Honestly didn't even think of spirit bonding it for materia, but even still one perk out of all the rest of everything should signal that maybe something else needs to be put into the game for open world content.
Honestly didn't even think of spirit bonding it for materia, but even still one perk out of all the rest of everything should signal that maybe something else needs to be put into the game for open world content.
That was actually the common reaction to that game (sans the suicide). It was a complete commercial flop, an embarrassment for SE. The contrast between the reception of 1.0 and 2.0 is like night and day, and this definitely informs their decisions regarding game design. If I was SE I'd take that wallet vote as a far better indicator of interest than any number of forum posts by mostly legacy players. I posted this in another thread but it's relevant here.
I really feel that being that attached to this issue is either going to leave you eternally disappointed and making threads forever or make you quit and give 1.0 a proper burial.
There's really no indication that things like open-world dungeons are ever going to come back, and we all know how yoshida feels about 1.0. We've seen his compromises (treasure hunts, fates) and any future content will probably be expansions of those concepts.
A mix of open world and instanced content isn't really a bad thing. I actually like the implementation of Treasure Maps as they are; What need to be buffed are the rewards. They're 8 man content, they should give decent stuff besides a chance for a pet that sells for a lot of gil.
More Fates like Odin and Behemoth would be welcome...if, again, the rewards were buffed up. But that's probably PS3 limitations at work. There's also the fact that the loot will inevitably be outclassed overtime, unless each of these bosses had a small chance to drop something cool (Like a mount or vanity item) to keep people wanting to do them.
Why are people SO afraid of the open world content and diversity?
It's almost like you don't play ARR and not realize this version is using the same concept of having a song and dance for everything.
---------------------How come we can't play with friends in ARR like this : http://www.youtube.com/watch?v=yKXCWPi3Pi0
Damn cool! And also, off topic but WTB that healer's GROUP Stoneskin it looked like!!! ^-^
...and from the Gridania forest mysts proceed the souls of warriors and heroes; among which I am honored to serve as part of the One.
In the old days, there was a AoE toggle for each spell where you have could choose between single target or AoE (like in the old FF games where you pressed the target cursor to the left to target every enemy).
Was only problematic if you wanted to cast a single target spell and forgot to turn the toggle back to single target. I was against removing the AoE toggle.
THM + cone AoE field + Sacrifice AoE = best healer before 1.19. The THM only needed to target himself and it healed everyone who stand in front of the THM. Was most better than the circle AoE field of the CNJ.
Here you can see the AoE toggle. It is the green button that show up: http://www.youtube.com/watch?v=lUXjioOR8L8
Last edited by Felis; 02-27-2014 at 12:37 AM.
I think people want a group of eight or whatever and have a tough fight against a nm. The odin and behemoth fates are a joke when you have hordes of players wacking away at them no real strategy for them when you have that many players going at it.
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