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  1. #41
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    When's the last time you were in any danger of running out of rocks?
    It's happened more often than not in my roulettes of that place (sometimes it just happens once or twice, sometimes it happens to the point where the group gives up because they can't win). It tends to happen primarily when the rock feeder gets targeted by the adds too often, forcing the other DPS to go and do it in his place, which slows damage on the boss (even further than it probably already was).

    It's not much different from the DPS check in Haukke, the two bosses just distract your DPS in different ways.
    (0)

  2. #42
    Player
    O-Deka-K's Avatar
    Join Date
    Aug 2013
    Posts
    103
    Character
    Lalani Ravenblade
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by VisRalis View Post
    Imho... the 'impossible' is without tank limit break to survive through Amandine in the case of being minimum geared.
    But usually the DPS blows it the moment Amandine spawns so no choice to wipe after right...
    Good point about using tank limit break.

    This can also be a problem with high DPS. A common strategy is to use AoE LB on Lady Amandine (add) and Halicarnassus (boss).

    However, it looks like Hali has 2 triggers for eating the add: a) time; b) Hali's HP. So, if you AoE LB as soon as Lady Amandine spawns, it can take down too much of Hali's HP and she will eat the add immediately and wipe the party. I've seen it happen twice (I caused it once). What you should do instead is to take Amandine down to 30% HP or so before using AoE LB.

    The AoE is simply for efficiency, as it will help kill Hali faster after Amandine is dead. However, if you can't get past Amandine then you can use melee LB on her, AoE LB on Amandine only, or tank LB.
    (0)

  3. #43
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    It's kind of laughable to see some of the item level requirements people are suggesting for this dungeon. Item level 50 - 60 is completely doable with competent players that know how to play their class.

    Quote Originally Posted by Viridiana View Post
    That, and I'm really wondering if his fire cast can be interrupted. I mean, I'd like to think someone would have commented on that by now somewhere, but I'm really losing faith in this forum's ability to make strategies. . .
    lol. Yea, I mean just look at the "standard" Garuda Extreme strategy.
    (0)
    Last edited by Sibyll; 03-07-2014 at 04:19 AM.

  4. #44
    Player
    lackofwords's Avatar
    Join Date
    Mar 2011
    Posts
    431
    Character
    Dalimin Dataru
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    I remember running this dungeon with one of the DPS geared low, though I can't remember what was his ilvl, but it was below i70 since he wasn't even on DL gear.

    I saw things going slow during each boss, but didn't give it much though.
    The first boss, we've killed past the point where the giant skeleton spawns for a good several minutes.
    The second boss, we've killed to the point where there were a lot of adds on the field. I nearly ran out of MP as well here, but this time I was playing more conservatively.
    And the last boss, we've killed and failed each at the final DPS check phase.

    Things seems foreboding as well, since I've ran this dungeon several times as WHM and never really had it gone on for so long.
    First boss, I ran out of MP as a WHM, but this was when I was playing a bit more offensively too.
    Second boss, I've switched to become more defensive. I nearly ran out of MP as well here, which I naively marked it up as people taking unnecessary damage from the AoEs.
    The final boss, was when I saw it come full circle and that it wasn't possible for me to save the fight and complete the dungeon.

    That was my first time ever actually seeing the final boss DPS check happen, along with the rest of my party members.
    I was a WHM and was on cleric stance as well trying to help nuke it down, but it still had a good chunk of health left every time. Each time at the end I was completely out of MP, but enough to keep them alive from the seduction nuke.
    Though, I'm not sure if there was anything else the other players could have done to squeeze out a bit more damage. It was a fight that seemed out of my WHM's grasp.

    What seemed a bit cruel was that the DPS check was at the end of the fight, instead of the middle. Making me feel like it was an attempt doomed to fail from the beginning.

    Sorta reminds me of the old Demon Wall DPS check, except I never actually ran out of MP there as a WHM.
    Instead, it was running out of space if you've failed, and watching everyone helplessly trying to squeeze out damage before dying or getting the final blow off the platform.
    (0)

  5. #45
    Player
    gtasthehunter's Avatar
    Join Date
    Aug 2013
    Posts
    141
    Character
    Crystal Twilight
    World
    Excalibur
    Main Class
    Scholar Lv 70
    How would iLvl 54 SCH fare in this or copper? will work on getting more Ilvl 70 gear
    (0)
    We need a setting to auto use Aetheryte Tickets ~ An amount set by the players like set to 500 Gil if a teleport cost over that amount it will auto-use a ticket!

  6. #46
    Player
    givemeraptors's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    481
    Character
    Felendis Vreer
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by gtasthehunter View Post
    How would iLvl 54 SCH fare in this or copper? will work on getting more Ilvl 70 gear
    It's not just one person's stats that matter but the entire party. As a Scholar you will need to work overtime on the last boss but everything else shouldn't be a problem. Make sure the tank holds aggro as some of the trash mobs can hit non-tanks quite hard. Make sure to manage Eos properly. Fey Illumination + Rouse + Whispering Dawn.

    Try and top everyone off + Adlo (tank) + Succor (rest of party). Stoneskin (very much a skill to get if you don't have). Lustrate is your best friend and Aetherflow only has a CD of a minute. Don't be stingy with it.

    Working on your relic quest will give you a lot of experience healing. It's a long endeavor filled with a large variety of fights. Try doing that for experience since it has a nice learning curve (excluding Titan HM).

    Copperbell is easier than Haukke I think but has some stressful moments if people aren't coordinated at the right parts. Make sure to Leeches people during the final boss fight to remove heavy. If the DPS aren't overgeared, tell them to lead adds near you so you don't have to move far from the tank. The biggest problem I had with Copperbell was the last part when people can be out of healing range (tanking the boss in the middle is generally not a good idea for inexperienced groups).
    (0)
    Last edited by givemeraptors; 03-07-2014 at 12:19 PM.

  7. #47
    Player

    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    72
    I run this dungeon DFed all the time, ~30% of the time, I get i55 DPSes and we're able to clear this dungeon okay. I usually run my WHM here for faster runs cause I can help Holy trash mobs.

    There was one round where we wiped two times before we could beat the last boss. It wasn't impossible. I had to Cleric for the two handmaiden adds to help DPS here and there. And we did a Tank LB for when Armadine gets consumed to survive the dmg from not DPSing her fast enough.
    (1)

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