Quote Originally Posted by Mikara View Post
I've said it once, and I'll say it again. Being afraid of having this content in the game is the same as being afraid of slipping in the tub while taking a shower. If you don't like the content, don't do it, if you are afraid of slipping in the tub, get a mat or just take baths instead.
I don't think it's a matter of being afraid, it's a matter of if it's not designed in such a way that people will continue to want to do it, how can the dev team justify making it? There has to be incentive for people to do the content, else it was a waste of development time. Everything up until this point that's repeatable has had enough incentive to do them more than once.

- HM/Ex Primals for Story Progression/Relic Weapons/i90 Weapons
- Crystal Tower for Story Progression/Gear Progression/Tomes
- Coil for Story Progression/Gear Progression
- Odin and Behemoth for cosmetic items
- Beastmen dailies for Job XP/Gil/Tomes/Mounts & Furniture
- Treasure Maps for Gil/Tomes/Items

The trend among these different activities are anything of any significance drops out of an instance. Most everything else is cosmetic at best, and they designed the treasure maps to function as a Duty so that people can't interfere with what you're doing. SE has set this game up to prevent griefing as much as they can, going so far as to instance most of the content and not even allowing people to send tells while in instances. I'm pretty sure it's just not part of their design philosophy to stick things in the open world with items that are highly desirable for character progression.