Page 8 of 8 FirstFirst ... 6 7 8
Results 71 to 77 of 77
  1. #71
    Player ReiszRie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    386
    Character
    Reisz Rie
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by eagledorf View Post
    -snip-
    Shield swipe being on GCD makes it less useful, if Shield Swipe is off-GCD, it'd certainly be more useful, currently, a WAR have the option of throwing out good DPS or being tanky simply by the choice of skills to use, PLDs don't have that option to do so, the most we can do is Sword Oath + FoF which honestly is nowhere near the full DPS output of a WAR, there is little doubt that WARs can throw out a good deal more DPS than a PLD.


    Well, I'm not saying that PLDs needs to be buffed or WARs nerfed, I'm fine with PLDs to having the DPS potential of WARs but I just feel that PLDs needs a larger repertoire of actively usable skills to make the class more fun, as of now, PLDs are immensely boring to play. I also feel that tweaking some of the existing skills e.g making Shield Swipe off-GCD but with 2s CD in between and having a tad more AoE skills can also be useful without breaking the current paradigm.
    (0)
    Last edited by ReiszRie; 03-05-2014 at 03:44 PM.

  2. #72
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    Shield Swipe is an average potency increase for that GCD over the Halone combo. It's 7 extra potency or something totally minuscule like that, but still a potency increase.

    The numbers I've seen for Sword Oath actually have all put PLD slightly above WAR, even with Infuriate->Unchained->Berserk/IR->IB->Defiance off, but you'll believe what you've seen and I'll believe what I've seen so it's not really worth discussing.

    As for PLD being boring...well I think the class is different to play by design. I personally use every one of my skills on PLD pretty frequently. I kind of wish we got more useful cross-class skills myself (Stoneskin is awesome, but I have a slot that I just don't know what to do with)

    Edit: As I'm posting, on my server there are three groups recruiting for coil. Of those, two insist on PLDs over WARs and the last one doesn't care. This is not to suggest a balance problem, but presented as evidence that if any bias exists at all, it's in favor of PLD.
    (0)
    Last edited by eagledorf; 03-05-2014 at 04:34 PM.

  3. #73
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by eagledorf View Post
    Edit: As I'm posting, on my server there are three groups recruiting for coil. Of those, two insist on PLDs over WARs and the last one doesn't care. This is not to suggest a balance problem, but presented as evidence that if any bias exists at all, it's in favor of PLD.
    You guys...we're all on the same server

    My static seems to be very 2.0. I don't know if we'll ever try a Warrior tank in any of our T1 - T5 runs, because we're very used to our own strategies, which usually involve 2 Paladins. If anything, people who are more in favour of PLD still retain the 2.0 mindset.
    (1)

  4. #74
    Player
    Crimson-Falcon's Avatar
    Join Date
    Aug 2013
    Posts
    737
    Character
    Veera Aurora
    World
    Omega
    Main Class
    Pugilist Lv 70
    Shield Bash:
    Delivers an attack with a potency of 1/2 of Block Strength. (Off Global Cooldown, no TP cost.)

    that skill is already useless and u want it useless even more?
    (0)

  5. #75
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    Quote Originally Posted by juniglee View Post
    You guys...we're all on the same server
    ಠ,ಠ

    You win, though I'm not sure what, exactly. You are probably correct that many strategies were worked out when PLD was the only viable tank and have not changed now that WAR is also viable, though I can't actually think of any that require one tank or the other.
    (0)

  6. #76
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Dhex View Post
    They equalize...
    Tho the math looks logical on the paper, in real fight situation.. and In the long run the % reduction will win.

    Even in a scenario where a mobs uses 2 attack with 1 sec in between....just enough to throw a single cure.


    PLD:

    Monster does 5000dmg.

    PLD(6000HP) = remaining PLD(2000HP)

    Healer cures for 3000hp > PLD(5000HP)

    Monster Attacks 5000HP (Immediately following one cure).

    PLD(5000HP) > PLD(1000HP).


    WAR:

    Monster does 5000dmg.

    WAR(7500HP) = remaining WAR(2500HP)

    Healer cures for 3000hp > WAR(5500HP)

    Monster does 5000. (Immediately following one cure).

    WAR(5500HP) > WAR(500HP)


    Of course, i could have tweaked the numbers so the WAR would die and PLD would live with some HP.
    (0)
    Last edited by Synapse; 03-06-2014 at 05:09 AM.
    Goodbye, Final Fantasy...

  7. #77
    Player
    Pooky_Pasha's Avatar
    Join Date
    Feb 2012
    Location
    Gridania
    Posts
    134
    Character
    Pooky Pasha
    World
    Excalibur
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Synapse View Post
    snip
    If you're giving the PLD a 3000 cure, you need to give the WAR a 1.2x3000=3600 cure due to defiance healing bonus. Your numbers end up as:

    PLD:

    Monster does 5000dmg.

    PLD(6000HP) = remaining PLD(2000HP) ~33.33% HP remains

    Healer cures for 3000hp > PLD(5000HP)

    Monster Attacks 5000HP (Immediately following one cure).

    PLD(5000HP) > PLD(1000HP). ~16.67% HP remains


    WAR:

    Monster does 5000dmg.

    WAR(7500HP) = remaining WAR(2500HP) ~33.33% HP remains

    Healer cures for 3600hp > WAR(6100HP)

    Monster does 5000. (Immediately following one cure).

    WAR(6100HP) > WAR(1100HP) ~14.67% HP remains

    As a side note: if you heal the PLD to full from here, the WAR is left with 7100/7500 HP, or 94.67% HP remaining. If the fight continues this way, the gap gets wider. From my experience, however, it just means it's easier to overcure a PLD. Also, IB does a really, really good job of helping to close that gap.
    (3)
    Last edited by Pooky_Pasha; 03-06-2014 at 05:46 AM.

Page 8 of 8 FirstFirst ... 6 7 8