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  1. #1
    Player
    PaladinTasq's Avatar
    Join Date
    Sep 2013
    Posts
    11
    Character
    Justice Tasq
    World
    Faerie
    Main Class
    Gladiator Lv 31

    Shield Bash GCD Removal

    I would like to see shield bash taken off of the global cooldown in PvE content. It isn't very fun having it attached to the same cooldown as our basic attack combo. If there was a better in-game threat meter which would show my threat value relative to every other party member (similar to KTM), then I could understand asking the player to decide between attacking or waiting for an upcoming attack.

    They could remove the ability from PvP or simply attach a GCD on it in PvP scenarios. This is a poor reason to not remove the GCD from Shield Bash in PvE. Also, if they are worried that this might then be "spammed" in combat, then they could just attach a higher energy cost to the ability.

    Some will argue that it isn't too difficult to time each ability and just be ready for it. While this is a valid point, it just makes things needlessly stressful in group scenarios. Players are already quick to nit-pick at any mistakes you might make. It does not make things "less skillful", it just puts the power in the players hands without making said player work around a clunky system that is counter-intuitive to their role.

    I tried to send this feedback directly to the company. However, the official website said to post on the forums and they review all feedback posted there. The actual "feedback" section of the forum seems to be website specific, so I just decided to post my feedback here.

    If you don't agree with me on this change then I respectfully ask you to be kind with your responses.
    (4)

  2. 03-07-2014 03:36 PM
    Reason
    derp

  3. #2
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Bash, not Swipe.
    (0)

  4. #3
    Player
    lyndwyrm's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    165
    Character
    Poponemu Totonemu
    World
    Malboro
    Main Class
    Conjurer Lv 70
    I feel like this was an intentional design between WAR and PLD actually.

    Brutal swing is off the global cooldown, but can't be spammed.
    Spirits within is also off the global cooldown, but can't be spammed.

    Because many bosses require either stun or silence, this makes both of the classes useful as an MT or OT depending upon the situation, or simply bringing the both of them.

    Ifrit HM can be stunned. While it may be difficult to stun as PLD while running as the main tank in this fight, WAR has it a bit easier since brutal swing is off the global cooldown. On the flip side, a PLD can off-tank and only worry about stuns so that the MT can focus on keeping threat.

    In ADS-type bosses, a silence is necessary. WAR doesn't have a silence ability, so it is useful to bring a PLD. Silence was not mentioned in the OP, but I think it is the balancing factor to consider.

    I myself am pretty happy with this balance because it gives a reason to use one tank or another in each situation.
    (4)

  5. #4
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    It's been said many times before, but if you compare Shield Bash to all the other stuns in the game, it's evident that it using your GCD is the tradeoff/balancing factor for it having no cooldown (your GCD is its effective cooldown). Personally, I think it's good; it makes Shield Bash different, instead of just clearly better.

    If anything should be done to Shield Bash, I would like to see it not interrupt your combo.
    (4)

  6. #5
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Hmm...

    Shield Bash (110) > Fast Blade (150) > Shield Bash(110) > Savage Blade (200) > Shield Bash (110) > Rage of Halone (260) > Shield Bash (Repeat) = 1050 Potency about every 3 GCD. (unbuffed)

    I dont think any other class in the game is able to do 1000+ Potency every 3 GCD consistently unbuffed, and thats not including Spirits Within and Scorn. PLD DPS would Skyrocket. Removing Shield Bash off GCD would be severly overpowered.

    Shield Bash being on GCD is its balancing factor. Warrior Brutal swing is off GCD but it is only 50potency with a 20sec CD.

    If Shield Bash was removed off GCD 1 of 2 things would have to happen to keep it balanced.

    1. Its cooldown would have to be increase to about 30+ Secs which would eliminate PLD Stun on Demand capabilities (Counter Productive).

    2. It would have to be extremely weak (10potency) or possibly removing its potency completely.


    Like Dark heart said, I prefer Shield Bash the way it is now. Only thing that would make it better without breaking the game would be if it didnt interupt combo's
    (1)
    Last edited by OmegaSinX; 03-07-2014 at 05:25 PM.

