Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast
Results 51 to 60 of 66
  1. #51
    Player
    HiroSagaru's Avatar
    Join Date
    Feb 2014
    Posts
    6
    Character
    Hiro Sagaru
    World
    Adamantoise
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Haroon View Post
    Hi, I just finished getting all my Discipline of Hand to 50. Now I wanted to meld my gear, that every class has some advantage from it.

    So my question is, whats the point in melding craftsmanship materia into my gear?
    Think of a scenario like this:
    If you need to be 6 feet to reach something on the top shelf in your house would you rather:

    A) Use a step ladder every time you need something from the top shelf
    B) Be 6 foot tall.

    Save yourself the trouble(gil) of having to get a step ladder every time you need something from the top shelf. Meld Craftsmanship into your gear.
    (0)

  2. #52
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by HiroSagaru View Post
    Think of a scenario like this:
    If you need to be 6 feet to reach something on the top shelf in your house would you rather:

    A) Use a step ladder every time you need something from the top shelf
    B) Be 6 foot tall.

    Save yourself the trouble(gil) of having to get a step ladder every time you need something from the top shelf. Meld Craftsmanship into your gear.
    Although maybe not get too crazy with melds until 2.2 and we see the new gear and recipes.
    (0)

  3. #53
    Player
    HiroSagaru's Avatar
    Join Date
    Feb 2014
    Posts
    6
    Character
    Hiro Sagaru
    World
    Adamantoise
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Giantbane View Post
    Although maybe not get too crazy with melds until 2.2 and we see the new gear and recipes.
    Why worry about the future when there is always gonna be one?

    There will always be better gear and new recipes. Here and now if you have the ends to reach the means than do so and don't wait. If your eyes are always facing forward than how will you ever be happy with the present?
    (0)

  4. #54
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by HiroSagaru View Post
    Why worry about the future when there is always gonna be one?

    There will always be better gear and new recipes. Here and now if you have the ends to reach the means than do so and don't wait. If your eyes are always facing forward than how will you ever be happy with the present?
    Because the future is coming very soon in this particular instance. The gear you meld now may or may not be useless in a mere couple weeks. It's worth considering before you break the bank trying to max out your stats right now.
    (0)

  5. #55
    Player
    Maelwys's Avatar
    Join Date
    Sep 2013
    Posts
    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Last weekend I finally decided to outfit my 50 crafting classes with some reasonable gear.

    The aim was to get a gearset that would accommodate multiple classes as much as possible (I have Carpenter, Weaver and Leatherworker at 50, currently working on Goldsmith. Culinarian and possibly Alchemist to come later)

    After a bit of excel jockeying, I found I could use HQ Patricians gear and the usual accessories for the bulk of the set (all cross-class equippable), and just keep the HQ Body piece and HQ Offhand unique to the particular crafting jobs. That gear setup allows me to HQ any 80 Durability 2-star recipe with NQ materials; without food; using this rotation (I'm currently swapping out Comfort Zone for cheap food like Stone Soup). Technically there's even a little wiggle room... the optimal melds give 4 Craftsmanship and 3 control more than I need, so I went with a slightly cheaper melding setup on the Offhand Weapon and Body pieces (uses one T4 materia as part of the melds on each offhand weapon, rest is all T1-T3s). [Edit: Max stats achievable via melding for this gear differ due to the offhands being unable to totally 'cap out', but it's pretty much 361 Craft, 346 Control, 348 CP. I only needed 357/343/348 - this is enough to use the above 100%HQ rotation without food and pretty much any of the other "usual" 100%HQ rotations with food]

    Seems to work fine for now; and it'll stay viable until they release synths with more than 233 difficulty. Whether that's in the next patch or ten patches from now is anyone's guess... but as a cheapish cross-class set it seems to function fairly well. Aphraell posted some sample rotations for "theoretically higher than 233 difficulty synths" here (check the last bit of that first post) which this gear setup can also use providing that you eat at least HQ Fish Soup.
    (0)
    Last edited by Maelwys; 02-26-2014 at 09:46 PM.

  6. 04-02-2014 11:10 AM

  7. #56
    Player
    tehomegaking's Avatar
    Join Date
    Dec 2013
    Posts
    159
    Character
    Bird Brush
    World
    Diabolos
    Main Class
    Conjurer Lv 10
    http://forum.square-enix.com/ffxiv/t...80#post1273980

    Does this guide still apply for 3 start crafts? Or has the meld caps or gears changed it at all?
    (0)

  8. #57
    Player
    EvianEverdeen's Avatar
    Join Date
    Aug 2013
    Posts
    364
    Character
    Evian Everdeen
    World
    Midgardsormr
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by tehomegaking View Post
    http://forum.square-enix.com/ffxiv/t...80#post1273980

    Does this guide still apply for 3 start crafts? Or has the meld caps or gears changed it at all?
    Guide still applies, everything is the same. Only thing that changed is that you can craft a new non-meldable head piece and primary tool. So don't bother melding any of your head pieces, the guide reflects this update as well.
    (1)
    You know what's so overpowered in this game, that they just HAD to leave out?
    -Buffing during cutscenes.
    -Pets receiving the Protect buff.
    -A blacklist with more than a 200 player capacity.
    -Filtering the flying text for your own numbers.
    -A better way to organize and sort through your macros.

  9. #58
    Player
    tehomegaking's Avatar
    Join Date
    Dec 2013
    Posts
    159
    Character
    Bird Brush
    World
    Diabolos
    Main Class
    Conjurer Lv 10
    Thank you. But is the item craftable? I thought it was the artisan spectacles which you exchange for.. unless there is another item I'm unaware of?
    (0)

  10. #59
    Player
    Karaha_Baruha's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    5
    Character
    Karaha Baruha
    World
    Ultros
    Main Class
    Alchemist Lv 56
    While the head isnt craftable itself, you turn in a few crafted HQ items to trade for the head. And a LOT of said item for the main hand. The head is one head fits all, but the weapon is that specific class only though.
    (0)

  11. #60
    Player
    Xavier_Fanesthre's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    44
    Character
    Xavier Fanesthre
    World
    Tonberry
    Main Class
    Black Mage Lv 60
    To overmeld my GSM, I had been following this guide: http://www.ffxivguild.com/ff14-arr-d...materia-melds/

    Having blown a stack of gil, I only have to finish melding the militia grinding-wheel. I am getting a bit worried that I will not have the 397 Craftsmanship / 382 Control with this materia meld.

    Where there were 2 alternatives (for Legs & Boots, for instance), I had applied one to legs and the other to boots. The only thing I have done differently is on the Legs & Boots recommended meld (Command III, Command II, CP III, Crafts I), I have switched the Command II and the CP III - simply because I was taught to meld the higher grade materia in first given the increasing risk of failure the further you go.

    Has anyone else used this guide? If so, can you comment? I'd rather not use it on another crafter if the author has totally stuffed his recommendations.
    (0)

Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast

Tags for this Thread