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  1. #11
    Player
    Garra's Avatar
    Join Date
    Dec 2013
    Posts
    21
    Character
    Garaa Sukoden
    World
    Zalera
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by L-D-Omlette View Post
    I get your point, and really my response was hasty. I agree that there is a balance they need to find.

    What happens when level cap goes up? Is there really any justifiable reason to not sync these dungeons then? If not, why postpone this? All lower level dungeons are synced. A common theme on the forums is that there is no challenging content, syncing these dungeons would make them challenging again.

    Not applying the requirement to pre-mades doesn't punish you when you do roulette, the bonus reward is the incentive to accepting the sync requirement. Like a contract, you're saying I am willing to run this in a way that is more difficult than if I were to run with my friends in order to get greater rewards, for this particular run. You could still overgear the crap out of it with your friends and likely get more rewards over a set period of time.

    This is not unlike what I think they need to do for story roulette. Increase the rewards to stupid amounts, and make it so cutscenes are unskippable.

    In both cases the incentive needs to be high enough to compensate for additional time in the minds of the players.
    When level cap goes up - it comes with a plethora of new regular quests that would likely be at the same ilvl as the best gear current in the game as people level up through the new content. The idea of synching is exactly the same as requiring a high-level of gear except it will allow players who are skilled to SKIP content we all had to do to get to where we are.If you allow synching to become the only holdback on people then again, you are allowing people to skip content and PROGESSION. This creates a system where people are basically allowed entry into the hardest content in the game and skipping over any middle areas. This will cause them to get bored within 3-4 weeks and cause the same situation we have seen basically throughout all of ARR. Granted SE will probably do something silly with expansions that I cant even fathom and mess things up even more than they are already with regards to progression...

    Your idea for FORCING people to watch the damn cutscenes would make me want to cut my eyes out haha, those runs are already far too long for the rewards at least where we are at in terms of average ilvl in today's game. This again relates back to the above points I've made... progression is basically non-existent in this game. Its all about waiting till the next patch till the gear people worked for is now free because they nerf everything into the ground so everyone gets to "try" to play the hardest content.

    SE is effectively cutting out 50% of the game by allowing people to skip stuff so easily by giving out free gear.
    (3)
    Last edited by Garra; 03-08-2014 at 07:49 AM.