Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast
Results 41 to 50 of 66
  1. #41
    Player
    Seshomaru's Avatar
    Join Date
    Oct 2013
    Posts
    3
    Character
    Filthy D'hustla
    World
    Adamantoise
    Main Class
    Fisher Lv 80
    Thanks so much for the response Matsume and you are absolutely right and I checked my Screenshot to make sure and sure enough it is a NQ head piece
    (0)

  2. #42
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Raldo View Post
    Body (HQ AF): 16 Craftsmanship; 5 Control; 0 CP
    - Optimum meld option 1: Craftsmanship IV, Control III, Craftsmanship III, Craftsmanship III, Control II
    - The above option has less reliance on Tier-4 materia
    - Optimum meld option 2: Craftsmanship IV, Craftsmanship IV, Craftsmanship III, Control II, Craftsmanship II
    - The above option has less expensive forbidden melds
    This is a fantastic guide! Thanks for this.

    However, I think option 2 has a typo. Shouldn't it be Craftsmanship IV, Craftsmanship IV, Control III, Control II, Craftsmanship II?
    (2)
    Last edited by Rowyne; 01-24-2014 at 05:31 PM.

  3. #43
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Yep, my bad. I'll fix that.
    (2)

  4. #44
    Player
    Haroon's Avatar
    Join Date
    Nov 2013
    Posts
    28
    Character
    Cl Oud
    World
    Cerberus
    Main Class
    Thaumaturge Lv 60
    Hi, I just finished getting all my Discipline of Hand to 50. Now I wanted to meld my gear, that every class has some advantage from it.

    From your post all your Materia slots have a Craftsmanship Materia in it, but from what I read in this thread on reddit you don't actually need any Craftsmanship Materia to reach 100% HQ for 2 Star items.

    So my question is, whats the point in melding craftsmanship materia into my gear?
    (0)

  5. #45
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Haroon View Post
    Hi, I just finished getting all my Discipline of Hand to 50. Now I wanted to meld my gear, that every class has some advantage from it.

    From your post all your Materia slots have a Craftsmanship Materia in it, but from what I read in this thread on reddit you don't actually need any Craftsmanship Materia to reach 100% HQ for 2 Star items.

    So my question is, whats the point in melding craftsmanship materia into my gear?
    For you, someone who has all crafts to 50, there is probably no point in melding craftsmanship. As you noted, there are routines that do not depend on additional craftsmanship to get you 100% HQ, all the time. For players who only have one or a few classes leveled to 50, every little bit helps, and craftsmanship is no exception.

    This doesn't NECESSARILY mean that craftsmanship will always be useless to you; SE will likely add higher-level, more challenging recipes in the future. But for now, you can probably get by without it.

    Edit: Another reason you might want craftsmanship is that some 2-star recipes come built-in with a high craftsmanship requirement that is not attainable with unmelded gear. I think you can attain it with food, though, if you really want to avoid craftsmanship melds.
    (0)
    Last edited by LineageRazor; 02-22-2014 at 04:42 AM.

  6. #46
    Player
    Haroon's Avatar
    Join Date
    Nov 2013
    Posts
    28
    Character
    Cl Oud
    World
    Cerberus
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by LineageRazor View Post
    Edit: Another reason you might want craftsmanship is that some 2-star recipes come built-in with a high craftsmanship requirement that is not attainable with unmelded gear. I think you can attain it with food, though, if you really want to avoid craftsmanship melds.
    Thanks for the swift reply, its good to hear that I don't need to meld any craftsmanship to my gear. However about the craftsmanship req you're talking about, most of the items have a control req rather than a craftsmanship req. The craftsmanship req. is only on the 40 durabilty items, and you don't need those in hq anyways. But you're right, I would have to use buffood to craft these. How ever I think its more economical to use buffood that to try to forbidden meld all those materias and going broke in the process.
    (0)

  7. #47
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Haroon View Post
    Thanks for the swift reply, its good to hear that I don't need to meld any craftsmanship to my gear. However about the craftsmanship req you're talking about, most of the items have a control req rather than a craftsmanship req. The craftsmanship req. is only on the 40 durabilty items, and you don't need those in hq anyways. But you're right, I would have to use buffood to craft these. How ever I think its more economical to use buffood that to try to forbidden meld all those materias and going broke in the process.
    I think maybe you misunderstand - the 347 Craftsmanship requirement is not there to allow an easy HQ, it is the minimum stat requirement you need before the game will even allow you to attempt the synth. I agree, you don't need to HQ the 40 durability items, but if you can't achieve that level of craftsmanship, then it means you won't be able to make them yourself at all, because the game will not allow you to attempt the synth.

