Page 10 of 12 FirstFirst ... 8 9 10 11 12 LastLast
Results 91 to 100 of 115
  1. #91
    Player
    Vodomir's Avatar
    Join Date
    Aug 2013
    Posts
    453
    Character
    Vodomir Daemaethor
    World
    Shiva
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Estellios View Post
    You can avoid Wicked Wheels altogether with melee jobs if you do the 3-way split (DPS tank Chirada, OT tanks Suparna, MT tanks Garuda) or if you change how the Spiny is handled so the OT can grab Suparna off the MT when Chirada is dead. People just insist on doing this fight with a strategy that will murder melee jobs.
    This a thousand times. Just go with a melee friendly strat (either the JP style triangle strat or the provoke method; I prefer the latter one) and you can as well finish this encounter without any ranged DPS at all.
    (0)

  2. #92
    Player
    MDraGc's Avatar
    Join Date
    Dec 2013
    Posts
    10
    Character
    Alicia Ironcleaver
    World
    Tonberry
    Main Class
    Lancer Lv 50
    I just love the Jap Strategy.. I main DRG.. and luckily I play on a Eng friendly japanese server [Tonberry] .. and people here can choose to do whatever Strategy they want as long as they pick the right language to queue their DF.. Queue J for melee friendly strategy.. and Queue E for the other one..

    I don't think you would have that "option" when it comes to US or EU servers.. and I guess.. not many people are aware or experience with the Japanese Strategy when it comes to these servers..

    The Japanese actually puts more pressure on the tanks too.. they need to switch being MT and OT at every new tornado phase.. so it means more work for them..

    However.. if you do find people willing to do the Japanese Strategy.. it is very melee friendly.. though some people will argue and say why use that Japanese Strategy.. "it just puts more pressure on the healers.. because DPS players take more damage" .. true.. but the damage they take isn't too hard to heal.. I am a total noob healer using DL.. and I healed through it on my 1st try.. went through almost 4 full tornado phases to clear Garuda due to low DPS.. but it is easy to heal.

    Some also argue that it is more stressful to do because yea.. it seems like the fight takes longer to clear.. but I believe it is safer than 1 tank having to deal with 2 Wicked Wheels..

    For this fight, I usually do it with my Dragoon.. and with my DPS team.. we take down Chirada before the tornadoes even appear.. I can even throw about 1-2 strikes on Suparna before they even appear.. and we usually clear it right at the start of 3rd rotation during Plumes phase.. it is still pretty fast for us..

    Good luck to you.. if you need more details on the japanese strategy.. I'm sure you can google it or find it in another thread.. if u can't.. I can try to explain it.. though that will be on a DRG POV.. but I kind of have an idea on how the tanks do it too.
    (0)
    Last edited by MDraGc; 02-20-2014 at 03:00 PM.

  3. #93
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    ^ Thats pretty much how we've done it all the time it blows my mind how some people can't even figure that out and insist on giving melee more trouble than it's worth.
    Cept for the OT and MT swap in the tornado phase, but I can see how that would make sense too, it's easier to just taunt garuda and grab her and Suparna as offtank and switch to MT position instead of waiting for the plume to spawn and provoke it since it has initial aggro on the MT anyway.
    (1)
    Last edited by Atreides; 02-20-2014 at 06:33 PM.

  4. #94
    Player
    Alcyon1's Avatar
    Join Date
    Sep 2013
    Posts
    220
    Character
    Alcyon Eldara
    World
    Moogle
    Main Class
    Archer Lv 50
    Quote Originally Posted by Vodomir View Post
    This a thousand times. Just go with a melee friendly strat (either the JP style triangle strat or the provoke method; I prefer the latter one) and you can as well finish this encounter without any ranged DPS at all.
    I don't even understand the big deal. MT takes Garuda and Suparna, OT takes Chirada and the plume. When Chirada is dead, OT provokes Suparna and when the OT has 2 stacks, MT provokes the plume. The melees will wait for Suparna to come. We always did the fight like this, with 1 to 3 meless without any problem. Ah, but I can perhaps understand : someone has to wait a few seconds and is "WAH WAH, MY DPS WILL BE LOWER, ME WANT HIT BOSS !!!!".

    when we are full ranged, we don't even kill Chirada.
    (0)

  5. #95
    Player
    Vodomir's Avatar
    Join Date
    Aug 2013
    Posts
    453
    Character
    Vodomir Daemaethor
    World
    Shiva
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Alcyon1 View Post
    I don't even understand the big deal. MT takes Garuda and Suparna, OT takes Chirada and the plume. When Chirada is dead, OT provokes Suparna and when the OT has 2 stacks, MT provokes the plume. The melees will wait for Suparna to come. We always did the fight like this, with 1 to 3 meless without any problem. Ah, but I can perhaps understand : someone has to wait a few seconds and is "WAH WAH, MY DPS WILL BE LOWER, ME WANT HIT BOSS !!!!".

