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  1. #1
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Mikara View Post
    I've said it once, and I'll say it again. Being afraid of having this content in the game is the same as being afraid of slipping in the tub while taking a shower. If you don't like the content, don't do it, if you are afraid of slipping in the tub, get a mat or just take baths instead.
    I don't think it's a matter of being afraid, it's a matter of if it's not designed in such a way that people will continue to want to do it, how can the dev team justify making it? There has to be incentive for people to do the content, else it was a waste of development time. Everything up until this point that's repeatable has had enough incentive to do them more than once.

    - HM/Ex Primals for Story Progression/Relic Weapons/i90 Weapons
    - Crystal Tower for Story Progression/Gear Progression/Tomes
    - Coil for Story Progression/Gear Progression
    - Odin and Behemoth for cosmetic items
    - Beastmen dailies for Job XP/Gil/Tomes/Mounts & Furniture
    - Treasure Maps for Gil/Tomes/Items

    The trend among these different activities are anything of any significance drops out of an instance. Most everything else is cosmetic at best, and they designed the treasure maps to function as a Duty so that people can't interfere with what you're doing. SE has set this game up to prevent griefing as much as they can, going so far as to instance most of the content and not even allowing people to send tells while in instances. I'm pretty sure it's just not part of their design philosophy to stick things in the open world with items that are highly desirable for character progression.
    (1)

  2. #2
    Player
    Mikara's Avatar
    Join Date
    Jan 2014
    Posts
    60
    Character
    Mikara Cait
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Orophin View Post
    I don't think it's a matter of being afraid, it's a matter of if it's not designed in such a way that people will continue to want to do it, how can the dev team justify making it? There has to be incentive for people to do the content, else it was a waste of development time. Everything up until this point that's repeatable has had enough incentive to do them more than once.

    - HM/Ex Primals for Story Progression/Relic Weapons/i90 Weapons
    - Crystal Tower for Story Progression/Gear Progression/Tomes
    - Coil for Story Progression/Gear Progression
    - Odin and Behemoth for cosmetic items
    - Beastmen dailies for Job XP/Gil/Tomes/Mounts & Furniture
    - Treasure Maps for Gil/Tomes/Items

    The trend among these different activities are anything of any significance drops out of an instance. Most everything else is cosmetic at best, and they designed the treasure maps to function as a Duty so that people can't interfere with what you're doing. SE has set this game up to prevent griefing as much as they can, going so far as to instance most of the content and not even allowing people to send tells while in instances. I'm pretty sure it's just not part of their design philosophy to stick things in the open world with items that are highly desirable for character progression.
    Not even going to read past your first sentence, WHO CARES IT IS A MATTER OF BEING SCARED.
    (2)

  3. #3
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Orophin View Post
    I don't think it's a matter of being afraid, it's a matter of if it's not designed in such a way that people will continue to want to do it, how can the dev team justify making it?
    Let's put it this way:

    - They justified taking the "world" out of..well the world.
    - They justified giving us throw away content
    - They justified locking us out of actual content in some fashion be it access or loot wise
    - They justified forcing us to do content we have no reason to truly do ever in order to help newer players progress since how likely were you to queue up for Brayflox or Stone Vigil on your maxed out i90 class?

    They can justify it if they truly want, even though they're doing their best to design around issues, the issues still are present.
    (0)

  4. #4
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Orophin View Post

    - HM/Ex Primals for Story Progression/Relic Weapons/i90 Weapons
    - Crystal Tower for Story Progression/Gear Progression/Tomes
    - Coil for Story Progression/Gear Progression
    - Odin and Behemoth for cosmetic items
    - Beastmen dailies for Job XP/Gil/Tomes/Mounts & Furniture
    - Treasure Maps for Gil/Tomes/Items
    You mean all that content that is going out the window in a couple weeks? Let break down what of this content will never be looked at again in 2.2


    - HM Primals for Story Progression/Relic Weapons
    -EX Primals i90 Weapons
    - Crystal Tower for Story Progression/Gear Progression/Tomes
    -----Crystal Tower isn't part of the story quest line. Mog is.
    - Coil for Story Progression/Gear Progression
    -----Again not part of the story quest line.
    - Odin and Behemoth for cosmetic items
    - Beastmen dailies for Job XP/Gil/Tomes/Mounts & Furniture
    - Treasure Maps for Gil/Tomes/Items


    1. Relic weapons aren't being upgraded in 2.2 so... nope no reason to do those
    2. Ex primals? No reason at all as ilvl90 gear will be the equivalent of Darklight and grow on trees
    3. CT? Nope Myth is uncapped no reason to ever wear CT gear again nor do philo have any value for the same reason.
    4. Coil 1-5 gear? Why you can just get a full set of myth to move on after beating it once.
    5. COSMEDIC ITEMS? We want stuff thats actually useful and you throw cosmedic items out like this is proof content needs to be useful?
    6. Daily EXP? That goes out the window soon as you hit 50 just like 99% of the open world.
    7. Daily Tomes? You mean those philos that have no value soon as 2.2 hits and even now aren't worth much?
    8. Daily merchants? More Cosmedic stuff thats supposed to replace actual useful content?
    9. Treasure map tomes and items? See above for the myth being like looking for water in an ocean. And the items don't even have value not so I dunno what to say about that
    (1)

  5. #5
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Zarzak View Post
    9. Treasure map tomes and items? See above for the myth being like looking for water in an ocean. And the items don't even have value not so I dunno what to say about that
    Put in the new items into the treasure map loot list, increase the amount of myth tomes and put in a low chance to get also the new tomes and people would still do it.
    It is already mentioned that the treasure hunting get regularly updates.
    And I don't know what you mean with items don't have value. I sell mine with no problem. And the gears I get I spiritbound into materia.


