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  1. #21
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by therpgfanatic View Post
    So basically you believe it is good game design for players to have to wipe numerous times on an encounter until the boss rotations have been figured out, OR need to watch a video or read a strategy guide in order to clear?

    I mean, really . You need to re-examine your statement.
    What's wrong with wiping multiple times before figuring out the pattern. :/ Seriously what's wrong with gamers these days. Back in the days, you have to play the whole game to get to the same part and wipe on the same boss multiple times.

  2. #22
    Player
    Nayto's Avatar
    Join Date
    Aug 2012
    Posts
    745
    Character
    Blake Ater
    World
    Excalibur
    Main Class
    Marauder Lv 65
    For a boring one combo class. having to time shield bash (and even sacrifcing your combo in the process) puts what litle depth this class actually has.
    (1)

  3. #23
    Player
    kayuwoody's Avatar
    Join Date
    Sep 2013
    Posts
    88
    Character
    Kayu Boo
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by therpgfanatic View Post
    So basically you believe it is good game design for players to have to wipe numerous times on an encounter until the boss rotations have been figured out, OR need to watch a video or read a strategy guide in order to clear?

    I mean, really . You need to re-examine your statement.
    No, actually the boss designs could be handled better, but the player skills are built this way too. Hallowed Ground wasn't designed as an "Oh Shit" button. It would be a pretty big overhaul, so don't expect that to happen. I don't think boss encounters should have a preset rotation, but that's how they are in this game. On one hand it leads to not being able to wing it the way you would be able to if you truly had oh shit buttons. On the other hand I also like how the skills are actually, as it's quite different from other games, so requires some forethought before usage. How do you incorporate that into boss mechanics, I dunno. That's why I'm not a game designer
    (0)

  4. #24
    Player
    Dirth's Avatar
    Join Date
    Nov 2013
    Posts
    50
    Character
    Ethel Stone
    World
    Shiva
    Main Class
    Gladiator Lv 60
    pld shield swipe is usless, it needs fixed
    (2)

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