    At least on my server, there's a significant markup in price between the Philo tome ingreds needed to craft the 40 durability items and the price of buying the 40 durability items outright. If that's a price you're comfortable paying, that's fine, but if you want to make your own, whether they be NQ OR HQ, you'll need to get your craftsmanship up to that minimum.
    (0)

  8. #48
    Player
    HiroSagaru's Avatar
    Join Date
    Feb 2014
    Posts
    6
    Character
    Hiro Sagaru
    World
    Adamantoise
    Main Class
    Blacksmith Lv 50
    To all who are seeking one thing, HQ 100% on any and all crafts:

    If your goal is to achieve 100% from 0 it will obviously be harder,but here's what ive achieved 100% with.

    Craftsmanship:347
    Control:318
    Cp:335-339

    I achevied this simply by adding only grade 2-3 to my green crafting gear. This was easily obtained by materia farming in 45+ crafting gear as my DGN. I'm sure most of you have level 50s, but if you don't another way u can achieve this is by quick synthesizing cheap items such as rosewood or cobalt. These give you 1% sb per 2 synthe if u have ur item hq and affixed with junk materia.

    Now most HQ two stars are about 2600 points. This isn't acheivable starting from zero unless ur just lucky. However as an omnicrafter with all abilities I realize the stat requirements goes down the more moves u have at ur disposal. I try to use hq at least 1 or 2 hq materials when crafting something so I get a 400-700 start and this is about all I need with my current combo.
    (0)

  9. #49
    Player
    HiroSagaru's Avatar
    Join Date
    Feb 2014
    Posts
    6
    Character
    Hiro Sagaru
    World
    Adamantoise
    Main Class
    Blacksmith Lv 50
    Also this is how I see the importance: CP>Control>Craftsmanship

    1.Innovation: CP 18 Boosts CP by 50% for the next 3 turns.
    2.Ingenuity 2: CP 32 Makes the difficulty of crafting 3 levels below ur current level for 5 turns.
    3. More CP means more moves which in the game of luck means EVERYTHING.

    These moves alone have made it where I only need the required amount of both Craftsmanship and Control. I'm not saying you necessarily need to ignore the other stats but cp is what ultimately take ur Synthesis and Quality based moves to their true potential.

    Think of cp as TP in a Dps class. Yes your base stats are what you wanna increase but without tp your character cannot perform at his true potential. If he cannot use his skills than he is no better an npc who auto attacks and you see as a "meat shield"
    (0)

  10. #50
    Player
    HiroSagaru's Avatar
    Join Date
    Feb 2014
    Posts
    6
    Character
    Hiro Sagaru
    World
    Adamantoise
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Haroon View Post
    Thanks for the swift reply, its good to hear that I don't need to meld any craftsmanship to my gear. However about the craftsmanship req you're talking about, most of the items have a control req rather than a craftsmanship req. The craftsmanship req. is only on the 40 durabilty items, and you don't need those in hq anyways. But you're right, I would have to use buffood to craft these. How ever I think its more economical to use buffood that to try to forbidden meld all those materias and going broke in the process.
    Do you really wanna spend 3k everytime you need one item that requires 347 craftsmanship?

    Yes you can meld items that req 318 control without having 347 craftsmanship, but honestly having 347 craftsmanship is something you should really consider seeing as having anything less will make it where making 40 durabilities req two steps to synthesize instead of just one with ingenuity 2 in effect and using careful syn 2.
    (1)

Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast

Tags for this Thread