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  1. #1
    Player
    AmyNeudaiz's Avatar
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    Dec 2011
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    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Aegis View Post
    NMs are easier.
    This I disagree with. Changing a character model is much, much less work than creating a whole new system for content. Also, you are comparing apples to oranges. Content should not be brought up when talking about aesthetics.

    Quote Originally Posted by Lurkios View Post
    That may not be how humans generally work, but last I checked we don't often come with tails and the ears tend to be a bit different as well.
    Correct me if I'm wrong, but is the point you are trying to get across is that because Miqote have cat ears and tail they are fine having unnatural proportions and a posture that amplifies the terrible model?

    Also, this problem is with all other races as well. People just notice it and gripe more about female Miqote because of the unnatural posture making it look more severe.
    (3)
    Last edited by AmyNeudaiz; 03-06-2014 at 01:44 AM.

  2. #2
    Player
    Aegis's Avatar
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    Mar 2011
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    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by AmyNeudaiz View Post
    This I disagree with. Changing a character model is much, much less work than creating a whole new system for content. Also, you are comparing apples to oranges. Content should not be brought up when talking about aesthetics.
    Really? What new system? All they need to do is to make the mob claimable, which is something they have in game currently (leve targets are not claimable by anyone but the people in the levequest, FATE mobs are not claimable if you are too high level).

    And shouldn't content be something that is introduced before aesthetics? Especially when the demand for the content is so much greater than that for the aesthetics?
    (1)

  3. #3
    Player
    Lurkios's Avatar
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    Aug 2013
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    422
    Character
    Lyli Hanabira
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by AmyNeudaiz View Post
    Correct me if I'm wrong, but is the point you are trying to get across is that because Miqote have cat ears and tail they are fine having unnatural proportions and a posture that amplifies the terrible model?
    You are wrong. You are attempting to present your personal opinion concerning what Miqo'te proportions should be, which you admittedly share with many others, as a standard to govern SE's aesthetic choices - which it is not.
    (1)
    Last edited by Lurkios; 03-06-2014 at 02:49 AM.

  4. #4
    Player
    Elazu's Avatar
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    Aug 2013
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    625
    Character
    Aveira Teleri
    World
    Odin
    Main Class
    Archer Lv 60
    Quote Originally Posted by Lurkios View Post
    You are wrong. You are attempting to present your personal opinion concerning what Miqo'te proportions should be, which you admittedly share with many others, as a standard to govern SE's aesthetic choices - which it is not.
    So what are you saying? We shouldn't call them out on this unappealing decision because the developer is always right and never does anything wrong? We shouldn't demand better character models even though we had them in 1.0 already? Even though most equipment is STILL fitted for 1.0 bodies?
    (8)

  5. #5
    Player
    Lurkios's Avatar
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    Aug 2013
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    422
    Character
    Lyli Hanabira
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Elazu View Post
    So what are you saying? We shouldn't call them out on this unappealing decision because the developer is always right and never does anything wrong? We shouldn't demand better character models even though we had them in 1.0 already? Even though most equipment is STILL fitted for 1.0 bodies?
    Following "So what are you saying?" with questions regarding fantastical opinions almost entirely irrelevant to the quoted post does not actually make those the opinions of the poster.
    (0)

  6. #6
    Player
    Tupsi's Avatar
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    Feb 2012
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    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Lurkios View Post
    You are wrong. You are attempting to present your personal opinion concerning what Miqo'te proportions should be, which you admittedly share with many others, as a standard to govern SE's aesthetic choices - which it is not.
    Wouldn't expect you to get what people are talking about as you didn't play FFXI or FFXIV 1.x.
    (1)

  7. #7
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
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    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Aegis View Post
    Really? What new system? All they need to do is to make the mob claimable, which is something they have in game currently (leve targets are not claimable by anyone but the people in the levequest, FATE mobs are not claimable if you are too high level).

    And shouldn't content be something that is introduced before aesthetics? Especially when the demand for the content is so much greater than that for the aesthetics?
    If I understand you correctly, you were making a statement that changing mesh proportions is more of a task than adding and balancing new mobs and what those mobs drop and debugging it all to boot. I vehemently disagree with this entirely. Also, to your statement of adding content instead, one could say that about literally everything else added that is not considered content but if it increases the appeal of the game and makes it more enjoyable it is just as important as adding new content. Look at party finder for instance, not content but still improves the game.

