Everyone wanted casual players over hardcore because you get money for no contents and more players for less server load.
The bad news is casual player doesn't really exist, have your ever met anyone play a few hours a week in mmo for a long period of time?
I fail to see the appeal of any "long term" grinding that could be added to the game. Any kind of grinding is, by definition, boring as hell. If that's anyone's idea of valid content to make us play more time, you opnion sucks and you are wrong. Simple as that.
Endgame content wise, it is literally impossible to keep chumming out content at a fast enough pace for the "upper hardcore" population. By "upper hardcore" here I'm talking about play time. There's only so much you can do to prevent people that put 4-5 hours daily from completing everything quickly.
And, as far as difficulty goes, I like how many people want to say this game is "easy", when it in fact a huge majority of the playerbase can't even beat most of the content, the top tier fight had to be nerfed for any group not in the top 0.1% skill group to start killing her, and the vast majority of the groups killing it is just following up the initial strategies taught by the top groups. Who had to keep going at the fight for over 2 months before even winning and devising those strategies, by the way.
Heck, almost every group that got wins on Twin had to work anywhere between 20-infinty hours. On a single fight. On absolutely any other genre, this would be considered absurd dificulty, but because we're talking about MMOs, suddenly that's "easy"? And that's the real problem here: The mentality that we HAVE to spend a lot of time for the game to be worthwile.
Seriously guys, that's the issue here. At this point I'm putting something around 5-15 hours a week on this game (depending on how bad the Titan EX parties and my CT luck is), and that's more than enough. I do Coil, do Ex Primals, cap myth, get CT drop, mess around farming a ring or w/e, do some dailies to keep my money around the 2.1mil mark and go play something else as soon as I'm tired of this game. 30+ hours monthly (with larger "spikes" right after every major patch) feels like a pretty good time to me on a game that I already finished most of stuff I wanted to do.
I'm glad the game doesn't force me to put more time than I want to, and while there are things I would change about the endgame content, I'm glad that the fights are hard enough to keep me entertained while not being hard enough to crush my balls for hours every week.
Also, let's not forget that there is, in fact, a lot of side content that can keep you busy should you wish to do them (leveling and gearing other classes, treasure hunt, dailies, roulettes, fishing, achievement hunting, etc). It's your choice to ignore them. One I actually understand, I also ignore most of those, but doesn't mean it isn't there.
Last edited by AdvancedWind; 03-06-2014 at 02:38 AM.
People using PF for coil, lol, of course there is going to be PF for coil for the people who don't have a group. Yes 3/4 of the server was an exaggeration, thank you captain obvious.
/facepalm - it was an exaggerated number meaning there is a ton of people logged on and in Wineport on mondays. Thanks for your awesome math skillz and breakdownz of server populations though, it was really helpful!We have an estimated 28,000 people on our server. I'm on Balmung as well and my static runs every Monday. I sure as hell don't see 21,000 people on in Winport alone (3/4th of 28000). Hell the server can only support 7500 at peak capacity. You're extreme over exaggerations don't help your argument at all. Yes, while there are many people there on Monday you can't use that to suggest that most of the server fights Twintania, or even attempts the coil at all. Those of us challenging her are in the minority, and those of us able to beat her are in an even smaller minority.
People bum rush content on Monday after the caps reset. That one day alone is not an indication of how many people on our server tackle this content. At all.
If that's what you mean then that's what you should say. Use your words. Exaggerated claims like that don't form a useful argument or counter point in any decent conversation.People using PF for coil, lol, of course there is going to be PF for coil for the people who don't have a group. Yes 3/4 of the server was an exaggeration, thank you captain obvious.
/facepalm - it was an exaggerated number meaning there is a ton of people logged on and in Wineport on mondays. Thanks for your awesome math skillz and breakdownz of server populations though, it was really helpful!
Whats with the over use of the word "progression" in this community?
The majority of the playerbase is horriterribad. That's why people cry when some people don't watch videos. I mean who watches videos to beat a boss fight in a mmo? Bads. Never played a mmo where it was required like here and this game has the highest population of horribads I've ever seen.
Also one fight does not determine the difficulty for the entire game. Sorry.
The game is easy.
Aion had content. Loads of dungeons, things to actually craft, vanity, mounts, pvp, sieges, and rifts. The only thing that most whiny people didn't like was because you actually had to "think" you couldn't just faceroll all over your keyboard. They had a server merge in NA not any of the other locations. What makes this game looks so popular is that all it's other versions are right here where a lot of mmos split it up by region. Even if PC wasn't at release (Could've sworn it was) There was technically still raids, sieges. There was loads of content at release in Aion and they just didn't hand it to you. You had to work for it, something casuals don't want to do. /shrug OH and they had more than one end game set for pve and pvp psh ._.
Last edited by Lumiin; 03-06-2014 at 02:41 AM.
I would describe myself as that.
However the reason why I am logging in less and less each month is because I feel left behind when faced with other player's arrogance. In XI, and initally at the beginning of this game too, there were enough players who just logged in to chat and make friends meaning they were available to help. Not counting of course that we usually had to pay a reward for a raise back in XI :P. This time round, perhaps since November, I've not enjoyed my encounters with random players because they would not talk, would not explain upcoming events in dungeons, or even blatantly just do their own thing. I have tried several FCs all of whom have not said a word from log in to log out - despite my requirement before joining are a) social and b ) voice app used.
The jist of what i'm getting at here is a lack of the social element I expect from online games.
Last edited by Shori; 03-06-2014 at 02:43 AM.
Hmm there's like maybe 2 challenging end game battle currently. Titan Extreme and T5 currently. What makes Titan hard is just needing all 8 players to be able to pre-move and memorize the entire rotation. What other mmos require pre-moving like FFXIV to be able to dodge? But yeah that doesn't determine an entire games difficulty. The type of difficulty is pretty cheap as well which makes everyone read guides. I assume like 99 percent of the fcs had to study guides in order to beat Twintania.
Even though Titan might be hard.. what makes having a predictable rotation fun? I personally don't think memorizing what skill he will do next in order to live is fun... For example.. Ifrit HM 1.0... way less predicable.. way more organic... way more fun.. Ifrit HM 2.0... Snoozefest.Hmm there's like maybe 2 challenging end game battle currently. Titan Extreme and T5 currently. What makes Titan hard is just needing all 8 players to be able to pre-move and memorize the entire rotation. What other mmos require pre-moving like FFXIV to be able to dodge? But yeah that doesn't determine an entire games difficulty. The type of difficulty is pretty cheap as well which makes everyone read guides. I assume like 99 percent of the fcs had to study guides in order to beat Twintania.
Morticous - Senior admin of.... well of nothing. (cool picture here)
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