Quote Originally Posted by ReiszRie View Post
stuff
Comparing Warrior using 16 GCDs worth of AOE and PLD using 8 is not exactly fair. Sure you can blow all that and be left with 0 TP while the PLD still has 1000 TP and some mana gained back from Riot Blade.
25% more HP and self-heal via Bloodbath(not counting Thrill of Battle since it IS a Cooldown and if warrior can use a Cooldown, who's stopping the Paladin from popping his) is balanced by 20% Damage Reduction from Shield Oath. Defiance alone is slightly worse than Shield Oath and Bloodbath is supposed to make up for that.
True that for Death Sentence, WAR has a slight edge in that he can have 30% damage reduction for every DS but who's stopping you from bringing a WAR to the fight as OT, put Storm's Path up and as PLD MT, you'll still benefit from that debuff. Again, you're comparing warrior using their Cooldowns with Paladins not using theirs. Inner Beast and Storm's Path heal are minimal compared to the damage being dealt in that turn. You don't think a Paladin should tank Twintania with just Shield Oath and never pop Rampart (same DR as Inner Beast), Sentinel (which is better DR than Vengeance), Hallowed Ground (inarguably better than Holmgang by far) and Bulwark do you? Do I need to remind you that Paladin can cross-class Bloodbath (albeit 30 seconds shorter but the heal is minimal) and Foresight while Warrior can't cross-class Rampart?
If a warrior plays well, they'll be on par with a well played Paladin. There is NO difference like you're trying to make it out to be.