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  1. #1
    Player
    Archadius's Avatar
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    Mar 2011
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    Ishgard
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    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Quote Originally Posted by TheVedis View Post
    and level capping people wont change anything either

    its the same concept the difference being 1 is already implemented and the other will require more programming to add in, time and work that could be put somewhere more needed

    a difficulty slider would be the perfect thing for people who want more challenge(it makes the mobs their rank after all)
    Uhhhh... I didn't say ANYTHING about capping/uncapping. I am just against difficulty sliders in general. Those things are horrid. If we are going to have any sort of scaling difficulty, it needs to be in the form of strategy, NOT the way that levequest difficulty is currently handled.
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  2. #2
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    Quote Originally Posted by Archadius View Post
    Uhhhh... I didn't say ANYTHING about capping/uncapping. I am just against difficulty sliders in general. Those things are horrid. If we are going to have any sort of scaling difficulty, it needs to be in the form of strategy, NOT the way that levequest difficulty is currently handled.
    adding a level cap doesnt promote strategy though
    ill still have ALL my high level abilities

    the difference between a slider and a cap is, with a cap, you FORCE people to play at that difficulty and level
    with a slider you give them the option to make it harder if they WANT the challenge, without forcing people who just wanna do it to comform to that standard

  3. #3
    Player
    Archadius's Avatar
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    Arcadia Aurora
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    Balmung
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    Dark Knight Lv 91
    Quote Originally Posted by TheVedis View Post
    adding a level cap doesnt promote strategy though
    ill still have ALL my high level abilities

    the difference between a slider and a cap is, with a cap, you FORCE people to play at that difficulty and level
    with a slider you give them the option to make it harder if they WANT the challenge, without forcing people who just wanna do it to comform to that standard
    LMFAO! Again you are trying to pin on me that I have apparently stated I'm for/against a level cap. I simply say that a difficulty slider is NOT the way (because SE will just replicate the levequest slider). Quote the piece of text where I suggested a level cap would solve the difficulty issue.

    ...

    ...Find it?

    ...

    ...didn't think so. Doesn't exist.

    We need something that encourages strategic play.
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  4. #4
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    Quote Originally Posted by Archadius View Post
    LMFAO! Again you are trying to pin on me that I have apparently stated I'm for/against a level cap. I simply say that a difficulty slider is NOT the way (because SE will just replicate the levequest slider). Quote the piece of text where I suggested a level cap would solve the difficulty issue.

    ...

    ...Find it?

    ...

    ...didn't think so. Doesn't exist.

    We need something that encourages strategic play.
    strategic play isnt in this conversation, thats the problem

    its a bunch of people whining that others may get gear faster then them by using 50s

  5. #5
    Player
    Perrin_Aybarra's Avatar
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    May 2011
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    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by TheVedis View Post
    adding a level cap doesnt promote strategy though
    ill still have ALL my high level abilities

    the difference between a slider and a cap is, with a cap, you FORCE people to play at that difficulty and level
    with a slider you give them the option to make it harder if they WANT the challenge, without forcing people who just wanna do it to comform to that standard
    that is pure assumption as well. Who said you would not be forced to choose a Job when entering a dungeon (paladin, whm, blm, etc.) and then you have certain abilities locked up and some level 50 abilities not available at level 30? Didn't see any mention of that. And since they forced you to go in groups in those dungeons and specified that Jobs were strickly for grouping, it's safer to assume you'll go in there with jobs rather than classes no?
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  6. #6
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    Quote Originally Posted by Perrin_Aybarra View Post
    that is pure assumption as well. Who said you would not be forced to choose a Job when entering a dungeon (paladin, whm, blm, etc.) and then you have certain abilities locked up and some level 50 abilities not available at level 30? Didn't see any mention of that. And since they forced you to go in groups in those dungeons and specified that Jobs were strickly for grouping, it's safer to assume you'll go in there with jobs rather than classes no?
    lets be honest, do you really think itl do that?
    seriously

  7. #7
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    Perrin_Aybarra's Avatar
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    Rand Al'thor
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    Excalibur
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    Conjurer Lv 38
    Quote Originally Posted by TheVedis View Post
    lets be honest, do you really think itl do that?
    seriously
    I hope it does. What's the point of the job system if you are not required to use it in instanced party areas?
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  8. #8
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    Quote Originally Posted by Perrin_Aybarra View Post
    I hope it does. What's the point of the job system if you are not required to use it in instanced party areas?
    i could write a whole page on this but ill save that for another time
    it really has nothing to do with this thread