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  1. #1
    Player
    DoctorMog's Avatar
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    Mar 2011
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    Limsa
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    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51

    The new system and the old system. Constrained.

    Lets break this down:

    Current System
    • Stamina fills at a set rate
    • you DO need to push the button in this system for a standard attack.
    • DPS is erratic because it happens at the will of the player.
    • You CAN save the stamina(novel concept) and unleash several attacks in tandem for burst attacks if you choose with this system. Most people don't however and just spam standard attack, resulting in the idea that auto attack accomplishes the same thing. (it doesn't)

    New System
    • This attack happens automatically and you can NOT choose when to use it.
    • DPS is more constant and can not be bursted or "saved" for burst damage or TP gain. Or in the future the LACK of TP gain on a monster, slowed damage on a monster etc...
    (the point is flexibility, now gone.)



    Conclusion:

    The new system is actually a more constrained version of a stamina system because we can not CHOOSE our standard attack rate/speed. (spike damage essentially, not the delay between attacks)

    Why?

    If the "I can not communicate with friends via chatting" is your main complaint, you are going to find yourself in the same situation with the auto attack system. You will be actively managing cooldowns and will find you have the same complaint.

    In the current system you can use all of your stamina and then chat UNTIL YOUR BAR IS FULL. At which point you can empty it again and repeat. Chatting is very easy in this system, you just need to know how to use it.

    Having control over this system is important to me. The more they remove from the systems and flexibility of this game, the less choices we get to make as a player, and the more "casual" it gets. I don't want the game to play itself. Thanks.

    Soon enough we will have auto attack, no need for levels, the inability to spec our points HOWEVER we choose (so I cant be a mage tank anymore pfft) and class roles will be so defined I can no longer play how I WANT, I will be playing how I am TOLD to play.

    It is unfortunate that this battle reform has taken so many resources from creating content we could all enjoy for a lazy community of players who want the game played FOR them.
    (21)
    Last edited by DoctorMog; 06-19-2011 at 11:30 AM.

  2. #2
    Player
    viion's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Your bulletpoints are messed up.

    Your new system point 1 and 2 are the exact same thing.

    Also you can get 3000 tp, and if your skill only uses 1000 then you got 2000 left and you can do another 1k skill and have 1k left and do a third 1k skill, woah with the power of math i've discovered you can do the same as before.

    If anything Stamina slows you down because in order to do a lot of attacks at once regardless of TP you need stamina up, you're always waiting for it, and you need it from 0 to 100% which can take like 5-6 seconds, where as without it soon as you hit 3000 tp BAM BAM BAM you can get those 3 attacks out instantly.

    Even in the video he selects his final Glad skill the moment he did the previous one, hes on like 900+ tp and his auto atk tips him over and he can do the skill right away, doesnt need to wait for stamina.
    (22)

  3. #3
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    you will still have skill point allotment last i checked
    The decision: attribute point allotment will no longer accompany gains in physical level, and will instead occur when characters rise in class rank.
    the stamina system actually worked well for many things, some classes couldnt do much to manage it (gladiator/tanks) and the others ignored its strengths usually as you said. Its gone now though so, whatevs, least we still got stat point allotment.
    (0)

  4. #4
    Player
    DoctorMog's Avatar
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    Mar 2011
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    Limsa
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    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by viion View Post
    If anything Stamina slows you down because in order to do a lot of attacks at once regardless of TP you need stamina up, you're always waiting for it, and you need it from 0 to 100% which can take like 5-6 seconds, where as without it soon as you hit 3000 tp BAM BAM BAM you can get those 3 attacks out instantly.
    You forget about cooldowns. Which will most likely be increased.

    I am expecting a 20-30% increase on cooldowns now that stamina isn't going to be around.

    Won't be any BAM BAM BAM. Sorry. Only with the old stamina system would I expect shorter cooldowns because players must save the stamina in order to unleash like that.

    Without it? Doubt it.

    That 5-6 second "wait time" you mentioned will be your new cooldown.


    Calling it now: New system; Longer cooldowns. Expect the delay of stamina to be added to cooldowns.

    Essentially creating the same system we have now, but worse because we will have less control.
    (2)
    Last edited by DoctorMog; 06-19-2011 at 11:14 AM.

  5. #5
    Player
    viion's Avatar
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    Mar 2011
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    Uldah
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    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by DoctorMog View Post
    You forget about cooldowns. Which will most likely be increased.
    Looking at the video they've not changed, and no I did not forget them, read my other post. But I'm assuming by that very small pointless post (As we dont know weather they will or not, and by looks of things its not changing, or if it does not by much), you know im right.
    (0)

  6. #6
    Player
    AlexiaKidd's Avatar
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    Mar 2011
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    1,455
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    Alex Kidd
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    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by viion View Post
    Looking at the video they've not changed, and no I did not forget them, read my other post. But I'm assuming by that very small pointless post (As we dont know weather they will or not, and by looks of things its not changing, or if it does not by much), you know im right.
    You are forgetting this is SE Viion, of course they will change the cooldown timers, they will make them[SIZE="5"] BIGGER!!![/SIZE]
    (5)

  7. #7
    Player
    AlexiaKidd's Avatar
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    Mar 2011
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    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    If the stamina gauge worked how it does in FFXIII then that would be a million times better than what we have now, also FFXIII had a quick toggle auto attack so they would have solved both problems in one go with that system.

    In FFXIII you could combo/que different moves and then unleesh them when you wanted for a string of moves or you could just launch single attacks quickly when needed, it worked perfectly and when I first heard about stamina being used in FFXIV this is how I imagined it would be used, that is not what we got however.
    (2)

  8. #8
    Player
    viion's Avatar
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    Mar 2011
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    Uldah
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    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    The thing is you have no casting time in FF13, so if you did Death which took up 5, you only had to have a full bar and pop it'd do Death

    In FF14 you have a casting bar so for a mage its
    - Need enough MP
    - Need enough Stamina
    - Now wait for Cast timer
    - Now wait for recast timer

    I understand most but why do we need to wait for a Cast timer and a Stamina and have enough MP, it all seems very restrictive. If I have the MP, let me do the damn spell. And now I can since its removed. If I want to do blizzard and I have enough MP, I can do it and it can start casting right away, not when some bar says I can.

    You think it gave you control, but it doesnt.

    Also removing it is completely different thing than adding in Auto Attack, they could of removed Stamina and not had auto attack and vice-versa.
    (6)

  9. #9
    Player

    Join Date
    May 2011
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    Quote Originally Posted by viion View Post
    The thing is you have no casting time in FF13, so if you did Death which took up 5, you only had to have a full bar and pop it'd do Death

    In FF14 you have a casting bar so for a mage its
    - Need enough MP
    - Need enough Stamina
    - Now wait for Cast timer
    - Now wait for recast timer

    I understand most but why do we need to wait for a Cast timer and a Stamina and have enough MP, it all seems very restrictive. If I have the MP, let me do the damn spell. And now I can since its removed. If I want to do blizzard and I have enough MP, I can do it and it can start casting right away, not when some bar says I can.

    You think it gave you control, but it doesnt.

    Also removing it is completely different thing than adding in Auto Attack, they could of removed Stamina and not had auto attack and vice-versa.
    Square-Enix should just disable the need for Stamina for using spells an leave MP, cast time an recast time on that way stamina bar doesn't mix with the spells an everything works out well
    (1)

  10. #10
    Player
    indira's Avatar
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    Mar 2011
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    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    wonder if we'll get delay on weapons like ffxi

    bow 600:delay
    axe 276:delay and so on.

    haste equip will be or friend and dread, faster speed and higher cost for equip
    (0)

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