Quote Originally Posted by Verecund View Post
They need to "copy" good elements from their single-player franchise titles if anything (and no I'm not talking about "jobs" and "classes").
They sorta did that in FFXI. Just, you know, with multiplayer and grinding. It still had:

-Linear cutscene driven story
-"Limit breaks"
-Cid
-Dungeons with door locks/puzzles/shenanigans and a boss at the end
-Rich lore (Something the non-Ivalice games lacked)
-Great characters
-Well designed world
-Excellent series of storylines
-Optional quests
-Actual Final Fantasy stuff (Chocobo racing, summons, etc.)