    when we are full ranged, we don't even kill Chirada.
    That's actually the provoke method I was talking about
    (0)

  6. #96
    Player
    MDraGc's Avatar
    Join Date
    Dec 2013
    Posts
    10
    Character
    Alicia Ironcleaver
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Alcyon1 View Post
    .
    There's no big deal.. it is just a preference.. the game wasn't designed to have 1 fixed strategy for each fight.. and it is not because of "frustration over the dps drop" that the japanese players don't use your strategy.. they actually don't really care about that.. it just feels "easier" for them.. the MT doesn't need to deal with double WW at all in the tornadoes phase..

    also.. on our server.. i believe we use DF more often to clear primals.. i've read in some threads that using DF for extreme primals is near impossible to get a clear it in US/EU servers... but for us.. we consistently clear Garuda EM with our DF groups [I actually DF all 3 extreme primals for my weekly clears].. I even took some players doing Garuda EM for their first time.. told them to dps what i dps.. not to touch the spiny.. and go wherever i go.. and we managed to clear on our first tries..

    - it is just a different culture .. different mindset .. don't be surprised when other people do things differently.. -

    The OP has troubles with his melee class in Garuda EM.. some saying that it is not melee friendly.. my point is just that if u stick to one strategy.. yea.. it could be the case and thats why this thread was created.. but there are many other ways to handle some situations.. and in this case.. to make the fight more melee friendly.
    (0)

  7. #97
    Player
    Alcyon1's Avatar
    Join Date
    Sep 2013
    Posts
    220
    Character
    Alcyon Eldara
    World
    Moogle
    Main Class
    Archer Lv 50
    I don't mind using DF and wipe 50 times. I usualy don't just because, with a DPS, you queue for 15/03 minutes and somene will rage quit after 2 wipes, just because we aren't able to carry him. Different culture, so many people in EU/US are waiting to be carried and the rest doesn't want to carry them.

    About Garuda XM : the fight isn't melee friendly. To me, "not melee friendly" is "we need to create a strategy for the melees". Titan XM hasn't this problem.
    (0)

  8. #98
    Player
    Traek's Avatar
    Join Date
    Nov 2013
    Posts
    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Alcyon1 View Post
    About Garuda XM : the fight isn't melee friendly. To me, "not melee friendly" is "we need to create a strategy for the melees". Titan XM hasn't this problem.
    You realize the playerbase are the ones doing it the wrong way right? They designed it to be done in a split method (how JP does it), and most are too lazy, or incapable of doing it different then how a YouTube video showed them first. It is really not worse for melee at all if done how the devs designed it. Even without doing it the way devs designed, there are lots of ways to make it melee friendly. This is a player issue more then a dev one.
    (1)

  9. #99
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Alcyon1 View Post
    About Garuda XM : the fight isn't melee friendly. To me, "not melee friendly" is "we need to create a strategy for the melees". Titan XM hasn't this problem.
    I really don't think this is a valid criterion. If your criterion for saying something is not melee friendly is that changing the boss location will significantly reduce the chance of a party member taking lethal or near-lethal damage, then the final boss of AK is unfriendly to everything but tanks.

    Quote Originally Posted by Traek View Post
    This is a player issue more then a dev one.
    To continue my example of AK's final boss, facing it inward instead of to the wall opens up the entire middle of the arena for people to deal with adds and with orbs. Instead of taking a tail swipe to the head and nearly dying, players can instead run freely through the middle area to kill things and drop orbs. By Alcyon's criteria, this fight is neither melee friendly nor ranged friendly. Nevermind that the entire issue boils down to Traek's point, which is that players pigeonhole themselves into the first strategy they see/learn, even if it's nowhere near optimal and directly endangers half the party needlessly.
    (0)

  10. #100
    Player
    Vodomir's Avatar
    Join Date
    Aug 2013
    Posts
    453
    Character
    Vodomir Daemaethor
    World
    Shiva
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Alcyon1 View Post
    About Garuda XM : the fight isn't melee friendly. To me, "not melee friendly" is "we need to create a strategy for the melees". Titan XM hasn't this problem.
    There is no issue with Garuda EM not being melee friendly. There are various ways to do this fight and for all I know only one of them is not melee friendly as it was designed around ranged DPS (read this as: the player base designed this method to beat the encounter; it's not a fundamental issue of the encounter itself). There is no issue with this fight. The only issue is players opting for a ranged strat while bringing melees in their group - bad idea.

    Quote Originally Posted by Traek View Post
    They designed it to be done in a split method (how JP does it)
    Wow, wait ... you actually know one of the developers who told you how they designed the fight? I'm impressed. I honestly don't know how the fight was designed and I don't really care. There are melee friendly ways of doing this encounter without using a 3-way split - nothing wrong about that. There's also nothing wrong about using the ranged strat, unless you bring loads of melee DPS to the fight and still refuse to adopt to a more melee friendly strat.
    (0)

Page 10 of 12 FirstFirst ... 8 9 10 11 12 LastLast