stupid, it just further contributes to this lack of progression.
    (0)
    Last edited by Garra; 03-08-2014 at 08:17 AM.

  8. #78
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    myth cap is just a way to prevent players from fully gearing and quiting.

    keeping it after only keep players behind. if it takes months to gear out in i90 just so you can start turns 6-9 when turn 20 is already out you will never catch up and it will turn alot of players off simply because they have to go through all those grinds. from philo to myth to the new one and so on and so furth.

    it will do nothing but scare players from wanting to play a game where 50% of the content is in accessible because they started later.
    (0)

  9. #79
    Player
    Garra's Avatar
    Join Date
    Dec 2013
    Posts
    21
    Character
    Garaa Sukoden
    World
    Zalera
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Musashidon View Post
    myth cap is just a way to prevent players from fully gearing and quiting.

    keeping it after only keep players behind.if it takes months to gear out in i90 just so you can start turns 6-9 when turn 20 is already out you will never catch up and it will turn alot of players off simply because they have to go through all those grinds. from philo to myth to the new one and so on and so furth.

    it will do nothing but scare players from wanting to play a game where 50% of the content is in accessible because they started later.
    This would maybe be the case if we were already at turn 20. Keeping the myth cap will basically allow people to slowly progress to the harder content without actually being required to do any "work" (harder instances).

    You are basically saying that the way progression should work is that, we should be forced to wait each week as we cap our tomes, and then once we all get through our 5-7 weeks of waiting we are in the best gear. Don't you think it would make more sense to actually have to play the game and do the dungeons to get this gear efficiently?

    Keeping players "behind" as you say is the whole point of a progression system. If you cannot beat the content, then you do not get to progress. The fact that it takes like 3-5 hours to basically cap myth as it is and rewards you with a piece of some of the best gear you can get in the game basically for free each week is already fast enough to help people gear up to current content.

    And the idea that these are just grinds is not the case, if being able to skip half of the content in the game prevents a "grind" then I guess you work for SE.
    (1)
    Last edited by Garra; 03-08-2014 at 08:31 AM.

  10. #80
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    The problem with the i55 requirement is that it will probably be tuned for i55, which means that anyone who's been playing for more than a month will absolutely destroy the dungeons. Since they drop the new tomestones, that means that dungeons with similar difficulty to PS and Amdapor Keep are offering rewards that are superior to Binding Coil 1-5. If the ilvl requirement was around 65~70 (the same as Extreme Primals and likely what duty finder Coil will need) and the monster damage/HP levels were tuned for it, that'd be great. New players can gear up quickly with crafted gear and duty roulette for Philosophy and Mythology tomes (which are having the cap removed), then earn the new tomestones from the new dungeons and Coil.
    (1)
    Last edited by Brannigan; 03-08-2014 at 08:32 AM.

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