Quote Originally Posted by TheVedis View Post
adding a level cap doesnt promote strategy though
ill still have ALL my high level abilities

the difference between a slider and a cap is, with a cap, you FORCE people to play at that difficulty and level
with a slider you give them the option to make it harder if they WANT the challenge, without forcing people who just wanna do it to comform to that standard
LMFAO! Again you are trying to pin on me that I have apparently stated I'm for/against a level cap. I simply say that a difficulty slider is NOT the way (because SE will just replicate the levequest slider). Quote the piece of text where I suggested a level cap would solve the difficulty issue.

...

...Find it?

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...didn't think so. Doesn't exist.

We need something that encourages strategic play.