  7. #6
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    If you're going to argue about removing Shield Bash from the GCD, it might end up forcing teams to readjust tactics. For example, almost every T5 team relies on the spammable Shield Bash, for up to 10 seconds of stuns on the Dreadknight.

    Yoshi-P looks like he would not want players to change their strats. Evidence is how he brought Warriors up to Paladin levels for 2.1, instead of bringing down the effectiveness of Paladins, because there are groups that ran 2 Paladins to clear T4 (which he then said he was not expecting people to easily clear T4 at the time). Or how he reverted the last T5 change where Twintania targeted the second highest in the aggro list, if the main tank went inside a Conflagration during Phase 2, because there are groups which rely on the tank going in the Conflagration any time it is up.

    I can live with it not interrupting your combo. I also once thought it was dumb it was on the GCD (back when I was Level 20 or so), but since then I've now grown to appreciate what I can do with it.
    (0)

  8. #7
    Player
    therpgfanatic's Avatar
    Join Date
    Feb 2014
    Posts
    330
    Character
    Charlemagne Martell
    World
    Malboro
    Main Class
    Dark Knight Lv 80
    I've said it before. I'll say it again.

    It doesn't matter if Shield Bash has no cooldown. Paladins cannot actually "Stun on demand" specifically because the ability is on GCD.

    If a Paladin is the MT, he has to go into auto-attack mode in order to be able to use Shield Bash effectively. If he does his normal Halone combo to maintain threat and the boss starts casting, the Paladin will never get his Shield Bash to execute because GCD is longer than end-game boss cast times. Ifrit HM is an excellent example of what I'm talking about.

    And going into auto-attack mode gives an opportunity for the tank to lose the boss to the DPS classes that are still doing their high damage rotations.

    Not having a cooldown is also over-rated. Diminishing returns reduces the value of being able to use Shield Bash often as an interrupt. You get three stuns and then for the next 2-3 minutes the boss cannot be interrupted again. So in fights like Ifrit HM where he just keeps using Eruption, it doesn't even matter if you stun him or not. There will always be a long period where he is free to do as he pleases.

    In the fights where Stun really does matter, Warriors cooldown is fine because the boss isn't spamming those abilities. And they can execute their interrupt without concern for whether their threat building rotation will prevent them from stunning in time.

    Quote Originally Posted by OmegaSinX View Post
    Hmm...

    Shield Bash (110) > Fast Blade (150) > Shield Bash(110) > Savage Blade (200) > Shield Bash (110) > Rage of Halone (260) > Shield Bash (Repeat) = 1050 Potency about every 3 GCD. (unbuffed)

    I dont think any other class in the game is able to do 1000+ Potency every 3 GCD consistently unbuffed, and thats not including Spirits Within and Scorn. PLD DPS would Skyrocket. Removing Shield Bash off GCD would be severly overpowered.
    You're joking, right? The potency of our attacks is irrelevant when true DPS classes receive significant damage boost abilities that we don't have; that's why Paladins do 1/3 of the damage Dragoons, Monks, Bards, Summoners and Black Mages do.

    We could spam Shield Bash all day long with it off the GCD, and we'd never beat other classes in damage.

    And why would we? We can't maintain aggro by spamming Shield Bash. All we'd achieve is ensuring the boss is always immune to Stun.



    I agree with the OP. Remove Shield Bash from GCD. Add a 5 second cooldown or something. The way it currently works is impractical.
    (2)
    Last edited by therpgfanatic; 03-07-2014 at 06:37 PM.

  9. #8
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by PaladinTasq View Post
    If there was a better in-game threat meter which would show my threat value relative to every other party member (similar to KTM), then I could understand asking the player to decide between attacking or waiting for an upcoming attack.
    Look at your party list (not the encounter list) when you have a monster targeted and are fighting it. The bars show enmity relative to #1.

    Also I prefer Shield Bash as-is. The benefit of being able to do it so often outweighs the penalty of having it on the GCD in my opinion. Tank enmity is so far beyond everyone else that you can kind of just stop attacking if you need to after a certain point.
    (3)
    Last edited by Brannigan; 03-07-2014 at 07:12 PM.

