


Yup yup. I think if it wasn't used in 2 weeks, it would roam free again.


I watch all the cutscenes and read all the "relevant" story stuff ( I usually skip through the "oh rats ate my bread kill them for me!!!" stuff unless its amusing) Giving new players an extra week of content before they sit on their hands is a bad thing?I think something you're overlooking is that there will always be new players that come into this game and will eventually have to progress through all the content if they want to see all of the different stories the game has to offer. (if they so choose to) And yes, while CT and Coil aren't party of the Main Story I feel they're still important enough to do to know what's going on in the world. I also realize a lot of people don't care about the story and just wanna click through dialog boxes so they can get to their shiny loot faster, so to each their own..
Since you only chose to quote part of the post
Ok so.. lets compare this to open world shall we.The difference is open world has RANDOMNESS. Let me explain how this does not apply to instances. We will use WP as an example.
WP you load in and your in a square room with a little hallway path in front of you.
Not too far ahead you will see a couple adventurer npc fighting a tonberry.
When this dies they will go away and 2 tonberries will spawn
Next you turn right and walk down another short path and there are 2 birds and a chest.
Turning left there is a set of stairs and when you get to the top there will be some very weak swarm beetles spawn that you can ae down in a couple casts.
Continue straight ahead and you will run into a tonberry and 2 birds in a largish square room
Turn left and you will run into 2 snails and a gator fish in a small connecting hallway
Just past the previous pack is a square room with a pool in the middle with a chest on the far side. Going near it will spawm more beetles. A tonberry will be walking around the room
Next you go down the hall on the left and there is another pack in the hall and just beyond that a 2nd pack with a door opposite the hall you come in from.
Killing the tonberry in the lack pack will open the door and you can then procees down a pathway to the 1st boss a big gobbule that has the same abilities, hp, and damage every time
Is my point made?
You go to the Kobold mines in Outer La Noscea
Any Kobold Quarryman has a 2% chance to respawn as The Kobold Quarrymaster
Now how about you go ahead and tell me when and where the Quarrymaster is going to spawn? I need a exact X/Y coordinate and exact time down the minute. EST if you could please.
Wait you can't? WHHHHHHAAAAAAAAAAATTTTT!?? Well would you look at that shit
It's not that people don't like options. They just want said options to be good.
Treasure Hunting, aka popped monsters, are a great way to add overworld content because you get your pop item, organize your group and proceed to the location and imediately start playing.
An NM system like FFXI is crap because you have to wait for the NM to pop and then hope your group gets claim so you don't waste your time.
I did enough waiting around in FFXI to last me a lifetime. I'm so burned out on it that I already find it annoying having to wait for FATE's and Unspoiled gathering nodes to pop. SE needs to expand on the TH system and similar stuff to that where the player has control over when they do said content, not go back to a system where you spend most of your time not actually playing the game.
So more instant gratification triggered content. This is no better than instances. Only difference is there's no trash before hand.
So you do what now exactly? Sit around in FFXIV and wait for Monday for resets? Yea... I see your point I like my ledge in Mor Dhona too.
Last edited by Zarzak; 02-28-2014 at 02:01 AM.
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