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Thread: The Unknown~~~~

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  1. #1
    Player
    Gamemako's Avatar
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    Aug 2013
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    Elysia Mazda
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    Coeurl
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    Armorer Lv 50
    Mechanically, all that does is make players consult a guide, like the adventure games of old. If they're static and hidden, a single guide will suffice. If your quests are random and hidden, then you'll just have websites dedicated to showing the daily pops (much like the FFXIV Clock). You aren't going to have a lot of players running around and clicking random NPCs to see if they have quests, one way or another.
    (3)

  2. #2
    Player
    ErBear's Avatar
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    Elu Zaltana
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    Sargatanas
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    Archer Lv 50
    Quote Originally Posted by Gamemako View Post
    Mechanically, all that does is make players consult a guide, like the adventure games of old. If they're static and hidden, a single guide will suffice. If your quests are random and hidden, then you'll just have websites dedicated to showing the daily pops (much like the FFXIV Clock). You aren't going to have a lot of players running around and clicking random NPCs to see if they have quests, one way or another.
    I guess that means we shouldn't have any content, because all people will do will look up on how to do it, we beat the game before it's even played!!!! Sorry but I'm not one to look things up, even a fight because I WANT TO EXPERIENCE IT. I'm guessing you and everyone else looks up how to do single player games as well, even the secret stuff? Guess they shouldn't even bother putting in easter eggs in games no more. Because everyone is just going to look up how to do it. Great excuse not to add content where content is needed and that's the open world.
    (6)
    Last edited by ErBear; 02-28-2014 at 04:19 AM.

  3. #3
    Player
    Gamemako's Avatar
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    Elysia Mazda
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    Coeurl
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    Armorer Lv 50
    Quote Originally Posted by ErBear View Post
    Sorry but I'm not one to look things up, even a fight because I WANT TO EXPERIENCE IT.
    I think we all gathered that much from your suggestion. For most players, however, it's just hassle and frustration. There's not really a good way to implement this in a static theme-park MMO world like we currently have. You hide rewards from players who aren't using guides or spam-clicking every NPC to make sure they didn't miss something. If the world were larger, more dynamic, and more content-rich, then you could do a lot more simply because hidden rewards would be otherwise comparable to other activities like repeatable hunting logs, progression leves, FATEs, and so on. Even then, you'd be throwing development time at something many or most players would never see.

    //EDIT:

    Quote Originally Posted by ErBear View Post
    I'm guessing you and everyone else looks up how to do single player games as well, even the secret stuff? Guess they shouldn't even bother putting in easter eggs in games no more. Because everyone is just going to look up how to do it. Great excuse not to add content where content is needed and that's the open world.
    Since you edited this in, I thought I'd point out that you're completely ignoring the design differences between an MMO and a single-player game. A single-player game like The Witcher 2 can do branching storylines where an MMO like FFXIV simply cannot. Similarly, it doesn't much matter if a Monk is slightly behind other jobs in a single-player game, but if you screw up balance in an MMO, there will be hell to pay.
    (2)
    Last edited by Gamemako; 02-28-2014 at 04:23 AM.