This gives me an idea. I'll try running it later today with my FC as ilevel 48 and see how well/bad that goes. xD Just for the lulz of course.
This gives me an idea. I'll try running it later today with my FC as ilevel 48 and see how well/bad that goes. xD Just for the lulz of course.

It should be doable at i level 50 if you single target the adds on the last boss and have stoneskin/galvanize on people for when the boss does full room aoe. It will not be a fast run though. I70 healers can handle speed runs here with me in i80 blm, my brother in i89 war with dps jewelry and an i70 dps of minimal skill, so an i50 healer should be able to handle a slow paced run.


From what I've seen mid iL 50s can clear to last boss but it is highly unlikely they'll beat last boss.
However, I've been in quite a few groups where both dps were in the mid iL 60s that were able to beat the last boss as long as they worked together on the adds (rarely got the adds health completely down but it was still low enough the healers could manage.)



The adds are HP based and it seems like the boss gets ready to eat them when they reach a certain % then she eats them after a moment or so. It's possible with lesser-geared DPS you just need to be good with adds and as Maero said, focus on getting that set of double adds to low HP instead of to 0.
Copperbell is basically nothing but gimmick fights where DPS doesn't matter too much and the only issue with fresh-50 DPS would be running out of rocks at the end which shouldn't be too big of a deal as with even full DL dps you can finish with like 1-2-1/3 of the rocks remaining.
Even Pharos is do-able but the mechanics are likely too complicated for low iL parties unless they have had a lot of practice and are good at their job.
Last edited by Estellios; 03-05-2014 at 05:08 AM.


Got into Haukke HM today with a tank that was relatively poorly geared (Full AF1, HQ Mailbreaker and Darksteel shield/belt unmelded, PvP accessories and Masster GLA ring) and never ran the dungeon before. Ended up one shotting all the bosses. It's a miracle what a little coaching before a pull can do for undergeared players
i50-55 is really bad for Manor hard because it's very streamlined towards certain things.
A perfect group composition can do it, but a skewed one would be pounded their head against the wall. thankful getting suck a bad luck ilvl average is not that easy. You will usually have someone better and someone worse.
for low ilvl teams:
1: sch = crap... : because most of the dungeon and especially the last boss is all magical and burst-ish. without mdef protect, you are going to be hit harder then you want and getting healed never enough
2: Pld and brd, yes please : Since they are all casting and hp based, it's a protracted fight. As long as you can heal up, MP up and eat through it, you're fine. Otherwise crap. Silence is godly, and shield bash is next to spectacular since chain stunning adds isn't a resist problem (they die anyway)
3: LB when?: On normal group you meteor the twins or LB the the last add, for speed and safety, but what about a low ilvl group that can't make the 4 charm race? LB... Thus without a LB for the adds, you have to live through them with the jobs above.
High ilvl changes the strats but the fight is really unfair to certain job combinations if you can't hit the dps check, which is sad. Pld, whm, brd, (drg) is probably the "low level winner" for manor fight.
Adds is possible if all 4 people gang up on the adds, but given the amount of damage they dish out, tt's really hard on lower ilvls.
Last edited by kukurumei; 03-05-2014 at 05:27 AM.
The one whose fire casts are largely determined by his HP? How's about. . .I dunno, saving your cooldowns or slowing dps leading into the last stretch (and not spawning fire patches early on the way) then popping CDs and LB? Just a crazy idea. . .
That, and I'm really wondering if his fire cast can be interrupted. I mean, I'd like to think someone would have commented on that by now somewhere, but I'm really losing faith in this forum's ability to make strategies. . .


Last boss is a DPS check. The other adds, if you don't kill them, cause decent AOE damage scaled to the HP they have left when the main boss absorbs them. These unavoidable AOEs may tax your healer. But the last add, I "think" it is death if it isn't fully killed. Maybe if you hold limit break until that add pops, maybe you can burn kill it in time.


Just done it today. I confirm that on 60's the other members and me 53, all gone smooth. The less dps respect overgeared means only I need to jump and run more time at last boss, that isn't a dps check but a whack-a-mole check. You are the mole!!!!
Yes, healer have much pressure there and needs do a lot of group heal.
Side note: as DPS, we were 2 BRD so none had a dps lb, and we done this without even using it.
Last edited by LalaRu; 03-05-2014 at 08:31 AM.
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