    Quote Originally Posted by Lurkios View Post
    You are wrong. You are attempting to present your personal opinion concerning what Miqo'te proportions should be, which you admittedly share with many others, as a standard to govern SE's aesthetic choices - which it is not.
    So let me get it straight, are you saying Square Enix should just leave it how it is because they said so even though most people don't like it? You couldn't of been less clear in your first post. Although, now you kind of sound like one of those people who thought 2.0 WAR was fine as it was before they changed it at the request of the player base.
    (8)
    Last edited by AmyNeudaiz; 03-06-2014 at 04:00 AM. Reason: typo

  8. #8
    Player
    Knives's Avatar
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    Mar 2012
    Posts
    124
    Character
    Johnny Knives
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Lurkios View Post
    You are attempting to present your personal opinion concerning what Miqo'te proportions should be, which you admittedly share with many others, as a standard to govern SE's aesthetic choices - which it is not.
    SE did not reduce the models for aesthetic reasons. They changed the models to what we have now to ease the process of remaking all the leg gear from 1.0 for the new system in 2.0 because they were on a tight schedule. They standardized the lower body for all races. We aren't trying to make our opinion the standard, we are urging the devs to rebuild the models to what they were originally, before 2.0, now that the game is up and running. The proportions now aren't right for humans or miqo'te, even by SE's aesthetic standard. It's a Band-Aid for a different problem.

    tldr: The models we have now are not in line with miqo'te's actual concept, it's a reduced model to make the conversion of gear to 2.0 faster across all races.
    (9)

  9. #9
    Player Shioban's Avatar
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    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Knives View Post
    we are urging the devs to rebuild the models to what they were originally,
    Thankfully they don't have to be rebuilt, as there are many ways around it, but bear in mind what I'm suggesting is something for a future consideration.
    Not just yourself but anyone else responding, please understand this is a consideration/suggestion for a solution, NOT a demand.

    There's a procedure known a mesh deformer (which sadly when you google it brings up nothing but Second Life now-a-days) as they seem to have added a Parametric Deformer of sorts however they seem to be using it from what I've seen in the exact same way I'm suggesting from what I've read so it's worth having a quick google for.

    Actually this video I found pretty much explains what a mesh deformer does, this seems to be an early version of whatever it was they were making though;
    http://www.youtube.com/watch?v=yoOywmSKG2k#t=75

    If you didn't want to watch that, simply when they increased the "proportions" of the body, the mesh deformed to fit (albeit slightly buggy/experimental code that they're using).

    A mesh deformer is a set area on a skeleton fore example; The Waist/Pelvic area based on the weighted area, which allows you to set a parameter of lets say -0.25cm within a certain range of the original location on the overall 3D mesh.

    You "paint" onto a 3D model where you want each skeletal joint to influence the 3D model for animating (see below for an example), so in the case of the waist area you can have a parameter that the weights on the back of the model extrude slightly creating the "butt shape" whilst extruding the topology of the other meshes, or or vice-versa "push" the butt back in when it's not needed to be extruded.



    In laymans terms, using what you already have you can have it set so the butt actually "pushes" things away, this deformer the development team actually already have in the game so if the time were taken and it proved that it wasn't a resource hog and most importantly they had the time to waste on it, this would be ONE solution out of many.

    You would be no means have to go back and adjust /every/ single model, that would be a horrendous task, I would never want them to have to do that as the time required to do so would be phenomenal.
    (6)
    Last edited by Shioban; 03-06-2014 at 05:42 AM.

  10. #10
    Player
    Lurkios's Avatar
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    Aug 2013
    Posts
    422
    Character
    Lyli Hanabira
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Knives View Post
    tldr: The models we have now are not in line with miqo'te's actual concept, it's a reduced model to make the conversion of gear to 2.0 faster across all races.
    Citation needed. (Disappointing if that is indeed the case, though it doesn't change the fact that I'm rather pleased with the status quo.)
    (2)

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