Results 1 to 10 of 605

Dev. Posts

Hybrid View

  1. #1
    Player
    Reaux's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    55
    Character
    Rorota Rota
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    I like the AoE toggle the only thing I would like is a target ring of some sort. I like changing the effect of a nuke or buff with 1 button, but I dont like having to guesstimate on if the random mob is just inside or outside of the AoE range, especially with how mobs like to randomly wander about, including the ones you have claimed.

    I know it gets rid of immersion a bit, but so does the button itself popping up so it wouldn't be too much extra to add. It's just annoying to have to constantly run and readjust mid cast because a sheep felt like saying hello or because at the last second a mole waltzes over and it becomes too late to cancel or move to change the AoE area.
    (0)

  2. #2
    Player
    Reaux's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    55
    Character
    Rorota Rota
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Reaux View Post
    I like the AoE toggle the only thing I would like is a target ring of some sort. I like changing the effect of a nuke or buff with 1 button, but I dont like having to guesstimate on if the random mob is just inside or outside of the AoE range, especially with how mobs like to randomly wander about, including the ones you have claimed.

    I know it gets rid of immersion a bit, but so does the button itself popping up so it wouldn't be too much extra to add. It's just annoying to have to constantly run and readjust mid cast because a sheep felt like saying hello or because at the last second a mole waltzes over and it becomes too late to cancel or move to change the AoE area.
    I guess this is more of an issue with mob positioning and movement than the AoE itself. Maybe if they dont add a target ring but add a reticle or symbol on all PCs/NPCs that will be affected by said spell. Like if I cast Stygian Spikes the same reticle that pops on a single sub target can pop on all people in the AoE that the spell will actually hit. This would let us know if the party members we actually want getting hit with it are there or if they are just out of range. Same for mobs and it would also assist in getting less accidental agro if we had that kind of visual prompt. Does any of this make sense?

    Adding in multiples of a spell would be cumbersome. Many PC games use the 1-9/0 keys on a hotbar and I like it for speedy fast battles like XIV. It also keeps the UI more minimal making it better to look at. I would hate to develop an Everquest/WoW style UI where it also requires tons of add-ons to make things work or because they have the same spell but each upgrade gets its on individual Icon. I still play XI and sometimes dislike switching between PLD/WHM for the reason that I can't just slap a button to make Protect or Shell AoE but need whole separate macros.
    (0)

Tags for this Thread