Quote Originally Posted by Archadius View Post
That trash totally ruins this game. Because a "difficulty slider" just means bumping up the rank (hp/stats) of monsters. It doesn't change attack patterns or introduce the need for any type of strategy. We need something that requires strategy, not something that has a million HP for us to just zerg through.
and level capping people wont change anything either

its the same concept the difference being 1 is already implemented and the other will require more programming to add in, time and work that could be put somewhere more needed

a difficulty slider would be the perfect thing for people who want more challenge(it makes the mobs their rank after all)