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  1. #171
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Shai View Post
    Stop trying to divert dev attention from real changes that need to be made. We wasted 6 months building auto-attack because of the 111111 argument. We could have had player run companies and delivery boxes by now. I'm tired of this stupid petty shit getting the forefront attention when the game works the way you want it to work already.
    Hummm no. If all they wanted to change was auto-attack it would be done and we'd be moving on, however they decided it was a GREAT idea to scrap the current job system and most of it's sub systems by replacing it. That takes AGES, I wonder if all the people that voted "I'd be okay with a combat revamp" really thought how long this would actually take?!

    If you are waiting for actual solid content to come in, I'm seriously advising to check back in 2012. And boy do I wish I was kidding..
    (3)

  2. #172
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    Quote Originally Posted by Cendres View Post
    Hummm no. If all they wanted to change was auto-attack it would be done and we'd be moving on, however they decided it was a GREAT idea to scrap the current job system and most of it's sub systems by replacing it. That takes AGES, I wonder if all the people that voted "I'd be okay with a combat revamp" really thought how long this would actually take?!

    If you are waiting for actual solid content to come in, I'm seriously advising to check back in 2012. And boy do I wish I was kidding..
    Agreed.

    Combat and gameplay should always come before content. That is why the game is free. Its hard to take Shai's discussion seriously now after reading that he or she would rather have a delivery box in place before the game even functions properly.
    (3)

  3. #173
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    should be spells like cure & curega maybe things will change when WHM pops up.
    (3)

  4. #174
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Shai View Post
    This is ridiculous. You guys can't even keep your own arguments straight.
    I think you're confused. What I was saying was that standalone RPGs cannot be compared to MMOs. Mechanics such as turn-based combat, toggles and extra confirmations do not work well in unpredictable real-time settings where time is of the essence.

    Quote Originally Posted by Shai View Post
    Rowyne states her #1 concern is the "AOE confirmation" (which doesn't exist).
    Perhaps I didn't make this clear. The AoE toggle is part of the final spell confirmation. If it makes you feel better, we can technically say it's two issues which are bundled together. It is a redundancy that feels spammy.

    It's akin to how Windows Vista used to always throw a popup in your face. 'Do you really want do to this?' Seriously? Of course I want to do this. If I press the button on my action bar to cure, then yes, I want to cure. Cast the spell, quit throwing extra roadblocks in my way.

    To get through this confirmation as quickly as possible, people either just AoE everything, or inadvertently do the opposite of what they wanted to do because of how they bundled the toggle into the confirmation.

    Quote Originally Posted by Shai View Post
    I agree that having the toggle on screen at all times would be better because I often don't know if I'm in or out of AOE until I'm selecting a spell (and that's obnoxious)
    I did concede that if SE likes the toggle instead of splitting it out into separate spells, then it needs to be something more static and moved out of a confirmation mechanic.

    Quote Originally Posted by Shai View Post
    You see, I like to keep my target cursor on the mob so I can make sure to keep DOT up. I like to see what buffs and debuffs he has on him and I like to keep track of how much HP he has so I can manage MP to the best of my ability. I have the mob targeted at all times (even when 100% healing as I did in XI) and then use the sub-target system (stpc in XI) to target the tank or the DD group as needed.
    I understand what you're talking about. But I think they could implement better mechanics that will allow this, such as a focus frame or target-of-target, and it wouldn't necessitate the current always-hit-enter spell confirmation.

    Quote Originally Posted by Shai View Post
    I'm simply stating that you can stomp your foot and say you like Target, Cure - but can say I like pushing Cure, Target, Enter. It's an extra button push, but I prefer it so I can watch the mob and make sure I am targeting the correct ally with Cure.
    I'm not stomping my feet. I'm not getting irate. I've tried to keep this thread civil. But I'm glad you finally understand it's extra button pushing.

  5. #175
    Player
    CrstyCaptin's Avatar
    Join Date
    May 2011
    Posts
    155
    Character
    Immortal Lala
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Rowyne View Post
    I did concede that if SE likes the toggle instead of splitting it out into separate spells, then it needs to be something more static and moved out of a confirmation mechanic.
    This I like. Have it toggle-able from outside of combat/spells, and remove the toggle before casting spells.
    (1)

  6. #176
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    ad nauseum wins the day.

    I can only repeat myself so often before I want to crush my skull in a vice.

    LETS THROW AWAY TOGGLE! YEAH!

    MORE REDUNDANT SPELLS TO SORT THROUGH PLEASE.

    /thread
    (1)

  7. #177
    Player Riv's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,107
    Character
    N'aivir Alexaire
    World
    Hyperion
    Main Class
    Lancer Lv 70
    I like the aoe toggle, but i use a controller. It's just more efficient. And it's not like this is the only PC game that is easier/more enjoyable to play with a controller.
    (0)

  8. #178
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    I'm not sure if anyone has mentioned this yet, but why is it that support spells have the aoe option? I can definitely understand magic spells like fire, but what about protect and shell? I could see it being for cure if in the future they allow us to use it on the undead, but right now it's not that way. Shouldn't all support magic just be aoe without the toggle option?
    (0)

  9. #179
    Player
    Joeking's Avatar
    Join Date
    May 2011
    Location
    In Quasimodo's Hump
    Posts
    690
    Character
    Boy Friend
    World
    Tonberry
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Eldaena View Post
    I'm not sure if anyone has mentioned this yet, but why is it that support spells have the aoe option? I can definitely understand magic spells like fire, but what about protect and shell? I could see it being for cure if in the future they allow us to use it on the undead, but right now it's not that way. Shouldn't all support magic just be aoe without the toggle option?
    Perhaps threat management, less would be accumulated when only healing one person rather than Aoe spamming.
    (0)

  10. #180
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Eldaena View Post
    Shouldn't all support magic just be aoe without the toggle option?
    I've always thought that too. Unless there is a cap on how many buffs you can have, it should automatically be AoE, IMO. Very few situations where I would only want to buff one person (time and enmity).
    (0)
    Last edited by Rowyne; 06-20-2011 at 11:17 AM.

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