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  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    768
    Quote Originally Posted by Verecund View Post
    They need to "copy" good elements from their single-player franchise titles if anything (and no I'm not talking about "jobs" and "classes").
    They sorta did that in FFXI. Just, you know, with multiplayer and grinding. It still had:

    -Linear cutscene driven story
    -"Limit breaks"
    -Cid
    -Dungeons with door locks/puzzles/shenanigans and a boss at the end
    -Rich lore (Something the non-Ivalice games lacked)
    -Great characters
    -Well designed world
    -Excellent series of storylines
    -Optional quests
    -Actual Final Fantasy stuff (Chocobo racing, summons, etc.)
    (5)

  2. #2
    Player
    _C-a-e-r-i-t-h_'s Avatar
    Join Date
    Jun 2011
    Location
    San d'Oria
    Posts
    346
    Character
    Laura Palmer
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by Demacia View Post
    They sorta did that in FFXI. Just, you know, with multiplayer and grinding. It still had:

    -Linear cutscene driven story
    -"Limit breaks"
    -Cid
    -Dungeons with door locks/puzzles/shenanigans and a boss at the end
    -Rich lore (Something the non-Ivalice games lacked)
    -Great characters
    -Well designed world
    -Excellent series of storylines
    -Optional quests
    -Actual Final Fantasy stuff (Chocobo racing, summons, etc.)
    Jeez, that's like a checklist of things FFXIV lacks.
    (5)