Quote Originally Posted by DoctorMog View Post
Basic attack accounts for a very large portion of damage.
Not for my Thaumaturge.

Quote Originally Posted by Physic View Post
killing wolves its best to wait for full stamina and burst them down so they cant steal hp
Err, not really, even if you're waiting to charge stamina, they are still building TP by hitting you. Best way to kill wolves is to Twisting Vice their ass.

Quote Originally Posted by viion View Post
Why would you run out of range, you dont even need to do that to refil the bar you just... do nothing.............

Confused the fuck out here why you got to be running around like a headless chicken.
This goes back to what Physic was saying:

Quote Originally Posted by Physic View Post
anytime you run from an enemy's ws you lower your dps in an AA/stamina less system, but in a stamina system your stamina is recovering and you can go back and burst again.
With auto attack, when you run away to avoid a TP move, you miss out on an opportunity to attack. In the stamina system, in the time you spent evading, you are regaining stamina. Then, one you are in range again, you can use that built up stamina to do two normal attacks in quick succession. When evading a mob's TP attack under AA, you may have only gotten in one hit in a 3 second time span, whereas with the current system you would have been able to get in 2 or 3 hits instead.

Quote Originally Posted by DoctorMog View Post
You call them zergs,

we call them calculated attacks.
From a strategic standpoint, there really isn't any compelling reason why saving up stamina for burst attacks is worthwhile. It averages out to the same in the end. In the current battle system, the management of your normal attacks is only useful to archers because of multishot. It's pretty much irrelevant for the rest of the classes since doing this: "1..1......1...1................1111" is functionally the same as doing this: "1...1...1...1...1...1"

Personally, I would have liked to have a more action-RPG, Monster Hunter style of gameplay, but in keeping the battle system the way it is, the reasoning behind auto attack is better than what we have now since AA eliminates redundant keystrokes.