    The only open-world content I really miss are the faction leves (not only the NM leves) and Chocobo caravan.
    (0)
    Last edited by Felis; 02-27-2014 at 08:39 AM.

  6. #6
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Tupsi View Post
    - They justified forcing us to do content we have no reason to truly do ever in order to help newer players progress since how likely were you to queue up for Brayflox or Stone Vigil on your maxed out i90 class?
    There are 8 other classes to level and I'm pretty sure not everyone has 9 i90 classes now. Of course I realize not everyone wants to level more than one class either, so to each their own. I started a new char and leveled everything from scratch and have ran every dungeon at least once per class, so I guess I've accomplished SE's mission.

    Quote Originally Posted by Zarzak View Post
    stuff
    I think something you're overlooking is that there will always be new players that come into this game and will eventually have to progress through all the content if they want to see all of the different stories the game has to offer. (if they so choose to) And yes, while CT and Coil aren't party of the Main Story I feel they're still important enough to do to know what's going on in the world. I also realize a lot of people don't care about the story and just wanna click through dialog boxes so they can get to their shiny loot faster, so to each their own.

    Anywho, I'm done with this thread and the other open world content one. Enjoy continuing to debate about a system that most likely won't come to this game.
    (0)

  7. #7
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Orophin View Post
    I think something you're overlooking is that there will always be new players that come into this game and will eventually have to progress through all the content if they want to see all of the different stories the game has to offer. (if they so choose to) And yes, while CT and Coil aren't party of the Main Story I feel they're still important enough to do to know what's going on in the world. I also realize a lot of people don't care about the story and just wanna click through dialog boxes so they can get to their shiny loot faster, so to each their own..
    I watch all the cutscenes and read all the "relevant" story stuff ( I usually skip through the "oh rats ate my bread kill them for me!!!" stuff unless its amusing) Giving new players an extra week of content before they sit on their hands is a bad thing?

    Quote Originally Posted by Gilthas View Post
    The lack of randomness in dungeon mobs is due to the scripting of said mobs. If open world mobs are scripted too (and they are) then there's no randomness there either. Mobs always respawn in the same places.
    Since you only chose to quote part of the post

    Quote Originally Posted by Zarzak View Post
    The difference is open world has RANDOMNESS. Let me explain how this does not apply to instances. We will use WP as an example.


    WP you load in and your in a square room with a little hallway path in front of you.
    Not too far ahead you will see a couple adventurer npc fighting a tonberry.
    When this dies they will go away and 2 tonberries will spawn
    Next you turn right and walk down another short path and there are 2 birds and a chest.
    Turning left there is a set of stairs and when you get to the top there will be some very weak swarm beetles spawn that you can ae down in a couple casts.
    Continue straight ahead and you will run into a tonberry and 2 birds in a largish square room
    Turn left and you will run into 2 snails and a gator fish in a small connecting hallway
    Just past the previous pack is a square room with a pool in the middle with a chest on the far side. Going near it will spawm more beetles. A tonberry will be walking around the room
    Next you go down the hall on the left and there is another pack in the hall and just beyond that a 2nd pack with a door opposite the hall you come in from.
    Killing the tonberry in the lack pack will open the door and you can then procees down a pathway to the 1st boss a big gobbule that has the same abilities, hp, and damage every time



    Is my point made?
    Ok so.. lets compare this to open world shall we.

    You go to the Kobold mines in Outer La Noscea
    Any Kobold Quarryman has a 2% chance to respawn as The Kobold Quarrymaster


    Now how about you go ahead and tell me when and where the Quarrymaster is going to spawn? I need a exact X/Y coordinate and exact time down the minute. EST if you could please.

    Wait you can't? WHHHHHHAAAAAAAAAAATTTTT!?? Well would you look at that shit

    Quote Originally Posted by Gilthas View Post
    It's not that people don't like options. They just want said options to be good.

    Treasure Hunting, aka popped monsters, are a great way to add overworld content because you get your pop item, organize your group and proceed to the location and imediately start playing.

    An NM system like FFXI is crap because you have to wait for the NM to pop and then hope your group gets claim so you don't waste your time.

    I did enough waiting around in FFXI to last me a lifetime. I'm so burned out on it that I already find it annoying having to wait for FATE's and Unspoiled gathering nodes to pop. SE needs to expand on the TH system and similar stuff to that where the player has control over when they do said content, not go back to a system where you spend most of your time not actually playing the game.

    So more instant gratification triggered content. This is no better than instances. Only difference is there's no trash before hand.

    So you do what now exactly? Sit around in FFXIV and wait for Monday for resets? Yea... I see your point I like my ledge in Mor Dhona too.
    (2)
    Last edited by Zarzak; 02-28-2014 at 02:01 AM.