  10. #9
    Player
    Altimis's Avatar
    Join Date
    Apr 2012
    Location
    Unknow
    Posts
    423
    Character
    Altimis Farron
    World
    Aegis
    Main Class
    Arcanist Lv 50
    I not understand why you say PLD "can't stun on demand"

    PLD can stun anytime he want to

    Losing combo from using shield bash is not main issue at all, you still have high hate/enmity as long as you not lazy to build up hate

    With patch 2.1, Tank hate/enmity pretty much dominate threat meter, almost no one can steal hate unless that PLD not do good, low gears, wrong rotation or others factor (what-you-know)
    (2)
    Last edited by Altimis; 03-07-2014 at 07:31 PM.

  11. #10
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Altimis View Post
    I not understand why you say PLD "can't stun on demand"

    PLD can stun anytime he want to
    Umm, no. Like the rest of the post you're referring to explains, Shield Bash being on GCD prevents it from being used if you've done any of your main attacks other than auto-attack. Using proper rotations to maintain hate, means your GCD will be running most of the time. If the boss's cast time is shorter than GCD, as it apparently is in end-game fights, you will not get Shield Bash off in time to stop it unless you happen to be lucky enough that he starts casting moments before your GCD is over.

    If you want to be sure to have Shield Bash available to be able to stun on demand, you will need to use mainly auto-attacks, which probably won't be enough to keep the boss's attention on you.

    So in effect, you're saying that PLD should stick to mainly auto-attacks to be able to stun on demand, but it's the PLD's fault for using wrong rotation if the boss goes after someone else. You can't both have the cake and eat it, you know =/




    Quote Originally Posted by Lemon8or View Post
    1. At endgame, most bosses are immune to stun anyway so it doesn't matter if it's boss you're concern about. 2. You don't have Rage of Halone/Shield Oath yet so it's understandable why you think that is a problem. Once you get both, your enmity sky-rocket and you can even switch to sword oath for a while. 3. Bosses have intervals of when they will use stunnable skills. Just watch out for those intervals. This adds a bit of depth into a job that is almost just 1 2 3 combo. You're asking for too much here.
    Quote Originally Posted by Kitru View Post
    He's not even a PLD yet so he has no idea what he's talking about
    On this character, you're absolutely right that I haven't come that far. However, my main is lvl 45 GLA/PLD (Lodestone profile), so I do have those skills. But even there you're right that I'm not too familiar with end-game stuff, and thus I based that particular statement from the post mentioned in what I quoted (about Ifrit HM). Since I speed-leveled for the FFXIII event, I've only come as far as just beyond Titan NM story-wise.

    What I have noticed, however, is that I rarely have time to stun tougher enemies, and that many of the really tough FATE monsters are immune to stun/pacify to begin with (and extrapolating from that, I've surmised that a high percentage of bosses over all are immune, which slightly defeats the purpose of interrupts IMO). So perhaps there wouldn't be that much point in setting it on its own GCD (like Brutal Swing), but it would certainly help us to utilize the skill better. Even if it gets a longer CD (to have no CD is nothing that I've seen anyone ask for in this thread), it would mean that it would be available for use (as long as you haven't used it in a while) even if you just used one of your GCD skills.

    Yes, RoH (especially in combination with Shield Oath, and used within combo) maximizes enmity output, but that sort of requires you to use them in the first place And in order to always be ready to stun ("on demand", so to speak) you can't use other GCD skills. Sure, later battles are mainly scripted and you learn the patterns (or so I've heard), so calculating when to hold back might be easier. But even that is not something I would call "stun on demand". Semantics, maybe, but even so...

    For me personally, it doesn't matter that much if things remain as they are, so I'm not asking for anything really. Sure, it would be nice to be able to throw in a stun (or pacify) to interrupt AoE attacks on a moment's notice, but except for the full-circle attacks they're fairly easily avoidable. And there's also the resistance build-up to keep in mind. I also see the potential problems with removing it off the GCD. The reason why I responded to the post as I did was because it seemed to me that the person didn't even read the entire post they were reacting to. And for reading a post (and wishing others would as well), I hope end-game experience isn't required
    (2)
    Last edited by Noxifer; 03-08-2014 at 02:13 AM. Reason: Post limit reached

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