What's wrong with wiping multiple times before figuring out the pattern. :/ Seriously what's wrong with gamers these days. Back in the days, you have to play the whole game to get to the same part and wipe on the same boss multiple times.So basically you believe it is good game design for players to have to wipe numerous times on an encounter until the boss rotations have been figured out, OR need to watch a video or read a strategy guide in order to clear?
I mean, really . You need to re-examine your statement.
For a boring one combo class. having to time shield bash (and even sacrifcing your combo in the process) puts what litle depth this class actually has.
No, actually the boss designs could be handled better, but the player skills are built this way too. Hallowed Ground wasn't designed as an "Oh Shit" button. It would be a pretty big overhaul, so don't expect that to happen. I don't think boss encounters should have a preset rotation, but that's how they are in this game. On one hand it leads to not being able to wing it the way you would be able to if you truly had oh shit buttons. On the other hand I also like how the skills are actually, as it's quite different from other games, so requires some forethought before usage. How do you incorporate that into boss mechanics, I dunno. That's why I'm not a game designerSo basically you believe it is good game design for players to have to wipe numerous times on an encounter until the boss rotations have been figured out, OR need to watch a video or read a strategy guide in order to clear?
I mean, really . You need to re-examine your statement.![]()
pld shield swipe is usless, it needs fixed
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