circular arguementIf this is the case, then surely these players won't be bothered about the gear that drops in the lower level dungeon? The same as if gear drops from NMs for my CON for example that is below my current rank- if it is no longer effective I don't care to go and get it. I don't see that being a problem- should I insist that SE makes all NM drops for rank 50 only?
they dont want 50s getting the gear easily
the 50s dont need the gear
then why does it need to be capped?
because they still dont want the 50s getting the gear easily
My XIVPad: http://xivpads.com?2031148
Its not all about gear! Did the CoP missions drop any worthwile gear/loot? No. But those instanced dungeons were extremely fun because they were challenging. The level cap was a key part in maintaining that challenge.If this is the case, then surely these players won't be bothered about the gear that drops in the lower level dungeon? The same as if gear drops from NMs for my CON for example that is below my current rank- if it is no longer effective I don't care to go and get it. I don't see that being a problem- should I insist that SE makes all NM drops for rank 50 only?
would it not be fun to help him, and explore, while actually having some threats to your life? or having a clock ticking on your exploration? to have to do the content multiple times?ok i'm not sure how much more i can explain it. if i want to run through the r30 dungeon to see what is in it or to help a ls mate get something he needs then that is my business. this is an instanced dungeon and you will not even know i am there. i find helping other people and exploring fun.
To have to fight some gatekeeper NM at the appropriate level to get to the room with the stunning waterfall view, and gold treasure chest?
Having the game put you at a level appropriate level, can add a lot more content, and entertainment than just running through it.
as the game stands most people dont know the tricks and weakness and strengths of many mobs in the game because it simply doesnt matter, because you can just outlevel 90% of the games content. The gatekeeper NM could be the most epic designed monster in the game with special abilities, limit breaks, heck it might be able to summon bahamut, but when the level 50 dude kills it in 3 hits, you would never see that.
people complain battle is boring, and easy, when a lot of that is because they are fighting the monsters when they pose no challenge, the worst part is SE seems to be continously promoting this, then claiming their focus is "Creating a battle system that fosters skillful play." and then caps sp at 10 levels, and allows you to steam roll monster design/placement and strategies by over leveling everything.
they should at the very least limit rewards based on levels in the party.
we will be. it stated + that means above that point and since it is uncapped that can be all the way to 50. if we want to go help others and those others want help that is our business.
http://crystalknights.guildwork.com/
CoP missions were a means to an end. Mid level content is also a means to an end. For a new player entering the game they will most likely go through the R30 dungeon and no skip it to gear up for the R50 dungeon. This is how progession works.
yet they can enforce a minimum level requirement?
cop as a means to an end was a story driven chain
this is not a chain of quests/missions
they are 2 seperate dungeons
My XIVPad: http://xivpads.com?2031148
A r50 going back and getting r30 gear isn't spoon feeding. That's like saying The Rock beating you in an arm wrestling match is being spoon fed a victory. He's bigger, badder, and stronger than you because he worked to get there. Don't get mad at the Rock because you can't be bothered to go out and lift a few weights.
My XIVPad: http://xivpads.com?2031148
dont want you ruining the game for everyone lower than you. If it was just you doing it who cares, but it will be the rule rather than the exception.
If they limit drops it would be enough of a deterent for level 50s, but still allow people who just want to explore and see stuff to go in there and murder everything
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.