So is this now an issue with the current class system now?Nono, flexibility is being able to offheal on my lancer.
flexibility is being able to nuke some on my Marauder
flexibility is being able to tank some on my pug.
This is what I mean by it.
Stat points need fixing yes. NOT the system that carries them.
Reduce the total number of stat points, give them MORE weight so that I don't need 100 points for 10 more damage. Make it 10 more points for 10 more damage.
Fix the ISSUE with the system, not the whole system itself.
they are fixing the stat system, you still dont even know how it will work, it might be based off your current highest rank so if you have a rank 50 your rank 30 might still get them all just like before, it might be per class which be even more flexability, they did say you get less points but they do more so that little bit of mnd in ur lancer will do even more wonders now.
What is your problem seriously lol keep claiming all this negative stuff when it clearly is not happening.
Well, time will tell.
Just expressing my concerns.
Guess I'm a pessimist today.
^^
Last edited by DoctorMog; 06-19-2011 at 12:28 PM.
Exactly, I can't see what he is getting at here as they already said that stats will be tied to your class, that is why they are getting rid of physical level. So when if you want a MRD that can nuke throw some points into INT, the bonus here is that on your LNC you can also throw points into MND for you offheal Lancer without having to reassign everytime.they are fixing the stat system, you still dont even know how it will work, it might be based off your current highest rank so if you have a rank 50 your rank 30 might still get them all just like before, it might be per class which be even more flexability, they did say you get less points but they do more so that little bit of mnd in ur lancer will do even more wonders now.
What is your problem seriously lol keep claiming all this negative stuff when it clearly is not happening.
Hehe who hasn't had a rage day yet, it's ok though we all do it because we care about FFXIV and want it to succeed. I am bottling my rage up to unleash it once I get the patch notes for 1.18 then all hell will break loose ^^
Gotta make the rage [SIZE="6"]BIGGER[/SIZE]!!
But they entire battle system is being overhauled so what applies now won't matter. They said in the battle reform blueprint that they wanted to make sure battles were challenging and you could not win with just auto attack.
Edit to add:
Can you even give me one instance in the game where you actually need to stop attacking the mob for a brief period of time and then during that time you can build you can build your stamina back up?
killing wolves its best to wait for full stamina and burst them down so they cant steal hp, anytime you run from an enemy's ws you lower your dps in an AA/stamina less system, but in a stamina system your stamina is recovering and you can go back and burst again. If you put a monster to sleep you can wait for stamina and burst it. When you do a battle regimen you are best off using an amount of stamina proportional to how long you think people will take to put their skills up before you go.
Most people didnt learn stamina because parties are easy mode within 10 levels, if you fight low man, or did big groups before and actually needed to adapt to your enemies, stamina was a very useful tool so you didnt lose dps for not doing something in one small instance. people never learned to use it, or learned the tricks of various monsters because the new sp system makes hard fights unworth it.
Stamina was very hard on tanks, but they could have altered that.
stamina was used to balance the cost of skills making them worthwhile, a big reason on evade/dodge/parry skills were worthwhile was because they cost little stamina. Its not the only way, but it had advantages
Be sure they will use cooldowns to manage skills, they have already said they will. the questions are how much, and what other resources they will use to balance the skills. If they thought something needed half your stamina bar, they will make a system that mimics that cost in some way shape or form.
Last edited by Physic; 06-19-2011 at 01:11 PM.
So now you just hit them a bunch get 3000 tp and burst out 3 weapon skills, doing the exact same thing as before but without the waiting. Wow. limitations!?!?!?
There isn't much of a difference. It's a superficial change to quiet the whiny wah wah 11112111 camp.
Should this actually make battle more fun or allow more freedom? That really does remain to be seen, but auto-attack is my least favorite part of the XI battle system (though I do like it in XII as well as gambits in XII - so it's not that they can't make one I do enjoy) so I'm not hopeful that I'll enjoy one in XIV. I expect it to be the same as XI, just like people crying about getting 0 SP so they slapped the XI style of EXP gain into XIV without bothering to address how the old system could have been improved.
That kind of change is what I'm against. I like the game. I like how it is. I like everything about it. I just want the kinks ironed out. I want it to perform as expected. I did not want entirely new systems built from the ground up wasting time and resources that could have been used to make the game ACTUALLY FUN.
That's just my minority, "killing the game" opinion, but it is my opinion nonetheless.
Did you even bother to read what he wrote? It's not the same.
Auto-Attack won't be function if you run out of range of a Mob WS. You lose out on TP & Damage.
Previously (currently) you refill stamina while you're doing this so it has an advantage when you turn around and move back in range.
You're a smart person most of the time, Viion. You can see there's a difference. Stop rushing this thread so aggressively. There's pros and cons to both situations and some people prefer one to the other (gasp). It's no big deal. It's not like we (the current & old system supporters) are going to get what we want anyway. We're just exchanging ideas.
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