Quote Originally Posted by Gramul View Post

Note how the undyed edges stay shiny. Also, an interesting feature about this armor is that it seems to turn more silvery in sunlight when undyed.
But anyway, like Shioban said, it's low priority but nice to have.
What's really strange is the gold trim is consistent across undyed and the two colors shown. They're obviously the same shader and it's working just fine. It would appear that when dying certain armors (no idea personally how far reaching the effect is) the game uses specular, color, normal, and/or some other maps that are incomplete or inconsistent with the undyed levels. Even though the dye system should only require swapping out the color map (which itself should be made by filling one color with another if you do a lot of layering in PS) they seem to have produced more maps than needed and made them poorly to boot. I'm not sure it's a technical problem at all. I think it's an artistic one (inconsistent and ineffective textures being used with dyed armor for no apparent reason).