This is the reason I mentioned that I've observed you having a tendency to go "looking for an argument" .
I fully admit that you often raise very valid points, but the language you use whenever you call anyone out on math is nearly always highly confrontational.
I'm not asking for ice cream and fluffy bunnies (anyone posting to a public forum should be able to take a little bashing, and I tend to be quite thick-skinned) but defaulting to a slightly less toxic tone might go a long way. Perhaps something along the lines of a simple "I think you forgot to account for [mechanic X] in these calculations, whenever you include this it actually works out this way instead" without having to imply a silent "dumbass" at the end...?
Seriously though, these forums are largely unregulated: we get enough snark from trolls without regular additions from someone who tends to actually have something worthwhile to contribute.
As an example: is it really so hard/degrading to (even curtly) apologise for making a typo instead of implying it to be the other person's fault for pointing it out? Especially whenever
you do it again in the very next comment...
I agree when it comes to regular tanking ability rotations.there is nothing that a WAR can do to match PLD ST enmity generation.
It's true that the numbers I used above were for raw potency, and ignored buffs and the tanking stance. I ignored the stance modifier differences because using Unchained on cooldown in Defiance basically offsets the difference in Damage from Shield Oath (working out to an average of 79.167% over time versus 80% - still slightly in the PLD's favour but close enough for normal estimation purposes, especially when you factor in the +Crit from Wrath stacks). I will admit that this is not usually the most ideal way to spend Wrath stacks in terms of mitigation; but it does even out the enmity gains when directly comparing the stance mechanics from the Paladin and Warrior jobs.
It's true though that whenever you add in other buffs things shift: Paladins inherit 'Fight or Flight' from Gladiator, which grants demonstrably better damage than Warrior's 'Berserk' inherited from Marauder; putting Paladins back on top - even 'Internal Release' from Pugilist doesn't even things out. However if you start using a rotation which keeps Maim and Storm's Eye up whilst spamming the enmity combos then Warriors become much better off unless you have one of each tank focussing on the same target simultaneously.
It's also true that in real-game situations you'll essentially never come into a situation where any of this is relevant. This is because both tanks have a ridiculously easy time keeping hate from any non-tank; and tanks really shouldn't be directly competing for each other on hate (they should be focussing on different targets, or one should be off tanking).
In fact the only time I ever come across a tanking situation where I genuinely have to struggle to hold aggro is whenever I am on my Warrior, am Main Tanking, and have a Paladin constantly spamming their RoH combo on my mob... and personally I believe this to be more a game design issue (for making the RoH combo so strong both utility and DPS-wise, and the Riot Blade combo largely useless and a bigger TP loss) than a player skill issue on the part of the Paladin. When off tanking; Warriors can rotate Storm's Path and Storm's Eye to vastly reduce their hate gain, but all Paladins have to fall back on is Riot Blade and Stoneskin spam.