Quote Originally Posted by TheVedis View Post
no
everyone who runs it should have an equal chance at equal rewards, period


wasnt this discusses MANY months ago in all the casual vs hardcore stuff? how quickly we forgot that
I am sorry but casual does not mean unskilled and unable to beat difficult content. it means you don't put as much TIME (not EFFORT) into the game because of life constraints. YES people who get through content under cap, therefore providing a bigger challenge should be rewarded with better stuff than people going the easy way with no cap. You saying that you do not agree with that and that everyone should be rewarded equally even if they choose to faceroll content just shows that this is what YOU think it fair and what you will probably exploit.

Rewards shoud scale with challenge, rewards should reward skillful play.
Games that rewards noobness or that think that challenging = long are already on the market.

Plus on your slider idea, slider =/= cap. Slider is still a system that could be exploited if the rewards were adjusted with difficulty and would still be content that would be trivial and outdated as time goes by. Even new players joining in a cople of years from now will skip those places and just level as fast as possible to get to end game since mid-level will offer nothing permanent in terms of reward/challenge.