Only and Best solution is Light Parties 5 people with 3 DPS. Full Parties 10 people with 6 DPS.
Only and Best solution is Light Parties 5 people with 3 DPS. Full Parties 10 people with 6 DPS.
Personally, I loved tanking on ninja in XI (Different game, I know, but that's not the point), it was a fun job that I enjoyed. Tanking in 14 is just plain boring imo and it lacks creativity. I mean, when my school work in the background tab starts to look more appealing than the actual battle, something is terribly wrong. FFXI tanking system allowed more freedom and versatility. Bst could even tank in XI; It was creative and enjoyable, ditto for ninja. I am uncertain if ninja was designed to be a tanking class in XI, but rather, player creativity lead to nin tanks (Same with bst perhaps). SE placed too much emphasis on roles imo, no room for creativity which makes gameplay appear monotonous from my personal experience. I dislike war, but others may love it. However, my war and pld friends constantly tell me how boring tanking is in 14 compared to other MMOs, notably XI.
healer queue times definitely increase at 30, but that's probably from people wanting to be a scholar but unable to queue as a healer, rather than people changing their mind and going scholar over summoner.
my queue times are nowhere near 40 minutes though
I really think the only way a large majority of people would tank is to drop the -25% damage in tanking stances... Or just add some coveted job as a tank, like Samurai.
How can you be a scholar and be unable to queue as a healer? I don't understand...
You're drawing distinctions that don't exist.
All of these games are cooperative single player at the core. They are not completely different beasts. We are individuals; and we choose to cooperate - or not. Just like the old set-piece encounters from 17 years ago. The graphics are better, the connections are better, there are larger skillsets, but the basic idea set hasn't changed at all.
If you like the idea of strict class roles; if you see them as "The One True Way"; if you find them appealing, comforting, "safe", over the idea of carefully-selected and nurtured customizable choice of skillsets, then you're far too rigid in your thinking for me.
I share some of the same experience in my 11 years playing XI. However:
Originally Posted by Samurai
Originally it is thought that Square-Enix designed Samurai to be a tank who avoided damage primarily by use of parries. Parrying in Final Fantasy XI does negate all damage, but the skill is extremely hard to get to a high enough level to make this a viable option. Evidence of this theory is obvious in many of the samurai specific armors, which have abilities and statistics that would most benefit a tank. Samurai are now used almost exclusively as damage dealers in the game.There are 2 things I never want to see from XI again. Especially in XIV.Originally Posted by Ninja
Originally, Ninja was not meant to be a tanking job. However, the player base discovered a method that enables Ninjas to avoid most attacks directed at them by monsters. In time, ninja became one of the two tank classes in the game.
- Jobs the Development Team designed for one specific role stripped of it completely by the community and the Team gave up on them.
- On the fly gear set changes in combat.
It's not so much as a lack of variety in tanking classes (and, to a lesser extent, healing classes) but people a lack of people willing to step into those roles. I, personally, would love to, but the attitudes of you people is atrocious. Especially in DF & PF.
Lately most of the poor attitudes that I've been seeing have been coming from tanks with an over-developed sense of entitlement.
I LIKE the fence. I get 2 groups to laugh at then.
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