http://www.gamefaqs.com/ps/197338-fi...y-ix/faqs/9856
So, why does this keep saying "Deals X type of damage to single/multiple enemies"?
http://www.gamefaqs.com/ps/197338-fi...y-ix/faqs/9856
So, why does this keep saying "Deals X type of damage to single/multiple enemies"?
I like the AoE toggle the only thing I would like is a target ring of some sort. I like changing the effect of a nuke or buff with 1 button, but I dont like having to guesstimate on if the random mob is just inside or outside of the AoE range, especially with how mobs like to randomly wander about, including the ones you have claimed.
I know it gets rid of immersion a bit, but so does the button itself popping up so it wouldn't be too much extra to add. It's just annoying to have to constantly run and readjust mid cast because a sheep felt like saying hello or because at the last second a mole waltzes over and it becomes too late to cancel or move to change the AoE area.
I'm sorry, I read IX as XI due to fast reading. I don't remember IX's system well at all. I beat it and a day and thought it was less than memorable for me, even though others have taken a liking to it. It was one of my least favorite FF experiences.http://www.gamefaqs.com/ps/197338-fi...y-ix/faqs/9856
So, why does this keep saying "Deals X type of damage to single/multiple enemies"?
Ah, thought that might've been the case. I'm just glad my memory didn't fail me.![]()
I guess this is more of an issue with mob positioning and movement than the AoE itself. Maybe if they dont add a target ring but add a reticle or symbol on all PCs/NPCs that will be affected by said spell. Like if I cast Stygian Spikes the same reticle that pops on a single sub target can pop on all people in the AoE that the spell will actually hit. This would let us know if the party members we actually want getting hit with it are there or if they are just out of range. Same for mobs and it would also assist in getting less accidental agro if we had that kind of visual prompt. Does any of this make sense?I like the AoE toggle the only thing I would like is a target ring of some sort. I like changing the effect of a nuke or buff with 1 button, but I dont like having to guesstimate on if the random mob is just inside or outside of the AoE range, especially with how mobs like to randomly wander about, including the ones you have claimed.
I know it gets rid of immersion a bit, but so does the button itself popping up so it wouldn't be too much extra to add. It's just annoying to have to constantly run and readjust mid cast because a sheep felt like saying hello or because at the last second a mole waltzes over and it becomes too late to cancel or move to change the AoE area.
Adding in multiples of a spell would be cumbersome. Many PC games use the 1-9/0 keys on a hotbar and I like it for speedy fast battles like XIV. It also keeps the UI more minimal making it better to look at. I would hate to develop an Everquest/WoW style UI where it also requires tons of add-ons to make things work or because they have the same spell but each upgrade gets its on individual Icon. I still play XI and sometimes dislike switching between PLD/WHM for the reason that I can't just slap a button to make Protect or Shell AoE but need whole separate macros.
Probably because you definitely didn't do everything if you beat it in only a day, no game to me is memorable if I blow through it lol.
And yes, aside XI, quite a bit of FF (and RPG in general) you hit a button after you selected your spell and it would be single target or AoE. VII had the gimped -all materia.
Agree.
Instead of just FIRE with action slot cost 3 and impractical toggle button, there should be FIRE w/ slot cost 1 and FIRAGA w/ slot cost 2. FIRAGA should consume MUCH more MP too. Same thing with tier 2 spells, with Cure/Sac, with buffs, etc.
Seriously, what was wrong with -ga spells in previous FF games? Ive never heard anyone complaining about it.
Isn't there already one-button casting in the way of the number keys that corresponds to to the slot? Unless they changed the way it works since I last played on keyboard, I thought the 1-0 keys executes the spell on the current target, skipping the sub-target cursor. All they need to do is make aoe toggle key (z by default) work all the time even when you don't have a target selected.
Last edited by Zuellni; 06-20-2011 at 04:29 AM.
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