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  1. #61
    Player
    MajisTek's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    59
    Character
    Majis Tek
    World
    Cactuar
    Main Class
    Ninja Lv 90
    You could work on an idea involving "Mount Quests" where you travel the world of Eorzea with your loyal mount dodging various monsters and obstacles (traps on floors that heavy or bind you?) while reaching certain waypoints within the area under a set amount of time. The reward could be 5000-7000 Gil or different aesthetics for your companion. Also the point of the quest would be to get you to a certain area without spending gil but earning gil for viewing the world.

    example;
    (Gridania - Ul'dah: 7000 Gil, 2 Cordial)

    just random ideas lol... people might like it if you could do them with party members and it might feel like Mario Kart, so maybe if you could turn it into a racing system with party members and the winner gets maybe more Gil? lol
    (1)

  2. #62
    Player
    MorbidAngel's Avatar
    Join Date
    Mar 2012
    Posts
    131
    Character
    Azrial Asmodae
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    It wouldn't be so bad for end game, but I couldn't imagine having no teleport while trying to level a class from 1 to 50. Some of the back forth they have you doing for some of the quest would make me rage quit.
    (2)

  3. #63
    Player
    Tenryou's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    43
    Character
    Tenryou Shinku
    World
    Gilgamesh
    Main Class
    Ninja Lv 80
    well i think the NMs and HNM being taken away from the game really did kill alot of the adventure feel. there almost no reason to bother with the world because of that. People may hate the idea of long spawn times and camping but they were things that gave you a reason to play. There just needs to be some horizontal game play ideas and gear put into XIV so people don't suffer from linear mind-numbness.

    I'd honestly like to see things like campaign besieged and Nyzul isle come back because they in all honesty extremely fun things and campaign and besieged actually effected the world. Really think Nyzul Isle would be a extreme enjoyed thing to bring back for the more hardcore players. I think the idea of this topic would work well with campaign but instead of them being destroyed they would fall under beastmen control if you didn't push back the attacking beastmen tribe and you'd be unable to use them. This could be used for ranking up in the missing GC ranks we've yet to get.
    (2)

  4. #64
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Zarzak View Post
    I'd be ok with it but tbh opposed to getting it up and running again wouldn't mind some big community quest where WHM uncover the teleport spells (like XI) have like 1 teleport per region.
    Um what? We definitely don't need Teleport and Warp stuck on a single job like we did back in FFXI.

    If people don't want to walk in the overworld then just let them be. Other people being capable of teleporting hasn't stopped me from running through each zone.

    Quote Originally Posted by Tenryou View Post
    People may hate the idea of long spawn times and camping but they were things that gave you a reason to play.
    There are much better ways to give us a reason to play than crap mechanics like camping (which doesn't even give us a reason to play, just a reason to afk between windows).
    (2)
    Last edited by Gilthas; 02-28-2014 at 07:32 AM.

  5. #65
    Player
    MANTASTIC's Avatar
    Join Date
    Mar 2011
    Posts
    83
    Character
    Mantastic Voyage
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Tenryou View Post
    People may hate the idea of long spawn times and camping but they were things that gave you a reason to bot
    fixed that for ya
    (2)

  6. #66
    Player
    Tenryou's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    43
    Character
    Tenryou Shinku
    World
    Gilgamesh
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Gilthas View Post
    Um what? We definitely don't need Teleport and Warp stuck on a single job like we did back in FFXI.

    If people don't want to walk in the overworld then just let them be. Other people being capable of teleporting hasn't stopped me from running through each zone.



    There are much better ways to give us a reason to play than crap mechanics like camping (which doesn't even give us a reason to play, just a reason to afk between windows).
    i suppose people would agree but it would give life to the world and break the line drive that is 50>endgame>i90>patch wall. Just think some Branching out needs to be done is my point. Also to the botting comment cant stop it no matter what you do.
    (0)

  7. #67
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I think they should add a campaign type system. Just fight beastmen solo - full party out in the world. How hard is this?
    (0)

  8. #68
    Player
    Sagittarian's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    868
    Character
    Nesshin'na Kasai
    World
    Malboro
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Bayohne View Post
    Looking at the idea being suggested, a fun way to get users to explore the world more without the use of Aether travel, I just wanted to say that we are looking into more content focused on getting players out and about.
    You can imagine that Treasure Maps were created as the first idea in this vein and we're currently thinking about how to expand on that idea!
    Just going to throw out my ideas:
    • Chocobo races
    • Capturing images of certain things for the newspapers
    • Group event requiring multiple triggers around the map to be tripped within seconds of each other
    • Moogle chase! - either an actual chase or a teleporting moogle that is similar to the group trigger idea
    • Moogle hunt - I already see other players who will camp out somewhere inaccessible/hidden and do a shout offering gil to anyone who can find them
    (1)


  9. #69
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    For future expansions, a few significantly larger zones & less aetherytes are a MUST.

    Please.
    (4)

  10. #70
    Player
    Blabond's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    5
    Character
    Trident Kreager
    World
    Balmung
    Main Class
    Archer Lv 50
    You have all the base mechanics to get ppl to explore. A few ideas:

    - Fate engine update to more locations in world. Fates drop special potions/food/weapon or equipment augments making it worth while to play them.
    - international Choco f-1 racing. Set up the more secluded areas with Choco race tracks - rankings, special prizes, etc.
    - special disciple of the land gathering points and fishing areas. Again - make it worth while drops.
    (0)

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