and it is a fact that they are leaving it uncapped so people will be within the rules.
It is a fact that steamrolling a rank 30 dungeon as a rank 50 player is easier than doing it as a rank 30.
It is a fact that you will then be rewarded good rank 30 items for putting in little effort.
It is a fact that having a reward mechanism that is not proportional to the risk and effort required has a detrimental effect on game balance.
and it is a fact that people are crying about the worry that someone may get something faster than they do.
http://crystalknights.guildwork.com/
Agreed.
Agreed. Though I would argue that I spent my effort GETTING to r50 and after lingering for 5 months in FFXIV limbo that I am entitled to play content that should have been there to begin with, however I want to.
Opinion. Do you see the difference? You have no way to qualify this statement as fact. 'YOU' 'THINK' it would have a detrimental effect. That is opinion.
Here is another fact for you: r50 gear is better than r30 gear.
So if rank 50 gear is better, then it is more valuable to a r50 player. If that is the case, then rank 30 gear is less valuable than rank 50 gear to a rank 50 player. By that logic then it is easy to see that r30 gear is less valuable to a r50 player, hence the REWARD for running a r30 dungeon WILL ALWAYS be less valuable to a r50. BALANCE!
Caps, im not sure about the Loot, it better be something diffrent or close to "FFXI" / "WoW" type
where some loot can be upgraded, hard earned via maybe beastcoins / currency.
Thats what made many ppl in both FFXI & WoW go hardcore, doing regular runs
instead of just zerging through 1 dungeon never to be done ever again.
We need somethign to drive us through longer periods of time, to strive for, then later be proud of.
Isnt that why we have LS atm and no Company...where we were suppose to work together?
Man...i really hope SE / Dev's understand this and take it into consideration if they want to get game back on it's feet.
I used to be Noomy...then i took shiva's Hail Storm to my knee...
Not if EVERYONE in the game can do it. Sorry, you're wrong. See my above post too.
adding a level cap doesnt promote strategy thoughUhhhh... I didn't say ANYTHING about capping/uncapping. I am just against difficulty sliders in general. Those things are horrid. If we are going to have any sort of scaling difficulty, it needs to be in the form of strategy, NOT the way that levequest difficulty is currently handled.
ill still have ALL my high level abilities
the difference between a slider and a cap is, with a cap, you FORCE people to play at that difficulty and level
with a slider you give them the option to make it harder if they WANT the challenge, without forcing people who just wanna do it to comform to that standard
My XIVPad: http://xivpads.com?2031148
Casual =/= easy. Is that so hard to understand?
But we don't actually know that we don't need to complete the low level one to unlock the second.
Scaling up will allow the strategies required at lower levels to be required at higher levels also, as opposed to levelling up negating the need for strategy.That trash totally ruins this game. Because a "difficulty slider" just means bumping up the rank (hp/stats) of monsters. It doesn't change attack patterns or introduce the need for any type of strategy. We need something that requires strategy, not something that has a million HP for us to just zerg through.
To be fair, both dungeons will eventually be mid-game. The level 30 dungeon will probably become regarded as a low-level dungeon.Confirmation of players winning the right to experience the dungeon the way they want to as long as they are the minimum level
lets face it, the lower dungeon isnt endgame, its mid game
mid game content, mid game challenge
endgame characters wont be going there for the challenge
If it's not capped at all then why in the name of holy J do I need FOUR people to even get inside this thing?
That's like half the population of my server!!
mygwadfaceknifeplease
Slider is a failure of an idea.
I am sorry but casual does not mean unskilled and unable to beat difficult content. it means you don't put as much TIME (not EFFORT) into the game because of life constraints. YES people who get through content under cap, therefore providing a bigger challenge should be rewarded with better stuff than people going the easy way with no cap. You saying that you do not agree with that and that everyone should be rewarded equally even if they choose to faceroll content just shows that this is what YOU think it fair and what you will probably exploit.
Rewards shoud scale with challenge, rewards should reward skillful play.
Games that rewards noobness or that think that challenging = long are already on the market.
Plus on your slider idea, slider =/= cap. Slider is still a system that could be exploited if the rewards were adjusted with difficulty and would still be content that would be trivial and outdated as time goes by. Even new players joining in a cople of years from now will skip those places and just level as fast as possible to get to end game since mid-level will offer nothing permanent in terms of reward/challenge.
Actually it seems like some of the back stories on the dungeons seem to be tied into the upcoming events.
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