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  1. #1
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Quote Originally Posted by TheVedis View Post
    adding a level cap doesnt promote strategy though
    ill still have ALL my high level abilities

    the difference between a slider and a cap is, with a cap, you FORCE people to play at that difficulty and level
    with a slider you give them the option to make it harder if they WANT the challenge, without forcing people who just wanna do it to comform to that standard
    LMFAO! Again you are trying to pin on me that I have apparently stated I'm for/against a level cap. I simply say that a difficulty slider is NOT the way (because SE will just replicate the levequest slider). Quote the piece of text where I suggested a level cap would solve the difficulty issue.

    ...

    ...Find it?

    ...

    ...didn't think so. Doesn't exist.

    We need something that encourages strategic play.
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Archadius View Post
    LMFAO! Again you are trying to pin on me that I have apparently stated I'm for/against a level cap. I simply say that a difficulty slider is NOT the way (because SE will just replicate the levequest slider). Quote the piece of text where I suggested a level cap would solve the difficulty issue.

    ...

    ...Find it?

    ...

    ...didn't think so. Doesn't exist.

    We need something that encourages strategic play.
    strategic play isnt in this conversation, thats the problem

    its a bunch of people whining that others may get gear faster then them by using 50s